Terraria v1.4.4.9
Terraria source code documentation
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◆ Barycentric() [1/2]

static void Microsoft.Xna.Framework.Vector2.Barycentric ( ref Vector2 value1,
ref Vector2 value2,
ref Vector2 value3,
float amount1,
float amount2,
out Vector2 result )
inlinestatic

Definition at line 249 of file Vector2.cs.

250 {
251 result.X = value1.X + amount1 * (value2.X - value1.X) + amount2 * (value3.X - value1.X);
252 result.Y = value1.Y + amount1 * (value2.Y - value1.Y) + amount2 * (value3.Y - value1.Y);
253 }