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Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
| interface | IShaderEffect |
| class | MaskedFadeEffect |
Public Member Functions | |
| SpriteSegment (Asset< Texture2D > asset, int targetTime, DrawData data, Vector2 anchorOffset) | |
| SpriteSegment | UseShaderEffect (IShaderEffect shaderEffect) |
| override void | Draw (ref GameAnimationSegment info) |
| AnimationSegmentWithActions< T > | Then (IAnimationSegmentAction< T > act) |
| AnimationSegmentWithActions< T > | With (IAnimationSegmentAction< T > act) |
Protected Member Functions | |
| override void | Bind (IAnimationSegmentAction< LooseSprite > act) |
| void | ProcessActions (T obj, float localTimeForObject) |
| void | Bind (IAnimationSegmentAction< T > act) |
Protected Attributes | |
| int | _targetTime |
Properties | |
| float | DedicatedTimeNeeded [get] |
Private Member Functions | |
| void | ResetSpriteAnimation (ref GameAnimationSegment info) |
Private Attributes | |
| LooseSprite | _sprite |
| Vector2 | _anchorOffset |
| IShaderEffect | _shaderEffect |
| int | _dedicatedTimeNeeded |
| int | _lastDedicatedTimeNeeded |
| List< IAnimationSegmentAction< T > > | _actions |
Definition at line 298 of file Segments.cs.