terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateStalagtiteStyle()

static bool Terraria.WorldGen.UpdateStalagtiteStyle ( int x,
int j )
inlinestatic

Definition at line 7610 of file WorldGen.cs.

7611 {
7612 int num = 1;
7613 if (num == 0)
7614 {
7615 }
7616 bool netClientOnly = Main.NetClientOnly;
7617 if (num == 0)
7618 {
7619 }
7620 long num2 = 0L;
7621 Tile tile;
7622 bool isLoaded = tile.IsLoaded;
7623 if (num == 0)
7624 {
7625 }
7626 WorldGen.GetStalagtiteStyle(0, x, x, num2 != 0L);
7627 long num5;
7628 if (num == 0)
7629 {
7630 if (num == 0)
7631 {
7632 }
7633 if (num == 0)
7634 {
7635 if (num == 0)
7636 {
7637 }
7638 UnifiedRandom genRand = WorldGen.genRand;
7639 int num3 = 3;
7640 int num4 = genRand.Next(num3);
7641 if (num == 0)
7642 {
7643 }
7644 Tile tile2;
7645 tile2.frameX = (short)num5;
7646 bool netHost = Main.NetHost;
7647 return false;
7648 }
7649 }
7650 num5 = 0L;
7651 return false;
7652 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, Terraria.WorldGen.GetStalagtiteStyle(), Terraria.Tile.IsLoaded, j__TPar, System.L, Terraria.Main.NetClientOnly, Terraria.Main.NetHost, and Terraria.Utilities.UnifiedRandom.Next().