terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆
defaultParticleMaterial
virtual
Material
UnityEngine.Rendering.RenderPipelineAsset.defaultParticleMaterial
get
set
Definition at line
131
of file
RenderPipelineAsset.cs
.
132
{
133
[global::Cpp2ILInjected.Token(Token =
"0x6000591"
)]
134
[global::Cpp2ILInjected.Address(RVA =
"0x1F8B814"
, Offset =
"0x1F8B814"
, Length =
"0x8"
)]
135
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
136
get
137
{
138
throw
null
;
139
}
140
}
UnityEngine
Rendering
RenderPipelineAsset
Generated by
1.10.0