terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CheckIceBreak()

void Terraria.Player.CheckIceBreak ( )
inline

Definition at line 7433 of file Player.cs.

7434 {
7435 float y = this.velocity.Y;
7436 float x = this.position.X;
7437 float y2 = this.position.Y;
7438 float x2 = this.velocity.X;
7439 int num = 15744;
7440 int width = this.width;
7441 int height = this.height;
7442 float y3 = this.position.Y;
7443 if (num == 0)
7444 {
7445 }
7446 Tile tile;
7447 bool isLoaded = tile.IsLoaded;
7448 if (num == 0)
7449 {
7450 }
7451 Tile tile2;
7452 bool flag = tile2.nactive();
7453 if (num == 0)
7454 {
7455 }
7456 Tile tile3;
7457 ushort type = tile3.type;
7458 if (num == 0)
7459 {
7460 }
7461 if (num == 0)
7462 {
7463 }
7464 if (num == 0)
7465 {
7466 }
7467 bool netClient = Main.NetClient;
7468 if (num == 0)
7469 {
7470 }
7471 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Entity.height, Terraria.Tile.IsLoaded, j__TPar, Terraria.Tile.nactive(), Terraria.Main.NetClient, Terraria.Entity.position, Terraria.Tile.type, Terraria.Entity.velocity, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.