terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ prefixedRenderingLayerMaskNames

virtual string [] UnityEngine.Rendering.RenderPipelineAsset.prefixedRenderingLayerMaskNames
getset

Definition at line 35 of file RenderPipelineAsset.cs.

36 {
37 [global::Cpp2ILInjected.Token(Token = "0x6000589")]
38 [global::Cpp2ILInjected.Address(RVA = "0x1F8B7D4", Offset = "0x1F8B7D4", Length = "0x8")]
39 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
40 get
41 {
42 throw null;
43 }
44 }