terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SolidTileNoAttach()

static bool Terraria.WorldGen.SolidTileNoAttach ( int i,
int j )
inlinestatic

Definition at line 14953 of file WorldGen.cs.

14954 {
14955 int num = 1;
14956 if (num == 0)
14957 {
14958 }
14959 Tile tile;
14960 bool isLoaded = tile.IsLoaded;
14961 if (num == 0)
14962 {
14963 }
14964 Tile tile2;
14965 bool flag = tile2.active();
14966 if (num == 0)
14967 {
14968 }
14969 Tile tile3;
14970 ushort type = tile3.type;
14971 if (num == 0)
14972 {
14973 return;
14974 }
14975 if (num == 0)
14976 {
14977 }
14978 Tile tile4;
14979 ushort type2 = tile4.type;
14980 if (num == 0)
14981 {
14982 if (num == 0)
14983 {
14984 }
14985 Tile tile5;
14986 byte b = tile5.slope();
14987 if (num == 0)
14988 {
14989 }
14990 Tile tile6;
14991 bool flag2 = tile6.halfBrick();
14992 if (num == 0)
14993 {
14994 }
14995 Tile tile7;
14996 bool flag3 = tile7.inActive();
14997 return;
14998 }
14999 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Tile.halfBrick(), Terraria.Tile.inActive(), Terraria.Tile.IsLoaded, j__TPar, Terraria.Tile.slope(), and Terraria.Tile.type.