terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ defaultSpeedTree7Shader

virtual Shader UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader
getset

Definition at line 239 of file RenderPipelineAsset.cs.

240 {
241 [global::Cpp2ILInjected.Token(Token = "0x600059A")]
242 [global::Cpp2ILInjected.Address(RVA = "0x1F8B85C", Offset = "0x1F8B85C", Length = "0x8")]
243 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
244 get
245 {
246 throw null;
247 }
248 }