terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Rendering.RenderPipeline Class Referenceabstract
+ Collaboration diagram for UnityEngine.Rendering.RenderPipeline:

Protected Member Functions

void Render (ScriptableRenderContext context, Camera[] cameras)
 
virtual void ProcessRenderRequests (ScriptableRenderContext context, Camera camera, List< Camera.RenderRequest > renderRequests)
 
virtual void Render (ScriptableRenderContext context, List< Camera > cameras)
 
virtual void Dispose (bool disposing)
 

Package Functions

void InternalRender (ScriptableRenderContext context, List< Camera > cameras)
 
void InternalRenderWithRequests (ScriptableRenderContext context, List< Camera > cameras, List< Camera.RenderRequest > renderRequests)
 
void Dispose ()
 

Properties

bool disposed [get, set, private set]
 

Private Attributes

bool< disposedk__BackingField
 

Detailed Description

Definition at line 11 of file RenderPipeline.cs.


The documentation for this class was generated from the following file: