Definition at line 11617 of file WorldGen.cs.
11618 {
11619 int num = 1;
11620 if (num == 0)
11621 {
11622 }
11625 if (num == 0)
11626 {
11627 }
11630 if (num == 0)
11631 {
11632 }
11634 bool flag =
tile3.active();
11635 if (num == 0)
11636 {
11637 }
11639 ushort type =
tile4.type;
11640 if (num == 0)
11641 {
11642 }
11645 if (num == 0)
11646 {
11647 }
11650 if (num == 0)
11651 {
11652 }
11655 if (num == 0)
11656 {
11657 }
11660 if (num == 0)
11661 {
11662 }
11666 if (num == 0)
11667 {
11668 }
11671 if (num == 0)
11672 {
11673 }
11676 if (num == 0)
11677 {
11678 }
11691 }
class f__AnonymousType0<< Count > j__TPar
References Terraria.Tile.active(), Terraria.Tile.IsLoaded, j__TPar, System.L, Terraria.WorldGen.SolidTile(), and Terraria.Tile.type.