terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CheckSpawn_Internal()

static bool Terraria.Player.CheckSpawn_Internal ( int x,
int y )
inlinestaticprivate

Definition at line 18574 of file Player.cs.

18575 {
18576 if (!false)
18577 {
18578 }
18579 long num = 0L;
18580 if (num == 0L)
18581 {
18582 }
18583 if (num == 0L)
18584 {
18585 }
18586 Tile tile;
18587 bool isLoaded = tile.IsLoaded;
18588 Tile tile2;
18589 bool flag = tile2.active();
18590 Tile tile3;
18591 ushort type = tile3.type;
18592 return WorldGen.StartRoomCheck(0, 43143168);
18593 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Tile.IsLoaded, j__TPar, System.L, Terraria.WorldGen.StartRoomCheck(), and Terraria.Tile.type.

Referenced by Terraria.Player.CheckSpawn().