terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceDye()

static void Terraria.WorldGen.PlaceDye ( int x,
int y,
int style )
inlinestatic

Definition at line 11617 of file WorldGen.cs.

11618 {
11619 int num = 1;
11620 if (num == 0)
11621 {
11622 }
11623 Tile tile;
11624 bool isLoaded = tile.IsLoaded;
11625 if (num == 0)
11626 {
11627 }
11628 Tile tile2;
11629 bool isLoaded2 = tile2.IsLoaded;
11630 if (num == 0)
11631 {
11632 }
11633 Tile tile3;
11634 bool flag = tile3.active();
11635 if (num == 0)
11636 {
11637 }
11638 Tile tile4;
11639 ushort type = tile4.type;
11640 if (num == 0)
11641 {
11642 }
11643 Tile tile5;
11644 ushort type2 = tile5.type;
11645 if (num == 0)
11646 {
11647 }
11648 Tile tile6;
11649 ushort type3 = tile6.type;
11650 if (num == 0)
11651 {
11652 }
11653 Tile tile7;
11654 ushort type4 = tile7.type;
11655 if (num == 0)
11656 {
11657 }
11658 Tile tile8;
11659 ushort type5 = tile8.type;
11660 if (num == 0)
11661 {
11662 }
11663 long num2 = 0L;
11664 Tile tile9;
11665 ushort type6 = tile9.type;
11666 if (num == 0)
11667 {
11668 }
11669 long num3 = 0L;
11670 bool flag2 = WorldGen.SolidTile(x, (int)num2, num3 != 0L);
11671 if (num == 0)
11672 {
11673 }
11674 Tile tile10;
11675 bool flag3 = tile10.active();
11676 if (num == 0)
11677 {
11678 }
11679 int num4 = 227;
11680 Tile tile11;
11681 tile11.type = (ushort)num4;
11682 int num5 = 1;
11683 tile11.active(num5 != 0);
11684 long num6 = 0L;
11685 tile11.halfBrick(num6 != 0L);
11686 long num7 = 0L;
11687 tile11.slope((byte)num7);
11688 long num8 = 0L;
11689 tile11.frameY = (short)num8;
11690 tile11.frameX = (short)num8;
11691 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Tile.IsLoaded, j__TPar, System.L, Terraria.WorldGen.SolidTile(), and Terraria.Tile.type.