terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ defaultShader

virtual Shader UnityEngine.Rendering.RenderPipelineAsset.defaultShader
getset

Definition at line 227 of file RenderPipelineAsset.cs.

228 {
229 [global::Cpp2ILInjected.Token(Token = "0x6000599")]
230 [global::Cpp2ILInjected.Address(RVA = "0x1F8B854", Offset = "0x1F8B854", Length = "0x8")]
231 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
232 get
233 {
234 throw null;
235 }
236 }