terraria-cpp2il v1.4.4.9
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UnityEngine.Rendering.RenderPipelineAsset Class Referenceabstract
+ Inheritance diagram for UnityEngine.Rendering.RenderPipelineAsset:
+ Collaboration diagram for UnityEngine.Rendering.RenderPipelineAsset:

Public Member Functions

unsafe int GetInstanceID ()
 
override int GetHashCode ()
 
override bool Equals (object other)
 
static void Destroy (Object obj, [DefaultValue("0.0F")] float t)
 
static void DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets)
 
static Object[] FindObjectsOfType (Type type, bool includeInactive)
 
static void DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target)
 
override string ToString ()
 

Static Public Member Functions

static ScriptableObject CreateInstance (Type type)
 
static T CreateInstance< T > ()
 
static implicit operator bool (Object exists)
 
static Object Instantiate (Object original, Vector3 position, Quaternion rotation)
 
static Object Instantiate (Object original)
 
static T Instantiate< T > (T original)
 
static T Instantiate< T > (T original, Vector3 position, Quaternion rotation)
 
static void Destroy (Object obj)
 
static void DestroyImmediate (Object obj)
 
static T[] FindObjectsOfType< T > ()
 
static bool operator== (Object x, Object y)
 
static bool operator!= (Object x, Object y)
 

Protected Member Functions

RenderPipeline CreatePipeline ()
 
virtual void OnValidate ()
 
virtual void OnDisable ()
 
 RenderPipelineAsset ()
 

Package Functions

RenderPipeline InternalCreatePipeline ()
 
static ScriptableObject CreateScriptableObjectInstanceFromType (Type type, bool applyDefaultsAndReset)
 
static Object FindObjectFromInstanceID (int instanceID)
 

Static Package Attributes

static int OffsetOfInstanceIDInCPlusPlusObject
 

Properties

virtual string[] renderingLayerMaskNames [get, set]
 
virtual string[] prefixedRenderingLayerMaskNames [get, set]
 
virtual Material defaultMaterial [get, set]
 
virtual Shader autodeskInteractiveShader [get, set]
 
virtual Shader autodeskInteractiveTransparentShader [get, set]
 
virtual Shader autodeskInteractiveMaskedShader [get, set]
 
virtual Shader terrainDetailLitShader [get, set]
 
virtual Shader terrainDetailGrassShader [get, set]
 
virtual Shader terrainDetailGrassBillboardShader [get, set]
 
virtual Material defaultParticleMaterial [get, set]
 
virtual Material defaultLineMaterial [get, set]
 
virtual Material defaultTerrainMaterial [get, set]
 
virtual Material defaultUIMaterial [get, set]
 
virtual Material defaultUIOverdrawMaterial [get, set]
 
virtual Material defaultUIETC1SupportedMaterial [get, set]
 
virtual Material default2DMaterial [get, set]
 
virtual Material default2DMaskMaterial [get, set]
 
virtual Shader defaultShader [get, set]
 
virtual Shader defaultSpeedTree7Shader [get, set]
 
virtual Shader defaultSpeedTree8Shader [get, set]
 
string name [get, set]
 
HideFlags hideFlags [set]
 

Private Member Functions

static void CreateScriptableObject ([Writable] ScriptableObject self)
 
IntPtr GetCachedPtr ()
 
static string ToString (Object obj)
 
static int GetOffsetOfInstanceIDInCPlusPlusObject ()
 
static Object Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data)
 
static string GetName ([NotNull("NullExceptionObject")] Object obj)
 
static void SetName ([NotNull("NullExceptionObject")] Object obj, string name)
 
static Object Internal_InstantiateSingle_Injected (Object data, ref Vector3 pos, ref Quaternion rot)
 

Static Private Member Functions

static bool CompareBaseObjects (Object lhs, Object rhs)
 
static bool IsNativeObjectAlive (Object o)
 
static void CheckNullArgument (object arg, string message)
 
static Object Internal_InstantiateSingle ([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)
 

Private Attributes

IntPtr m_CachedPtr
 

Static Private Attributes

const string objectIsNullMessage = "The Object you want to instantiate is null."
 
const string cloneDestroyedMessage = "Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake."
 

Detailed Description

Definition at line 8 of file RenderPipelineAsset.cs.


The documentation for this class was generated from the following file: