terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IsLoaded

bool Terraria.Tile.IsLoaded
get

Definition at line 33 of file Tile.cs.

34 {
35 get
36 {
37 if (!true)
38 {
39 }
40 return true;
41 }
42 }

Referenced by Terraria.WorldGen.ActiveAndWalkableTile(), Terraria.WorldGen.BottomEdgeCanBeAttachedTo(), Terraria.WorldGen.CactusFrame(), Terraria.Collision.CanHitWithCheck(), Terraria.WorldGen.CanKillTile(), Terraria.WorldGen.CheckBamboo(), Terraria.WorldGen.CheckCatTail(), Terraria.Player.CheckCrackedBrickBreak(), Terraria.Player.CheckCuteFishron(), Terraria.WorldGen.CheckFoodPlatter(), Terraria.Player.CheckIceBreak(), Terraria.WorldGen.CheckOrb(), Terraria.Player.CheckSpawn_Internal(), Terraria.WorldGen.CheckTight(), Terraria.WorldGen.CheckTileBreakability(), Terraria.GameContent.NetModules.NetLiquidModule.Deserialize(), Terraria.Player.DoBootsEffect_PlaceFlamesOnTile(), Terraria.HitTile.DrawFreshAnimations(), Terraria.Collision.ExpandVertically(), Terraria.NPC.FindCattailTop(), Terraria.NPC.FindTreeBranch(), Terraria.Main.FullTile(), Terraria.GameContent.Drawing.WallDrawing.FullTile(), Terraria.WorldGen.GetBiomeInfluence(), Terraria.NPC.GetBirdFlightRecommendation(), Terraria.WorldGen.GrowPalmTree(), Terraria.WorldGen.InAPlaceWithWind(), Terraria.Collision.IsWorldPointSolid(), Terraria.WorldGen.LeftEdgeCanBeAttachedTo(), Terraria.Player.MowGrassTile(), Terraria.WorldGen.paintTile(), Terraria.WorldGen.paintWall(), Terraria.WorldGen.PlaceDye(), Terraria.WorldGen.PlaceLiquid(), Terraria.WorldGen.RightEdgeCanBeAttachedTo(), Terraria.WorldGen.SolidTile2(), Terraria.WorldGen.SolidTileAllowBottomSlope(), Terraria.WorldGen.SolidTileAllowTopSlope(), Terraria.WorldGen.SolidTileNoAttach(), Terraria.Player.Spawn_ForceClearArea(), Terraria.Player.Spawn_IsAreaAValidWorldSpawn(), Terraria.WorldGen.TileEmpty(), Terraria.Player.TileInteractionsCheckLongDistance(), Terraria.WorldGen.TopEdgeCanBeAttachedTo(), Terraria.Player.TryInteractingWithMinecartTrackInNearbyArea(), Terraria.Player.TryRecalculatingTorchLuck(), Terraria.WorldGen.UnlockDoor(), and Terraria.WorldGen.UpdateStalagtiteStyle().