Terraria v1.4.4.9
Terraria source code documentation
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◆ Distance() [1/2]

static void Microsoft.Xna.Framework.Vector2.Distance ( ref Vector2 value1,
ref Vector2 value2,
out float result )
inlinestatic

Definition at line 99 of file Vector2.cs.

100 {
101 float num = value1.X - value2.X;
102 float num2 = value1.Y - value2.Y;
103 float num3 = num * num + num2 * num2;
104 result = (float)Math.Sqrt(num3);
105 }
static double Sqrt(double d)

References System.Math.Sqrt().