terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆
autodeskInteractiveMaskedShader
virtual
Shader
UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader
get
set
Definition at line
83
of file
RenderPipelineAsset.cs
.
84
{
85
[global::Cpp2ILInjected.Token(Token =
"0x600058D"
)]
86
[global::Cpp2ILInjected.Address(RVA =
"0x1F8B7F4"
, Offset =
"0x1F8B7F4"
, Length =
"0x8"
)]
87
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
88
get
89
{
90
throw
null
;
91
}
92
}
UnityEngine
Rendering
RenderPipelineAsset
Generated by
1.10.0