|
static Quaternion | Add (Quaternion quaternion1, Quaternion quaternion2) |
|
static void | Add (Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result) |
|
static Quaternion | Concatenate (Quaternion value1, Quaternion value2) |
|
static Quaternion | Conjugate (Quaternion value) |
|
static void | Conjugate (Quaternion value, [Out] Quaternion result) |
|
static void | Concatenate (Quaternion value1, Quaternion value2, [Out] Quaternion result) |
|
static Quaternion | CreateFromYawPitchRoll (float yaw, float pitch, float roll) |
|
static void | CreateFromYawPitchRoll (float yaw, float pitch, float roll, [Out] Quaternion result) |
|
static Quaternion | CreateFromAxisAngle (Vector3 axis, float angle) |
|
static void | CreateFromAxisAngle (Vector3 axis, float angle, [Out] Quaternion result) |
|
static Quaternion | CreateFromRotationMatrix (Matrix matrix) |
|
static void | CreateFromRotationMatrix (Matrix matrix, [Out] Quaternion result) |
|
static Quaternion | Divide (Quaternion quaternion1, Quaternion quaternion2) |
|
static void | Divide (Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result) |
|
static float | Dot (Quaternion quaternion1, Quaternion quaternion2) |
|
static void | Dot (Quaternion quaternion1, Quaternion quaternion2, [Out] float result) |
|
static Quaternion | Inverse (Quaternion quaternion) |
|
static void | Inverse (Quaternion quaternion, [Out] Quaternion result) |
|
static Quaternion | Lerp (Quaternion quaternion1, Quaternion quaternion2, float amount) |
|
static void | Lerp (Quaternion quaternion1, Quaternion quaternion2, float amount, [Out] Quaternion result) |
|
static Quaternion | Slerp (Quaternion quaternion1, Quaternion quaternion2, float amount) |
|
static void | Slerp (Quaternion quaternion1, Quaternion quaternion2, float amount, [Out] Quaternion result) |
|
static Quaternion | Subtract (Quaternion quaternion1, Quaternion quaternion2) |
|
static void | Subtract (Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result) |
|
static Quaternion | Multiply (Quaternion quaternion1, Quaternion quaternion2) |
|
static Quaternion | Multiply (Quaternion quaternion1, float scaleFactor) |
|
static void | Multiply (Quaternion quaternion1, float scaleFactor, [Out] Quaternion result) |
|
static void | Multiply (Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result) |
|
static Quaternion | Negate (Quaternion quaternion) |
|
static void | Negate (Quaternion quaternion, [Out] Quaternion result) |
|
static Quaternion | Normalize (Quaternion quaternion) |
|
static void | Normalize (Quaternion quaternion, [Out] Quaternion result) |
|
static Quaternion | operator+ (Quaternion quaternion1, Quaternion quaternion2) |
|
static Quaternion | operator/ (Quaternion quaternion1, Quaternion quaternion2) |
|
static bool | operator== (Quaternion quaternion1, Quaternion quaternion2) |
|
static bool | operator!= (Quaternion quaternion1, Quaternion quaternion2) |
|
static Quaternion | operator* (Quaternion quaternion1, Quaternion quaternion2) |
|
static Quaternion | operator* (Quaternion quaternion1, float scaleFactor) |
|
static Quaternion | operator- (Quaternion quaternion1, Quaternion quaternion2) |
|
static Quaternion | operator- (Quaternion quaternion) |
|
static | Quaternion () |
|
Definition at line 9 of file Quaternion.cs.