|
enum | ColorWriteMask {
Alpha = 1
, Blue = 2
, Green = 4
, Red = 8
,
All = 15
} |
|
enum | CompareFunction {
Disabled
, Never
, Less
, Equal
,
LessEqual
, Greater
, NotEqual
, GreaterEqual
,
Always
} |
|
enum | IndexFormat { UInt16
, UInt32
} |
|
enum | MeshUpdateFlags {
Default = 0
, DontValidateIndices = 1
, DontResetBoneBounds = 2
, DontNotifyMeshUsers = 4
,
DontRecalculateBounds = 8
} |
|
enum | ShaderPropertyFlags {
None = 0
, HideInInspector = 1
, PerRendererData = 2
, NoScaleOffset = 4
,
Normal = 8
, HDR = 16
, Gamma = 32
, NonModifiableTextureData = 64
,
MainTexture = 128
, MainColor = 256
} |
|
enum | ShadowSamplingMode { CompareDepths
, RawDepth
, None
} |
|
enum | StencilOp {
Keep
, Zero
, Replace
, IncrementSaturate
,
DecrementSaturate
, Invert
, IncrementWrap
, DecrementWrap
} |
|
enum | TextureDimension {
Unknown = -1
, None
, Any
, Tex2D
,
Tex3D
, Cube
, Tex2DArray
, CubeArray
} |
|
enum | VertexAttribute {
Position
, Normal
, Tangent
, Color
,
TexCoord0
, TexCoord1
, TexCoord2
, TexCoord3
,
TexCoord4
, TexCoord5
, TexCoord6
, TexCoord7
,
BlendWeight
, BlendIndices
} |
|
enum | VertexAttributeFormat {
Float32
, Float16
, UNorm8
, SNorm8
,
UNorm16
, SNorm16
, UInt8
, SInt8
,
UInt16
, SInt16
, UInt32
, SInt32
} |
|