Terraria v1.4.4.9
Terraria source code documentation
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◆ SmoothStep() [1/2]

static void Microsoft.Xna.Framework.Vector2.SmoothStep ( ref Vector2 value1,
ref Vector2 value2,
float amount,
out Vector2 result )
inlinestatic

Definition at line 265 of file Vector2.cs.

266 {
267 amount = ((amount > 1f) ? 1f : ((amount < 0f) ? 0f : amount));
268 amount = amount * amount * (3f - 2f * amount);
269 result.X = value1.X + (value2.X - value1.X) * amount;
270 result.Y = value1.Y + (value2.Y - value1.Y) * amount;
271 }