Terraria v1.4.4.9
Terraria source code documentation
|
This is the complete list of members for Microsoft.Xna.Framework.Vector2, including all inherited members.
_one | Microsoft.Xna.Framework.Vector2 | privatestatic |
_unitX | Microsoft.Xna.Framework.Vector2 | privatestatic |
_unitY | Microsoft.Xna.Framework.Vector2 | privatestatic |
_zero | Microsoft.Xna.Framework.Vector2 | privatestatic |
Add(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Add(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Barycentric(Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Barycentric(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, float amount1, float amount2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
CatmullRom(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Clamp(Vector2 value1, Vector2 min, Vector2 max) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Clamp(ref Vector2 value1, ref Vector2 min, ref Vector2 max, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Distance(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Distance(ref Vector2 value1, ref Vector2 value2, out float result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
DistanceSquared(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
DistanceSquared(ref Vector2 value1, ref Vector2 value2, out float result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Divide(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Divide(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Divide(Vector2 value1, float divider) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Divide(ref Vector2 value1, float divider, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Dot(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Dot(ref Vector2 value1, ref Vector2 value2, out float result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Equals(Vector2 other) | Microsoft.Xna.Framework.Vector2 | inline |
Equals(object obj) | Microsoft.Xna.Framework.Vector2 | inline |
IEquatable< Vector2 >.Equals(T? other) | System.IEquatable< Vector2 > | |
GetHashCode() | Microsoft.Xna.Framework.Vector2 | inline |
Hermite(Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Hermite(ref Vector2 value1, ref Vector2 tangent1, ref Vector2 value2, ref Vector2 tangent2, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Length() | Microsoft.Xna.Framework.Vector2 | inline |
LengthSquared() | Microsoft.Xna.Framework.Vector2 | inline |
Lerp(Vector2 value1, Vector2 value2, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Lerp(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Max(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Max(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Min(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Min(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Multiply(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Multiply(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Multiply(Vector2 value1, float scaleFactor) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Multiply(ref Vector2 value1, float scaleFactor, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Negate(Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Negate(ref Vector2 value, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Normalize() | Microsoft.Xna.Framework.Vector2 | inline |
Normalize(Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Normalize(ref Vector2 value, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
One | Microsoft.Xna.Framework.Vector2 | static |
operator!=(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator*(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator*(Vector2 value, float scaleFactor) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator*(float scaleFactor, Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator+(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator-(Vector2 value) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator-(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator/(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator/(Vector2 value1, float divider) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
operator==(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Reflect(Vector2 vector, Vector2 normal) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Reflect(ref Vector2 vector, ref Vector2 normal, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
SmoothStep(Vector2 value1, Vector2 value2, float amount) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
SmoothStep(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Subtract(Vector2 value1, Vector2 value2) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Subtract(ref Vector2 value1, ref Vector2 value2, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
ToString() | Microsoft.Xna.Framework.Vector2 | inline |
Transform(Vector2 position, Matrix matrix) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Transform(ref Vector2 position, ref Matrix matrix, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Transform(Vector2 value, Quaternion rotation) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Transform(ref Vector2 value, ref Quaternion rotation, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Transform(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Transform(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Transform(Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
Transform(Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
TransformNormal(Vector2 normal, Matrix matrix) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
TransformNormal(ref Vector2 normal, ref Matrix matrix, out Vector2 result) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
TransformNormal(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
TransformNormal(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) | Microsoft.Xna.Framework.Vector2 | inlinestatic |
UnitX | Microsoft.Xna.Framework.Vector2 | static |
UnitY | Microsoft.Xna.Framework.Vector2 | static |
Vector2(float x, float y) | Microsoft.Xna.Framework.Vector2 | inline |
Vector2(float value) | Microsoft.Xna.Framework.Vector2 | inline |
X | Microsoft.Xna.Framework.Vector2 | |
Y | Microsoft.Xna.Framework.Vector2 | |
Zero | Microsoft.Xna.Framework.Vector2 | static |