terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆
defaultSpeedTree7Shader
virtual
Shader
UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader
get
set
Definition at line
239
of file
RenderPipelineAsset.cs
.
240
{
241
[global::Cpp2ILInjected.Token(Token =
"0x600059A"
)]
242
[global::Cpp2ILInjected.Address(RVA =
"0x1F8B85C"
, Offset =
"0x1F8B85C"
, Length =
"0x8"
)]
243
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
244
get
245
{
246
throw
null
;
247
}
248
}
UnityEngine
Rendering
RenderPipelineAsset
Generated by
1.10.0