terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ defaultSpeedTree8Shader

virtual Shader UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader
getset

Definition at line 251 of file RenderPipelineAsset.cs.

252 {
253 [global::Cpp2ILInjected.Token(Token = "0x600059B")]
254 [global::Cpp2ILInjected.Address(RVA = "0x1F8B864", Offset = "0x1F8B864", Length = "0x8")]
255 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
256 get
257 {
258 throw null;
259 }
260 }