30 int lookDirection = ((!(_simplifiedPosition.X > 0f)) ? 1 : (-1));
171 sceneAnchorPosition.Y += 40f;
179 for (
int i = 0; i <
list.Count; i++)
229 result.totalTime =
num5 + 85 + 60;
331 anchorOffset.Y -= 40f;
334 for (
int i = 0; i <
array.Length; i++)
339 result.totalTime = array.Length * num + num * -1;
360 sceneAnchorPosition.X +=
num2;
466 sceneAnchorPosition.X +=
num2;
567 sceneAnchorPosition.X +=
num2;
645 sceneAnchorPosition.X +=
num2;
842 for (
int i = 0; i < num; i++)
844 int num2 =
Main.
rand.NextFromList(
new short[4] { 599, 1958, 3749, 1869 });
859 result.totalTime = 170;
868 sceneAnchorPosition.X +=
num2;
912 for (
int i = 0; i <
num6; i++)
987 sceneAnchorPosition.X +=
num2;
1097 sceneAnchorPosition.X +=
num2;
1155 sceneAnchorPosition.X +=
num2;
1232 sceneAnchorPosition.X +=
num2;
1300 sceneAnchorPosition.X +=
num2;
1429 sceneAnchorPosition.X +=
num2;
1445 int num7 = 90 + 90 / 2;
1561 sceneAnchorPosition.X +=
num2;
void Add(TKey key, TValue value)
AnimationSegmentWithActions< T > Then(IAnimationSegmentAction< T > act)
PlayerSegment UseShaderEffect(IShaderEffect shaderEffect)
SpriteSegment UseShaderEffect(IShaderEffect shaderEffect)
Vector2 GetSceneFixVector()
SegmentInforReport PlaySegment_Grox_AnglerAndPirateTalkAboutFish(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_TinkererAndMechanic(int startTime, Vector2 sceneAnchorPosition)
void AddEmote(Vector2 sceneAnchoePosition, int fromTime, int duration, int blinkTime, int emoteId, int direction)
SegmentInforReport PlaySegment_Grox_SantaAndTaxCollectorThrowingPresents(int startTime, Vector2 sceneAnchorPosition)
void FillSegments(List< IAnimationSegment > segmentsList, out int endTime, bool inGame)
SegmentInforReport PlaySegment_SantaItemExample(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_GuideEmotingAtRainbowPanel(int startTime)
SegmentInforReport PlaySegment_Grox_GuideRunningFromZombie(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_ZoologistAndPetsAnnoyGolfer(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_DryadSayingByeToTavernKeep(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_MerchantAndTravelingMerchantTryingToSellJunk(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_TextRoll(int startTime, string sourceCategory, Vector2 anchorOffset=default(Vector2))
SegmentInforReport PlaySegment_Grox_DemolitionistAndArmsDealerArguingThenNurseComes(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_ClothierChasingTruffle(int startTime, Vector2 sceneAnchorPosition)
void AddWavingNPC(int npcType, Vector2 sceneAnchoePosition, int lookDirection, int fromTime, int duration, int timeToJumpAt)
delegate void AddNPCMethod(int npcType, Vector2 sceneAnchoePosition, int lookDirection, int fromTime, int duration, int timeToJumpAt)
SegmentInforReport PlaySegment_Grox_SkeletonMerchantSearchesThroughBones(int startTime, Vector2 sceneAnchorPosition)
List< IAnimationSegment > _segments
Vector2 _backgroundOffset
SegmentInforReport PlaySegment_Grox_SteampunkerRepairingCyborg(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_WitchDoctorGoingToHisPeople(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_DryadTurningToTree(int startTime, Vector2 sceneAnchorPosition)
Vector2 _emoteBubbleOffsetWhenOnLeft
void FillSegments_Test(List< IAnimationSegment > segmentsList, out int endTime)
SegmentInforReport PlaySegment_Grox_WizardPartyGirlDyeTraderAndPainterPartyWithBunnies(int startTime, Vector2 sceneAnchorPosition)
Vector2 _emoteBubbleOffsetWhenOnRight
SegmentInforReport PlaySegment_PrincessAndEveryoneThanksPlayer(int startTime, Vector2 sceneAnchorPosition)
static Asset< Texture2D >[] Npc
static Asset< Texture2D >[] Projectile
static Asset< Texture2D >[] Item
static Asset< Texture2D >[] Extra
static LanguageSearchFilter CreateDialogFilter(string startsWith, object substitutions)
static LocalizedText[] FindAll(Regex regex)
static int[] npcFrameCount
static UnifiedRandom rand
Vector2 GetProperPosition(Vector2 baseAnchor)
Vector2 _simplifiedPosition
SimplifiedNPCInfo(int npcType, Vector2 simplifiedPosition)
void SpawnNPC(AddNPCMethod methodToUse, Vector2 baseAnchor, int startTime, int totalSceneTime)