class f__AnonymousType0<< Count > j__TPar
static void Concatenate(Quaternion value1, Quaternion value2, [Out] Quaternion result)
static bool operator==(Quaternion quaternion1, Quaternion quaternion2)
static Quaternion CreateFromRotationMatrix(Matrix matrix)
static Quaternion Subtract(Quaternion quaternion1, Quaternion quaternion2)
static bool operator!=(Quaternion quaternion1, Quaternion quaternion2)
static void Negate(Quaternion quaternion, [Out] Quaternion result)
override string ToString()
static Quaternion Conjugate(Quaternion value)
static void Divide(Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result)
static void Subtract(Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result)
static Quaternion Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount)
static Quaternion operator*(Quaternion quaternion1, Quaternion quaternion2)
static void Add(Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result)
static Quaternion CreateFromAxisAngle(Vector3 axis, float angle)
static Quaternion Normalize(Quaternion quaternion)
static Quaternion identity
Quaternion(float x, float y, float z, float w)
static void Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount, [Out] Quaternion result)
static void Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount, [Out] Quaternion result)
override int GetHashCode()
bool Equals(Quaternion other)
static void Inverse(Quaternion quaternion, [Out] Quaternion result)
static Quaternion Identity
static Quaternion Inverse(Quaternion quaternion)
static void Conjugate(Quaternion value, [Out] Quaternion result)
static Quaternion Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount)
static void Multiply(Quaternion quaternion1, float scaleFactor, [Out] Quaternion result)
static float Dot(Quaternion quaternion1, Quaternion quaternion2)
static Quaternion Add(Quaternion quaternion1, Quaternion quaternion2)
static Quaternion Multiply(Quaternion quaternion1, float scaleFactor)
static Quaternion Concatenate(Quaternion value1, Quaternion value2)
Quaternion(Vector3 vectorPart, float scalarPart)
static void CreateFromAxisAngle(Vector3 axis, float angle, [Out] Quaternion result)
static void Dot(Quaternion quaternion1, Quaternion quaternion2, [Out] float result)
static Quaternion operator/(Quaternion quaternion1, Quaternion quaternion2)
static Quaternion CreateFromYawPitchRoll(float yaw, float pitch, float roll)
override bool Equals(object obj)
static void CreateFromRotationMatrix(Matrix matrix, [Out] Quaternion result)
static Quaternion Divide(Quaternion quaternion1, Quaternion quaternion2)
static Quaternion operator+(Quaternion quaternion1, Quaternion quaternion2)
static void Multiply(Quaternion quaternion1, Quaternion quaternion2, [Out] Quaternion result)
static Quaternion operator-(Quaternion quaternion1, Quaternion quaternion2)
static Quaternion Multiply(Quaternion quaternion1, Quaternion quaternion2)
static void CreateFromYawPitchRoll(float yaw, float pitch, float roll, [Out] Quaternion result)
static Quaternion Negate(Quaternion quaternion)
static void Normalize(Quaternion quaternion, [Out] Quaternion result)