terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆
terrainDetailLitShader
virtual
Shader
UnityEngine.Rendering.RenderPipelineAsset.terrainDetailLitShader
get
set
Definition at line
95
of file
RenderPipelineAsset.cs
.
96
{
97
[global::Cpp2ILInjected.Token(Token =
"0x600058E"
)]
98
[global::Cpp2ILInjected.Address(RVA =
"0x1F8B7FC"
, Offset =
"0x1F8B7FC"
, Length =
"0x8"
)]
99
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
100
get
101
{
102
throw
null
;
103
}
104
}
UnityEngine
Rendering
RenderPipelineAsset
Generated by
1.10.0