Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Normalize() [2/3]

static void Microsoft.Xna.Framework.Vector2.Normalize ( ref Vector2 value,
out Vector2 result )
inlinestatic

Definition at line 149 of file Vector2.cs.

150 {
151 float num = value.X * value.X + value.Y * value.Y;
152 float num2 = 1f / (float)Math.Sqrt(num);
153 result.X = value.X * num2;
154 result.Y = value.Y * num2;
155 }
static double Sqrt(double d)

References System.Math.Sqrt(), and System.value.