terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Rendering Namespace Reference

Classes

struct  BatchCullingContext
 
struct  BatchRendererCullingOutput
 
class  BatchRendererGroup
 
struct  BatchVisibility
 
class  GraphicsSettings
 
struct  LODParameters
 
class  OnDemandRendering
 
class  RenderPipeline
 
class  RenderPipelineAsset
 
class  RenderPipelineManager
 
struct  ScriptableRenderContext
 
struct  ShaderTagId
 
struct  SubMeshDescriptor
 
class  SupportedRenderingFeatures
 
struct  VertexAttributeDescriptor
 

Enumerations

enum  ColorWriteMask {
  Alpha = 1 , Blue = 2 , Green = 4 , Red = 8 ,
  All = 15
}
 
enum  CompareFunction {
  Disabled , Never , Less , Equal ,
  LessEqual , Greater , NotEqual , GreaterEqual ,
  Always
}
 
enum  IndexFormat { UInt16 , UInt32 }
 
enum  MeshUpdateFlags {
  Default = 0 , DontValidateIndices = 1 , DontResetBoneBounds = 2 , DontNotifyMeshUsers = 4 ,
  DontRecalculateBounds = 8
}
 
enum  ShaderPropertyFlags {
  None = 0 , HideInInspector = 1 , PerRendererData = 2 , NoScaleOffset = 4 ,
  Normal = 8 , HDR = 16 , Gamma = 32 , NonModifiableTextureData = 64 ,
  MainTexture = 128 , MainColor = 256
}
 
enum  ShadowSamplingMode { CompareDepths , RawDepth , None }
 
enum  StencilOp {
  Keep , Zero , Replace , IncrementSaturate ,
  DecrementSaturate , Invert , IncrementWrap , DecrementWrap
}
 
enum  TextureDimension {
  Unknown = -1 , None , Any , Tex2D ,
  Tex3D , Cube , Tex2DArray , CubeArray
}
 
enum  VertexAttribute {
  Position , Normal , Tangent , Color ,
  TexCoord0 , TexCoord1 , TexCoord2 , TexCoord3 ,
  TexCoord4 , TexCoord5 , TexCoord6 , TexCoord7 ,
  BlendWeight , BlendIndices
}
 
enum  VertexAttributeFormat {
  Float32 , Float16 , UNorm8 , SNorm8 ,
  UNorm16 , SNorm16 , UInt8 , SInt8 ,
  UInt16 , SInt16 , UInt32 , SInt32
}