terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TileInteractionsCheckLongDistance()

void Terraria.Player.TileInteractionsCheckLongDistance ( int myX,
int myY )
inlineprivate

Definition at line 9658 of file Player.cs.

9659 {
9660 int num = 1;
9661 if (num == 0)
9662 {
9663 }
9664 int num2 = 10;
9665 bool flag = WorldGen.InWorld(myX, myY, num2);
9666 if (num == 0)
9667 {
9668 }
9669 Tile tile;
9670 bool isLoaded = tile.IsLoaded;
9671 if (num == 0)
9672 {
9673 }
9674 Tile tile2;
9675 bool flag2 = tile2.active();
9676 if (num == 0)
9677 {
9678 }
9679 Tile tile3;
9680 ushort type = tile3.type;
9682 bool flag3 = this.cursorItemIconText == "";
9683 Tile tile4;
9684 ushort type2 = tile4.type;
9685 Tile tile5;
9686 short frameX = tile5.frameX;
9687 if (4855 == 0)
9688 {
9689 }
9690 int num3 = Chest.FindChest(43143168, (int)frameX);
9691 this.cursorItemIconID = int.MinValue;
9692 }
class f__AnonymousType0<< Count > j__TPar
void TileInteractionsMouseOver_Containers(int myX, int myY)
Definition Player.cs:10041

References Terraria.Tile.active(), Terraria.Chest.FindChest(), Terraria.Tile.frameX, Terraria.WorldGen.InWorld(), Terraria.Tile.IsLoaded, j__TPar, Terraria.Player.TileInteractionsMouseOver_Containers(), and Terraria.Tile.type.

Referenced by Terraria.Player.LookForTileInteractions().