terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆
defaultSpeedTree8Shader
virtual
Shader
UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader
get
set
Definition at line
251
of file
RenderPipelineAsset.cs
.
252
{
253
[global::Cpp2ILInjected.Token(Token =
"0x600059B"
)]
254
[global::Cpp2ILInjected.Address(RVA =
"0x1F8B864"
, Offset =
"0x1F8B864"
, Length =
"0x8"
)]
255
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
256
get
257
{
258
throw
null
;
259
}
260
}
UnityEngine
Rendering
RenderPipelineAsset
Generated by
1.10.0