terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Spawn_IsAreaAValidWorldSpawn()

bool Terraria.Player.Spawn_IsAreaAValidWorldSpawn ( int floorX,
int floorY )
inlineprivate

Definition at line 10860 of file Player.cs.

10861 {
10862 int num = 1;
10863 if (num == 0)
10864 {
10865 }
10866 Tile tile;
10867 bool isLoaded = tile.IsLoaded;
10868 if (num == 0)
10869 {
10870 }
10871 Tile tile2;
10872 bool flag = tile2.nactive();
10873 if (num == 0)
10874 {
10875 }
10876 Tile tile3;
10877 ushort type = tile3.type;
10878 if (num != 0)
10879 {
10880 if (num == 0)
10881 {
10882 }
10883 Tile tile4;
10884 ushort type2 = tile4.type;
10885 if (num == 0)
10886 {
10887 return;
10888 }
10889 }
10890 if (num == 0)
10891 {
10892 }
10893 Tile tile5;
10894 byte liquid = tile5.liquid;
10895 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.IsLoaded, j__TPar, Terraria.Tile.liquid, Terraria.Tile.nactive(), and Terraria.Tile.type.