Terraria v1.4.4.9
Terraria source code documentation
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NPCID.cs
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1using System;
6
7namespace Terraria.ID;
8
9public class NPCID
10{
11 public static class Sets
12 {
14 {
16
18
20
21 public float Rotation;
22
23 public float Scale;
24
25 public float? PortraitScale;
26
27 public bool Hide;
28
29 public bool IsWet;
30
31 public int? Frame;
32
33 public int? Direction;
34
35 public int? SpriteDirection;
36
37 public float Velocity;
38
39 public string CustomTexturePath;
40
42 {
43 Position = default(Vector2);
44 Rotation = 0f;
45 Scale = 1f;
46 PortraitScale = 1f;
47 Hide = false;
48 IsWet = false;
49 Frame = null;
50 Direction = null;
51 SpriteDirection = null;
52 Velocity = 0f;
55 CustomTexturePath = null;
56 }
57 }
58
59 private static class LocalBuffID
60 {
61 public const int Confused = 31;
62
63 public const int Poisoned = 20;
64
65 public const int OnFire = 24;
66
67 public const int OnFire3 = 323;
68
69 public const int ShadowFlame = 153;
70
71 public const int Daybreak = 189;
72
73 public const int Frostburn = 44;
74
75 public const int Frostburn2 = 324;
76
77 public const int CursedInferno = 39;
78
79 public const int BetsysCurse = 203;
80
81 public const int Ichor = 69;
82
83 public const int Venom = 70;
84
85 public const int Oiled = 204;
86
87 public const int BoneJavelin = 169;
88
89 public const int TentacleSpike = 337;
90
91 public const int BloodButcherer = 344;
92 }
93
94 public static SetFactory Factory = new SetFactory(Count);
95
97 {
98 { 259, 0 },
99 { 260, 0 },
100 { 175, 0 },
101 { 43, 0 },
102 { 56, 0 },
103 { 101, 0 }
104 };
105
107
109 {
110 { 0, null },
111 {
112 1,
114 {
115 SpecificallyImmuneTo = new int[1] { 20 }
116 }
117 },
118 { 2, null },
119 { 3, null },
120 {
121 4,
123 {
124 SpecificallyImmuneTo = new int[1] { 31 }
125 }
126 },
127 {
128 5,
130 {
131 SpecificallyImmuneTo = new int[1] { 31 }
132 }
133 },
134 {
135 6,
137 {
138 SpecificallyImmuneTo = new int[1] { 31 }
139 }
140 },
141 {
142 7,
144 {
145 SpecificallyImmuneTo = new int[1] { 31 }
146 }
147 },
148 {
149 8,
151 {
152 SpecificallyImmuneTo = new int[1] { 31 }
153 }
154 },
155 {
156 9,
158 {
159 SpecificallyImmuneTo = new int[1] { 31 }
160 }
161 },
162 {
163 10,
165 {
166 SpecificallyImmuneTo = new int[1] { 31 }
167 }
168 },
169 {
170 11,
172 {
173 SpecificallyImmuneTo = new int[1] { 31 }
174 }
175 },
176 {
177 12,
179 {
180 SpecificallyImmuneTo = new int[1] { 31 }
181 }
182 },
183 {
184 13,
186 {
187 SpecificallyImmuneTo = new int[1] { 31 }
188 }
189 },
190 {
191 14,
193 {
194 SpecificallyImmuneTo = new int[1] { 31 }
195 }
196 },
197 {
198 15,
200 {
201 SpecificallyImmuneTo = new int[1] { 31 }
202 }
203 },
204 {
205 16,
207 {
208 SpecificallyImmuneTo = new int[1] { 20 }
209 }
210 },
211 {
212 17,
214 {
215 SpecificallyImmuneTo = new int[1] { 31 }
216 }
217 },
218 {
219 18,
221 {
222 SpecificallyImmuneTo = new int[1] { 31 }
223 }
224 },
225 {
226 19,
228 {
229 SpecificallyImmuneTo = new int[1] { 31 }
230 }
231 },
232 {
233 20,
235 {
236 SpecificallyImmuneTo = new int[1] { 31 }
237 }
238 },
239 {
240 21,
242 {
243 SpecificallyImmuneTo = new int[1] { 20 }
244 }
245 },
246 {
247 22,
249 {
250 SpecificallyImmuneTo = new int[1] { 31 }
251 }
252 },
253 {
254 23,
256 {
257 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
258 }
259 },
260 {
261 24,
263 {
264 SpecificallyImmuneTo = new int[3] { 24, 31, 323 }
265 }
266 },
267 {
268 25,
270 {
271 SpecificallyImmuneTo = new int[1] { 31 }
272 }
273 },
274 { 26, null },
275 { 27, null },
276 { 28, null },
277 {
278 29,
280 {
281 SpecificallyImmuneTo = new int[1] { 31 }
282 }
283 },
284 {
285 30,
287 {
288 SpecificallyImmuneTo = new int[1] { 31 }
289 }
290 },
291 {
292 665,
294 {
295 SpecificallyImmuneTo = new int[1] { 31 }
296 }
297 },
298 {
299 31,
301 {
302 SpecificallyImmuneTo = new int[1] { 20 }
303 }
304 },
305 {
306 32,
308 {
309 SpecificallyImmuneTo = new int[2] { 20, 31 }
310 }
311 },
312 {
313 33,
315 {
316 SpecificallyImmuneTo = new int[1] { 31 }
317 }
318 },
319 {
320 34,
322 {
323 SpecificallyImmuneTo = new int[2] { 20, 31 }
324 }
325 },
326 {
327 35,
329 {
330 SpecificallyImmuneTo = new int[5] { 20, 31, 169, 337, 344 }
331 }
332 },
333 {
334 36,
336 {
337 SpecificallyImmuneTo = new int[2] { 20, 31 }
338 }
339 },
340 {
341 37,
343 {
344 SpecificallyImmuneTo = new int[1] { 31 }
345 }
346 },
347 {
348 38,
350 {
351 SpecificallyImmuneTo = new int[1] { 31 }
352 }
353 },
354 {
355 39,
357 {
358 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
359 }
360 },
361 {
362 40,
364 {
365 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
366 }
367 },
368 {
369 41,
371 {
372 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
373 }
374 },
375 {
376 42,
378 {
379 SpecificallyImmuneTo = new int[2] { 20, 31 }
380 }
381 },
382 {
383 43,
385 {
386 SpecificallyImmuneTo = new int[2] { 20, 31 }
387 }
388 },
389 {
390 44,
392 {
393 SpecificallyImmuneTo = new int[1] { 20 }
394 }
395 },
396 {
397 45,
399 {
400 SpecificallyImmuneTo = new int[2] { 20, 31 }
401 }
402 },
403 {
404 46,
406 {
407 SpecificallyImmuneTo = new int[1] { 31 }
408 }
409 },
410 { 47, null },
411 {
412 48,
414 {
415 SpecificallyImmuneTo = new int[1] { 31 }
416 }
417 },
418 { 49, null },
419 {
420 50,
422 {
423 SpecificallyImmuneTo = new int[2] { 20, 31 }
424 }
425 },
426 { 51, null },
427 { 52, null },
428 { 53, null },
429 {
430 54,
432 {
433 SpecificallyImmuneTo = new int[1] { 31 }
434 }
435 },
436 {
437 55,
439 {
440 SpecificallyImmuneTo = new int[1] { 31 }
441 }
442 },
443 {
444 56,
446 {
447 SpecificallyImmuneTo = new int[1] { 31 }
448 }
449 },
450 {
451 57,
453 {
454 SpecificallyImmuneTo = new int[1] { 31 }
455 }
456 },
457 {
458 58,
460 {
461 SpecificallyImmuneTo = new int[1] { 31 }
462 }
463 },
464 {
465 59,
467 {
468 SpecificallyImmuneTo = new int[3] { 20, 24, 323 }
469 }
470 },
471 {
472 60,
474 {
475 SpecificallyImmuneTo = new int[2] { 24, 323 }
476 }
477 },
478 {
479 61,
481 {
482 SpecificallyImmuneTo = new int[1] { 31 }
483 }
484 },
485 {
486 62,
488 {
489 SpecificallyImmuneTo = new int[4] { 24, 31, 153, 323 }
490 }
491 },
492 {
493 63,
495 {
496 SpecificallyImmuneTo = new int[1] { 31 }
497 }
498 },
499 {
500 64,
502 {
503 SpecificallyImmuneTo = new int[1] { 31 }
504 }
505 },
506 {
507 65,
509 {
510 SpecificallyImmuneTo = new int[1] { 31 }
511 }
512 },
513 {
514 66,
516 {
517 SpecificallyImmuneTo = new int[4] { 24, 31, 153, 323 }
518 }
519 },
520 {
521 67,
523 {
524 SpecificallyImmuneTo = new int[1] { 31 }
525 }
526 },
527 {
528 68,
530 {
531 ImmuneToAllBuffsThatAreNotWhips = true,
532 ImmuneToWhips = true
533 }
534 },
535 {
536 69,
538 {
539 SpecificallyImmuneTo = new int[1] { 31 }
540 }
541 },
542 {
543 70,
545 {
546 SpecificallyImmuneTo = new int[6] { 20, 24, 31, 39, 70, 323 }
547 }
548 },
549 {
550 71,
552 {
553 SpecificallyImmuneTo = new int[1] { 20 }
554 }
555 },
556 {
557 72,
559 {
560 ImmuneToAllBuffsThatAreNotWhips = true,
561 ImmuneToWhips = true
562 }
563 },
564 { 73, null },
565 {
566 74,
568 {
569 SpecificallyImmuneTo = new int[1] { 31 }
570 }
571 },
572 { 75, null },
573 {
574 76,
576 {
577 SpecificallyImmuneTo = new int[1] { 31 }
578 }
579 },
580 {
581 77,
583 {
584 SpecificallyImmuneTo = new int[1] { 20 }
585 }
586 },
587 { 78, null },
588 { 79, null },
589 { 80, null },
590 {
591 81,
593 {
594 SpecificallyImmuneTo = new int[1] { 20 }
595 }
596 },
597 {
598 82,
600 {
601 ImmuneToAllBuffsThatAreNotWhips = true
602 }
603 },
604 {
605 83,
607 {
608 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
609 }
610 },
611 {
612 84,
614 {
615 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
616 }
617 },
618 {
619 85,
621 {
622 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
623 }
624 },
625 { 86, null },
626 {
627 87,
629 {
630 SpecificallyImmuneTo = new int[1] { 31 }
631 }
632 },
633 {
634 88,
636 {
637 SpecificallyImmuneTo = new int[1] { 31 }
638 }
639 },
640 {
641 89,
643 {
644 SpecificallyImmuneTo = new int[1] { 31 }
645 }
646 },
647 {
648 90,
650 {
651 SpecificallyImmuneTo = new int[1] { 31 }
652 }
653 },
654 {
655 91,
657 {
658 SpecificallyImmuneTo = new int[1] { 31 }
659 }
660 },
661 {
662 92,
664 {
665 SpecificallyImmuneTo = new int[1] { 31 }
666 }
667 },
668 { 93, null },
669 {
670 94,
672 {
673 SpecificallyImmuneTo = new int[1] { 31 }
674 }
675 },
676 {
677 95,
679 {
680 SpecificallyImmuneTo = new int[1] { 31 }
681 }
682 },
683 {
684 96,
686 {
687 SpecificallyImmuneTo = new int[1] { 31 }
688 }
689 },
690 {
691 97,
693 {
694 SpecificallyImmuneTo = new int[1] { 31 }
695 }
696 },
697 {
698 98,
700 {
701 SpecificallyImmuneTo = new int[1] { 31 }
702 }
703 },
704 {
705 99,
707 {
708 SpecificallyImmuneTo = new int[1] { 31 }
709 }
710 },
711 {
712 100,
714 {
715 SpecificallyImmuneTo = new int[1] { 31 }
716 }
717 },
718 {
719 101,
721 {
722 SpecificallyImmuneTo = new int[2] { 39, 31 }
723 }
724 },
725 {
726 102,
728 {
729 SpecificallyImmuneTo = new int[1] { 31 }
730 }
731 },
732 {
733 103,
735 {
736 SpecificallyImmuneTo = new int[1] { 31 }
737 }
738 },
739 { 104, null },
740 {
741 105,
743 {
744 SpecificallyImmuneTo = new int[1] { 31 }
745 }
746 },
747 {
748 106,
750 {
751 SpecificallyImmuneTo = new int[1] { 31 }
752 }
753 },
754 {
755 107,
757 {
758 SpecificallyImmuneTo = new int[1] { 31 }
759 }
760 },
761 {
762 108,
764 {
765 SpecificallyImmuneTo = new int[1] { 31 }
766 }
767 },
768 {
769 109,
771 {
772 SpecificallyImmuneTo = new int[1] { 31 }
773 }
774 },
775 {
776 110,
778 {
779 SpecificallyImmuneTo = new int[1] { 20 }
780 }
781 },
782 { 111, null },
783 {
784 112,
786 {
787 SpecificallyImmuneTo = new int[1] { 31 }
788 }
789 },
790 {
791 666,
793 {
794 SpecificallyImmuneTo = new int[1] { 31 }
795 }
796 },
797 {
798 113,
800 {
801 SpecificallyImmuneTo = new int[3] { 24, 31, 323 }
802 }
803 },
804 {
805 114,
807 {
808 SpecificallyImmuneTo = new int[3] { 24, 31, 323 }
809 }
810 },
811 {
812 115,
814 {
815 SpecificallyImmuneTo = new int[1] { 31 }
816 }
817 },
818 {
819 116,
821 {
822 SpecificallyImmuneTo = new int[1] { 31 }
823 }
824 },
825 {
826 117,
828 {
829 SpecificallyImmuneTo = new int[1] { 31 }
830 }
831 },
832 {
833 118,
835 {
836 SpecificallyImmuneTo = new int[1] { 31 }
837 }
838 },
839 {
840 119,
842 {
843 SpecificallyImmuneTo = new int[1] { 31 }
844 }
845 },
846 {
847 120,
849 {
850 SpecificallyImmuneTo = new int[1] { 20 }
851 }
852 },
853 {
854 121,
856 {
857 SpecificallyImmuneTo = new int[1] { 20 }
858 }
859 },
860 {
861 122,
863 {
864 SpecificallyImmuneTo = new int[2] { 20, 31 }
865 }
866 },
867 {
868 123,
870 {
871 SpecificallyImmuneTo = new int[1] { 31 }
872 }
873 },
874 {
875 124,
877 {
878 SpecificallyImmuneTo = new int[1] { 31 }
879 }
880 },
881 {
882 125,
884 {
885 SpecificallyImmuneTo = new int[2] { 20, 31 }
886 }
887 },
888 {
889 126,
891 {
892 SpecificallyImmuneTo = new int[2] { 20, 31 }
893 }
894 },
895 {
896 127,
898 {
899 SpecificallyImmuneTo = new int[5] { 20, 31, 169, 337, 344 }
900 }
901 },
902 {
903 128,
905 {
906 SpecificallyImmuneTo = new int[2] { 20, 31 }
907 }
908 },
909 {
910 129,
912 {
913 SpecificallyImmuneTo = new int[2] { 20, 31 }
914 }
915 },
916 {
917 130,
919 {
920 SpecificallyImmuneTo = new int[2] { 20, 31 }
921 }
922 },
923 {
924 131,
926 {
927 SpecificallyImmuneTo = new int[2] { 20, 31 }
928 }
929 },
930 { 132, null },
931 { 133, null },
932 {
933 134,
935 {
936 ImmuneToAllBuffsThatAreNotWhips = true
937 }
938 },
939 {
940 135,
942 {
943 ImmuneToAllBuffsThatAreNotWhips = true
944 }
945 },
946 {
947 136,
949 {
950 ImmuneToAllBuffsThatAreNotWhips = true
951 }
952 },
953 {
954 137,
956 {
957 SpecificallyImmuneTo = new int[1] { 20 }
958 }
959 },
960 {
961 138,
963 {
964 SpecificallyImmuneTo = new int[1] { 20 }
965 }
966 },
967 {
968 139,
970 {
971 ImmuneToAllBuffsThatAreNotWhips = true
972 }
973 },
974 {
975 140,
977 {
978 SpecificallyImmuneTo = new int[3] { 20, 24, 323 }
979 }
980 },
981 {
982 141,
984 {
985 SpecificallyImmuneTo = new int[2] { 20, 70 }
986 }
987 },
988 {
989 142,
991 {
992 SpecificallyImmuneTo = new int[1] { 31 }
993 }
994 },
995 {
996 143,
998 {
999 SpecificallyImmuneTo = new int[3] { 20, 44, 324 }
1000 }
1001 },
1002 {
1003 144,
1005 {
1006 SpecificallyImmuneTo = new int[3] { 20, 44, 324 }
1007 }
1008 },
1009 {
1010 145,
1012 {
1013 SpecificallyImmuneTo = new int[3] { 20, 44, 324 }
1014 }
1015 },
1016 {
1017 146,
1019 {
1020 SpecificallyImmuneTo = new int[1] { 31 }
1021 }
1022 },
1023 {
1024 147,
1026 {
1027 SpecificallyImmuneTo = new int[3] { 20, 44, 324 }
1028 }
1029 },
1030 {
1031 148,
1033 {
1034 SpecificallyImmuneTo = new int[1] { 31 }
1035 }
1036 },
1037 {
1038 149,
1040 {
1041 SpecificallyImmuneTo = new int[1] { 31 }
1042 }
1043 },
1044 {
1045 150,
1047 {
1048 SpecificallyImmuneTo = new int[2] { 44, 324 }
1049 }
1050 },
1051 {
1052 151,
1054 {
1055 SpecificallyImmuneTo = new int[2] { 24, 323 }
1056 }
1057 },
1058 { 152, null },
1059 { 153, null },
1060 {
1061 154,
1063 {
1064 SpecificallyImmuneTo = new int[2] { 44, 324 }
1065 }
1066 },
1067 { 155, null },
1068 {
1069 156,
1071 {
1072 SpecificallyImmuneTo = new int[4] { 24, 31, 153, 323 }
1073 }
1074 },
1075 {
1076 157,
1078 {
1079 SpecificallyImmuneTo = new int[1] { 31 }
1080 }
1081 },
1082 { 158, null },
1083 { 159, null },
1084 {
1085 160,
1087 {
1088 SpecificallyImmuneTo = new int[1] { 31 }
1089 }
1090 },
1091 {
1092 161,
1094 {
1095 SpecificallyImmuneTo = new int[2] { 44, 324 }
1096 }
1097 },
1098 { 162, null },
1099 {
1100 163,
1102 {
1103 SpecificallyImmuneTo = new int[1] { 20 }
1104 }
1105 },
1106 {
1107 164,
1109 {
1110 SpecificallyImmuneTo = new int[1] { 20 }
1111 }
1112 },
1113 {
1114 165,
1116 {
1117 SpecificallyImmuneTo = new int[1] { 20 }
1118 }
1119 },
1120 {
1121 166,
1123 {
1124 SpecificallyImmuneTo = new int[1] { 20 }
1125 }
1126 },
1127 {
1128 167,
1130 {
1131 SpecificallyImmuneTo = new int[3] { 20, 44, 324 }
1132 }
1133 },
1134 { 168, null },
1135 {
1136 169,
1138 {
1139 SpecificallyImmuneTo = new int[4] { 20, 31, 44, 324 }
1140 }
1141 },
1142 { 170, null },
1143 { 171, null },
1144 {
1145 172,
1147 {
1148 SpecificallyImmuneTo = new int[2] { 20, 31 }
1149 }
1150 },
1151 {
1152 173,
1154 {
1155 SpecificallyImmuneTo = new int[1] { 31 }
1156 }
1157 },
1158 {
1159 174,
1161 {
1162 SpecificallyImmuneTo = new int[1] { 31 }
1163 }
1164 },
1165 {
1166 175,
1168 {
1169 SpecificallyImmuneTo = new int[2] { 20, 31 }
1170 }
1171 },
1172 {
1173 176,
1175 {
1176 SpecificallyImmuneTo = new int[2] { 20, 31 }
1177 }
1178 },
1179 {
1180 177,
1182 {
1183 SpecificallyImmuneTo = new int[1] { 31 }
1184 }
1185 },
1186 {
1187 178,
1189 {
1190 SpecificallyImmuneTo = new int[1] { 31 }
1191 }
1192 },
1193 {
1194 179,
1196 {
1197 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
1198 }
1199 },
1200 { 180, null },
1201 {
1202 181,
1204 {
1205 SpecificallyImmuneTo = new int[1] { 20 }
1206 }
1207 },
1208 {
1209 182,
1211 {
1212 SpecificallyImmuneTo = new int[2] { 20, 31 }
1213 }
1214 },
1215 {
1216 183,
1218 {
1219 SpecificallyImmuneTo = new int[1] { 20 }
1220 }
1221 },
1222 {
1223 184,
1225 {
1226 SpecificallyImmuneTo = new int[3] { 20, 44, 324 }
1227 }
1228 },
1229 {
1230 185,
1232 {
1233 SpecificallyImmuneTo = new int[2] { 44, 324 }
1234 }
1235 },
1236 { 186, null },
1237 { 187, null },
1238 { 188, null },
1239 { 189, null },
1240 { 190, null },
1241 { 191, null },
1242 { 192, null },
1243 { 193, null },
1244 { 194, null },
1245 {
1246 195,
1248 {
1249 SpecificallyImmuneTo = new int[1] { 31 }
1250 }
1251 },
1252 { 196, null },
1253 {
1254 197,
1256 {
1257 SpecificallyImmuneTo = new int[3] { 20, 44, 324 }
1258 }
1259 },
1260 {
1261 198,
1263 {
1264 SpecificallyImmuneTo = new int[1] { 20 }
1265 }
1266 },
1267 {
1268 199,
1270 {
1271 SpecificallyImmuneTo = new int[1] { 20 }
1272 }
1273 },
1274 { 200, null },
1275 {
1276 201,
1278 {
1279 SpecificallyImmuneTo = new int[1] { 20 }
1280 }
1281 },
1282 {
1283 202,
1285 {
1286 SpecificallyImmuneTo = new int[1] { 20 }
1287 }
1288 },
1289 {
1290 203,
1292 {
1293 SpecificallyImmuneTo = new int[1] { 20 }
1294 }
1295 },
1296 {
1297 204,
1299 {
1300 SpecificallyImmuneTo = new int[1] { 20 }
1301 }
1302 },
1303 {
1304 205,
1306 {
1307 SpecificallyImmuneTo = new int[2] { 20, 31 }
1308 }
1309 },
1310 {
1311 206,
1313 {
1314 SpecificallyImmuneTo = new int[2] { 44, 324 }
1315 }
1316 },
1317 {
1318 207,
1320 {
1321 SpecificallyImmuneTo = new int[1] { 31 }
1322 }
1323 },
1324 {
1325 208,
1327 {
1328 SpecificallyImmuneTo = new int[1] { 31 }
1329 }
1330 },
1331 {
1332 209,
1334 {
1335 SpecificallyImmuneTo = new int[1] { 31 }
1336 }
1337 },
1338 {
1339 210,
1341 {
1342 SpecificallyImmuneTo = new int[2] { 20, 31 }
1343 }
1344 },
1345 {
1346 211,
1348 {
1349 SpecificallyImmuneTo = new int[2] { 20, 31 }
1350 }
1351 },
1352 { 212, null },
1353 { 213, null },
1354 { 214, null },
1355 { 215, null },
1356 {
1357 216,
1359 {
1360 SpecificallyImmuneTo = new int[1] { 31 }
1361 }
1362 },
1363 {
1364 217,
1366 {
1367 SpecificallyImmuneTo = new int[1] { 31 }
1368 }
1369 },
1370 {
1371 218,
1373 {
1374 SpecificallyImmuneTo = new int[1] { 31 }
1375 }
1376 },
1377 {
1378 219,
1380 {
1381 SpecificallyImmuneTo = new int[1] { 31 }
1382 }
1383 },
1384 {
1385 220,
1387 {
1388 SpecificallyImmuneTo = new int[1] { 31 }
1389 }
1390 },
1391 {
1392 221,
1394 {
1395 SpecificallyImmuneTo = new int[1] { 31 }
1396 }
1397 },
1398 {
1399 222,
1401 {
1402 SpecificallyImmuneTo = new int[2] { 20, 31 }
1403 }
1404 },
1405 { 223, null },
1406 { 224, null },
1407 {
1408 225,
1410 {
1411 SpecificallyImmuneTo = new int[1] { 20 }
1412 }
1413 },
1414 { 226, null },
1415 {
1416 227,
1418 {
1419 SpecificallyImmuneTo = new int[1] { 31 }
1420 }
1421 },
1422 {
1423 228,
1425 {
1426 SpecificallyImmuneTo = new int[1] { 31 }
1427 }
1428 },
1429 {
1430 229,
1432 {
1433 SpecificallyImmuneTo = new int[1] { 31 }
1434 }
1435 },
1436 {
1437 230,
1439 {
1440 SpecificallyImmuneTo = new int[1] { 31 }
1441 }
1442 },
1443 {
1444 231,
1446 {
1447 SpecificallyImmuneTo = new int[2] { 20, 31 }
1448 }
1449 },
1450 {
1451 232,
1453 {
1454 SpecificallyImmuneTo = new int[2] { 20, 31 }
1455 }
1456 },
1457 {
1458 233,
1460 {
1461 SpecificallyImmuneTo = new int[2] { 20, 31 }
1462 }
1463 },
1464 {
1465 234,
1467 {
1468 SpecificallyImmuneTo = new int[2] { 20, 31 }
1469 }
1470 },
1471 {
1472 235,
1474 {
1475 SpecificallyImmuneTo = new int[2] { 20, 31 }
1476 }
1477 },
1478 {
1479 236,
1481 {
1482 SpecificallyImmuneTo = new int[1] { 20 }
1483 }
1484 },
1485 {
1486 237,
1488 {
1489 SpecificallyImmuneTo = new int[1] { 20 }
1490 }
1491 },
1492 {
1493 238,
1495 {
1496 SpecificallyImmuneTo = new int[1] { 20 }
1497 }
1498 },
1499 {
1500 239,
1502 {
1503 SpecificallyImmuneTo = new int[1] { 20 }
1504 }
1505 },
1506 {
1507 240,
1509 {
1510 SpecificallyImmuneTo = new int[1] { 20 }
1511 }
1512 },
1513 {
1514 241,
1516 {
1517 SpecificallyImmuneTo = new int[1] { 31 }
1518 }
1519 },
1520 {
1521 242,
1523 {
1524 SpecificallyImmuneTo = new int[1] { 31 }
1525 }
1526 },
1527 {
1528 243,
1530 {
1531 SpecificallyImmuneTo = new int[4] { 20, 31, 44, 324 }
1532 }
1533 },
1534 {
1535 244,
1537 {
1538 SpecificallyImmuneTo = new int[1] { 20 }
1539 }
1540 },
1541 {
1542 245,
1544 {
1545 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
1546 }
1547 },
1548 {
1549 246,
1551 {
1552 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
1553 }
1554 },
1555 {
1556 247,
1558 {
1559 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
1560 }
1561 },
1562 {
1563 248,
1565 {
1566 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
1567 }
1568 },
1569 {
1570 249,
1572 {
1573 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
1574 }
1575 },
1576 {
1577 250,
1579 {
1580 SpecificallyImmuneTo = new int[2] { 20, 31 }
1581 }
1582 },
1583 { 251, null },
1584 { 252, null },
1585 {
1586 253,
1588 {
1589 ImmuneToAllBuffsThatAreNotWhips = true
1590 }
1591 },
1592 { 254, null },
1593 { 255, null },
1594 {
1595 256,
1597 {
1598 SpecificallyImmuneTo = new int[1] { 31 }
1599 }
1600 },
1601 { 257, null },
1602 { 258, null },
1603 {
1604 259,
1606 {
1607 SpecificallyImmuneTo = new int[2] { 20, 31 }
1608 }
1609 },
1610 {
1611 260,
1613 {
1614 SpecificallyImmuneTo = new int[2] { 20, 31 }
1615 }
1616 },
1617 {
1618 261,
1620 {
1621 SpecificallyImmuneTo = new int[1] { 31 }
1622 }
1623 },
1624 {
1625 262,
1627 {
1628 SpecificallyImmuneTo = new int[2] { 20, 31 }
1629 }
1630 },
1631 {
1632 263,
1634 {
1635 SpecificallyImmuneTo = new int[2] { 20, 31 }
1636 }
1637 },
1638 {
1639 264,
1641 {
1642 SpecificallyImmuneTo = new int[2] { 20, 31 }
1643 }
1644 },
1645 {
1646 265,
1648 {
1649 SpecificallyImmuneTo = new int[1] { 31 }
1650 }
1651 },
1652 {
1653 266,
1655 {
1656 SpecificallyImmuneTo = new int[1] { 31 }
1657 }
1658 },
1659 {
1660 267,
1662 {
1663 SpecificallyImmuneTo = new int[1] { 31 }
1664 }
1665 },
1666 {
1667 268,
1669 {
1670 SpecificallyImmuneTo = new int[2] { 20, 69 }
1671 }
1672 },
1673 {
1674 269,
1676 {
1677 SpecificallyImmuneTo = new int[1] { 20 }
1678 }
1679 },
1680 {
1681 270,
1683 {
1684 SpecificallyImmuneTo = new int[1] { 20 }
1685 }
1686 },
1687 {
1688 271,
1690 {
1691 SpecificallyImmuneTo = new int[1] { 20 }
1692 }
1693 },
1694 {
1695 272,
1697 {
1698 SpecificallyImmuneTo = new int[1] { 20 }
1699 }
1700 },
1701 {
1702 273,
1704 {
1705 SpecificallyImmuneTo = new int[1] { 20 }
1706 }
1707 },
1708 {
1709 274,
1711 {
1712 SpecificallyImmuneTo = new int[1] { 20 }
1713 }
1714 },
1715 {
1716 275,
1718 {
1719 SpecificallyImmuneTo = new int[1] { 20 }
1720 }
1721 },
1722 {
1723 276,
1725 {
1726 SpecificallyImmuneTo = new int[1] { 20 }
1727 }
1728 },
1729 {
1730 277,
1732 {
1733 SpecificallyImmuneTo = new int[3] { 20, 24, 323 }
1734 }
1735 },
1736 {
1737 278,
1739 {
1740 SpecificallyImmuneTo = new int[3] { 20, 24, 323 }
1741 }
1742 },
1743 {
1744 279,
1746 {
1747 SpecificallyImmuneTo = new int[3] { 20, 24, 323 }
1748 }
1749 },
1750 {
1751 280,
1753 {
1754 SpecificallyImmuneTo = new int[3] { 20, 24, 323 }
1755 }
1756 },
1757 {
1758 281,
1760 {
1761 SpecificallyImmuneTo = new int[2] { 20, 31 }
1762 }
1763 },
1764 {
1765 282,
1767 {
1768 SpecificallyImmuneTo = new int[2] { 20, 31 }
1769 }
1770 },
1771 {
1772 283,
1774 {
1775 SpecificallyImmuneTo = new int[2] { 20, 31 }
1776 }
1777 },
1778 {
1779 284,
1781 {
1782 SpecificallyImmuneTo = new int[2] { 20, 31 }
1783 }
1784 },
1785 {
1786 285,
1788 {
1789 SpecificallyImmuneTo = new int[2] { 20, 31 }
1790 }
1791 },
1792 {
1793 286,
1795 {
1796 SpecificallyImmuneTo = new int[2] { 20, 31 }
1797 }
1798 },
1799 {
1800 287,
1802 {
1803 SpecificallyImmuneTo = new int[1] { 20 }
1804 }
1805 },
1806 {
1807 288,
1809 {
1810 ImmuneToAllBuffsThatAreNotWhips = true
1811 }
1812 },
1813 {
1814 289,
1816 {
1817 SpecificallyImmuneTo = new int[2] { 20, 31 }
1818 }
1819 },
1820 {
1821 290,
1823 {
1824 SpecificallyImmuneTo = new int[3] { 20, 31, 69 }
1825 }
1826 },
1827 {
1828 291,
1830 {
1831 SpecificallyImmuneTo = new int[1] { 20 }
1832 }
1833 },
1834 {
1835 292,
1837 {
1838 SpecificallyImmuneTo = new int[1] { 20 }
1839 }
1840 },
1841 {
1842 293,
1844 {
1845 SpecificallyImmuneTo = new int[1] { 20 }
1846 }
1847 },
1848 {
1849 294,
1851 {
1852 SpecificallyImmuneTo = new int[1] { 20 }
1853 }
1854 },
1855 {
1856 295,
1858 {
1859 SpecificallyImmuneTo = new int[1] { 20 }
1860 }
1861 },
1862 {
1863 296,
1865 {
1866 SpecificallyImmuneTo = new int[1] { 20 }
1867 }
1868 },
1869 {
1870 297,
1872 {
1873 SpecificallyImmuneTo = new int[1] { 31 }
1874 }
1875 },
1876 {
1877 298,
1879 {
1880 SpecificallyImmuneTo = new int[1] { 31 }
1881 }
1882 },
1883 {
1884 671,
1886 {
1887 SpecificallyImmuneTo = new int[1] { 31 }
1888 }
1889 },
1890 {
1891 672,
1893 {
1894 SpecificallyImmuneTo = new int[1] { 31 }
1895 }
1896 },
1897 {
1898 673,
1900 {
1901 SpecificallyImmuneTo = new int[1] { 31 }
1902 }
1903 },
1904 {
1905 674,
1907 {
1908 SpecificallyImmuneTo = new int[1] { 31 }
1909 }
1910 },
1911 {
1912 675,
1914 {
1915 SpecificallyImmuneTo = new int[1] { 31 }
1916 }
1917 },
1918 {
1919 299,
1921 {
1922 SpecificallyImmuneTo = new int[1] { 31 }
1923 }
1924 },
1925 {
1926 300,
1928 {
1929 SpecificallyImmuneTo = new int[1] { 31 }
1930 }
1931 },
1932 {
1933 301,
1935 {
1936 SpecificallyImmuneTo = new int[1] { 31 }
1937 }
1938 },
1939 {
1940 302,
1942 {
1943 SpecificallyImmuneTo = new int[1] { 20 }
1944 }
1945 },
1946 {
1947 303,
1949 {
1950 SpecificallyImmuneTo = new int[1] { 31 }
1951 }
1952 },
1953 {
1954 304,
1956 {
1957 SpecificallyImmuneTo = new int[1] { 20 }
1958 }
1959 },
1960 { 305, null },
1961 { 306, null },
1962 { 307, null },
1963 { 308, null },
1964 { 309, null },
1965 { 310, null },
1966 { 311, null },
1967 { 312, null },
1968 { 313, null },
1969 { 314, null },
1970 {
1971 315,
1973 {
1974 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
1975 }
1976 },
1977 {
1978 316,
1980 {
1981 SpecificallyImmuneTo = new int[13]
1982 {
1983 20, 24, 31, 39, 44, 69, 70, 153, 189, 203,
1984 204, 323, 324
1985 }
1986 }
1987 },
1988 { 317, null },
1989 { 318, null },
1990 { 319, null },
1991 { 320, null },
1992 { 321, null },
1993 {
1994 322,
1996 {
1997 SpecificallyImmuneTo = new int[1] { 20 }
1998 }
1999 },
2000 {
2001 323,
2003 {
2004 SpecificallyImmuneTo = new int[1] { 20 }
2005 }
2006 },
2007 {
2008 324,
2010 {
2011 SpecificallyImmuneTo = new int[1] { 20 }
2012 }
2013 },
2014 {
2015 325,
2017 {
2018 SpecificallyImmuneTo = new int[2] { 20, 31 }
2019 }
2020 },
2021 { 326, null },
2022 {
2023 327,
2025 {
2026 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2027 }
2028 },
2029 {
2030 328,
2032 {
2033 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2034 }
2035 },
2036 {
2037 329,
2039 {
2040 SpecificallyImmuneTo = new int[3] { 20, 24, 323 }
2041 }
2042 },
2043 {
2044 330,
2046 {
2047 ImmuneToAllBuffsThatAreNotWhips = true
2048 }
2049 },
2050 { 331, null },
2051 { 332, null },
2052 {
2053 333,
2055 {
2056 SpecificallyImmuneTo = new int[1] { 20 }
2057 }
2058 },
2059 {
2060 334,
2062 {
2063 SpecificallyImmuneTo = new int[1] { 20 }
2064 }
2065 },
2066 {
2067 335,
2069 {
2070 SpecificallyImmuneTo = new int[1] { 20 }
2071 }
2072 },
2073 {
2074 336,
2076 {
2077 SpecificallyImmuneTo = new int[1] { 20 }
2078 }
2079 },
2080 {
2081 337,
2083 {
2084 SpecificallyImmuneTo = new int[1] { 31 }
2085 }
2086 },
2087 {
2088 338,
2090 {
2091 SpecificallyImmuneTo = new int[2] { 44, 324 }
2092 }
2093 },
2094 {
2095 339,
2097 {
2098 SpecificallyImmuneTo = new int[2] { 44, 324 }
2099 }
2100 },
2101 {
2102 340,
2104 {
2105 SpecificallyImmuneTo = new int[2] { 44, 324 }
2106 }
2107 },
2108 {
2109 341,
2111 {
2112 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2113 }
2114 },
2115 { 342, null },
2116 {
2117 343,
2119 {
2120 SpecificallyImmuneTo = new int[2] { 44, 324 }
2121 }
2122 },
2123 {
2124 344,
2126 {
2127 SpecificallyImmuneTo = new int[4] { 20, 31, 44, 324 }
2128 }
2129 },
2130 {
2131 345,
2133 {
2134 SpecificallyImmuneTo = new int[4] { 20, 31, 44, 324 }
2135 }
2136 },
2137 {
2138 346,
2140 {
2141 SpecificallyImmuneTo = new int[4] { 20, 31, 44, 324 }
2142 }
2143 },
2144 {
2145 347,
2147 {
2148 SpecificallyImmuneTo = new int[1] { 31 }
2149 }
2150 },
2151 { 348, null },
2152 { 349, null },
2153 { 350, null },
2154 {
2155 351,
2157 {
2158 SpecificallyImmuneTo = new int[2] { 44, 324 }
2159 }
2160 },
2161 {
2162 352,
2164 {
2165 SpecificallyImmuneTo = new int[4] { 20, 31, 44, 324 }
2166 }
2167 },
2168 {
2169 353,
2171 {
2172 SpecificallyImmuneTo = new int[1] { 31 }
2173 }
2174 },
2175 {
2176 354,
2178 {
2179 SpecificallyImmuneTo = new int[1] { 31 }
2180 }
2181 },
2182 {
2183 355,
2185 {
2186 SpecificallyImmuneTo = new int[1] { 31 }
2187 }
2188 },
2189 {
2190 356,
2192 {
2193 SpecificallyImmuneTo = new int[1] { 31 }
2194 }
2195 },
2196 {
2197 357,
2199 {
2200 SpecificallyImmuneTo = new int[1] { 31 }
2201 }
2202 },
2203 {
2204 358,
2206 {
2207 SpecificallyImmuneTo = new int[1] { 31 }
2208 }
2209 },
2210 {
2211 359,
2213 {
2214 SpecificallyImmuneTo = new int[1] { 31 }
2215 }
2216 },
2217 {
2218 360,
2220 {
2221 SpecificallyImmuneTo = new int[1] { 31 }
2222 }
2223 },
2224 {
2225 361,
2227 {
2228 SpecificallyImmuneTo = new int[1] { 31 }
2229 }
2230 },
2231 {
2232 362,
2234 {
2235 SpecificallyImmuneTo = new int[1] { 31 }
2236 }
2237 },
2238 {
2239 363,
2241 {
2242 SpecificallyImmuneTo = new int[1] { 31 }
2243 }
2244 },
2245 {
2246 364,
2248 {
2249 SpecificallyImmuneTo = new int[1] { 31 }
2250 }
2251 },
2252 {
2253 365,
2255 {
2256 SpecificallyImmuneTo = new int[1] { 31 }
2257 }
2258 },
2259 {
2260 366,
2262 {
2263 SpecificallyImmuneTo = new int[1] { 31 }
2264 }
2265 },
2266 {
2267 367,
2269 {
2270 SpecificallyImmuneTo = new int[1] { 31 }
2271 }
2272 },
2273 {
2274 368,
2276 {
2277 SpecificallyImmuneTo = new int[1] { 31 }
2278 }
2279 },
2280 {
2281 369,
2283 {
2284 SpecificallyImmuneTo = new int[1] { 31 }
2285 }
2286 },
2287 {
2288 370,
2290 {
2291 SpecificallyImmuneTo = new int[1] { 31 }
2292 }
2293 },
2294 {
2295 371,
2297 {
2298 SpecificallyImmuneTo = new int[1] { 31 }
2299 }
2300 },
2301 {
2302 372,
2304 {
2305 SpecificallyImmuneTo = new int[1] { 31 }
2306 }
2307 },
2308 {
2309 373,
2311 {
2312 SpecificallyImmuneTo = new int[1] { 31 }
2313 }
2314 },
2315 {
2316 374,
2318 {
2319 SpecificallyImmuneTo = new int[1] { 31 }
2320 }
2321 },
2322 {
2323 375,
2325 {
2326 SpecificallyImmuneTo = new int[1] { 31 }
2327 }
2328 },
2329 {
2330 376,
2332 {
2333 SpecificallyImmuneTo = new int[1] { 31 }
2334 }
2335 },
2336 {
2337 377,
2339 {
2340 SpecificallyImmuneTo = new int[1] { 31 }
2341 }
2342 },
2343 {
2344 378,
2346 {
2347 SpecificallyImmuneTo = new int[1] { 31 }
2348 }
2349 },
2350 {
2351 379,
2353 {
2354 SpecificallyImmuneTo = new int[1] { 31 }
2355 }
2356 },
2357 {
2358 380,
2360 {
2361 SpecificallyImmuneTo = new int[1] { 31 }
2362 }
2363 },
2364 {
2365 381,
2367 {
2368 SpecificallyImmuneTo = new int[1] { 31 }
2369 }
2370 },
2371 { 382, null },
2372 { 383, null },
2373 {
2374 384,
2376 {
2377 ImmuneToAllBuffsThatAreNotWhips = true
2378 }
2379 },
2380 { 385, null },
2381 { 386, null },
2382 {
2383 387,
2385 {
2386 SpecificallyImmuneTo = new int[2] { 20, 31 }
2387 }
2388 },
2389 {
2390 388,
2392 {
2393 SpecificallyImmuneTo = new int[2] { 20, 31 }
2394 }
2395 },
2396 { 389, null },
2397 { 390, null },
2398 { 391, null },
2399 {
2400 392,
2402 {
2403 ImmuneToAllBuffsThatAreNotWhips = true,
2404 ImmuneToWhips = true
2405 }
2406 },
2407 {
2408 393,
2410 {
2411 ImmuneToAllBuffsThatAreNotWhips = true
2412 }
2413 },
2414 {
2415 394,
2417 {
2418 ImmuneToAllBuffsThatAreNotWhips = true
2419 }
2420 },
2421 {
2422 395,
2424 {
2425 ImmuneToAllBuffsThatAreNotWhips = true
2426 }
2427 },
2428 {
2429 396,
2431 {
2432 SpecificallyImmuneTo = new int[1] { 31 }
2433 }
2434 },
2435 {
2436 397,
2438 {
2439 SpecificallyImmuneTo = new int[1] { 31 }
2440 }
2441 },
2442 {
2443 398,
2445 {
2446 SpecificallyImmuneTo = new int[1] { 31 }
2447 }
2448 },
2449 {
2450 399,
2452 {
2453 SpecificallyImmuneTo = new int[2] { 20, 31 }
2454 }
2455 },
2456 {
2457 400,
2459 {
2460 SpecificallyImmuneTo = new int[1] { 31 }
2461 }
2462 },
2463 {
2464 401,
2466 {
2467 SpecificallyImmuneTo = new int[1] { 31 }
2468 }
2469 },
2470 {
2471 402,
2473 {
2474 SpecificallyImmuneTo = new int[1] { 31 }
2475 }
2476 },
2477 {
2478 403,
2480 {
2481 SpecificallyImmuneTo = new int[1] { 31 }
2482 }
2483 },
2484 {
2485 404,
2487 {
2488 SpecificallyImmuneTo = new int[1] { 31 }
2489 }
2490 },
2491 {
2492 405,
2494 {
2495 SpecificallyImmuneTo = new int[1] { 31 }
2496 }
2497 },
2498 {
2499 406,
2501 {
2502 SpecificallyImmuneTo = new int[1] { 31 }
2503 }
2504 },
2505 {
2506 407,
2508 {
2509 SpecificallyImmuneTo = new int[1] { 31 }
2510 }
2511 },
2512 {
2513 408,
2515 {
2516 SpecificallyImmuneTo = new int[1] { 31 }
2517 }
2518 },
2519 { 409, null },
2520 { 410, null },
2521 { 411, null },
2522 {
2523 412,
2525 {
2526 SpecificallyImmuneTo = new int[1] { 31 }
2527 }
2528 },
2529 {
2530 413,
2532 {
2533 SpecificallyImmuneTo = new int[1] { 31 }
2534 }
2535 },
2536 {
2537 414,
2539 {
2540 SpecificallyImmuneTo = new int[1] { 31 }
2541 }
2542 },
2543 { 415, null },
2544 { 416, null },
2545 { 417, null },
2546 {
2547 418,
2549 {
2550 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2551 }
2552 },
2553 { 419, null },
2554 {
2555 420,
2557 {
2558 SpecificallyImmuneTo = new int[1] { 31 }
2559 }
2560 },
2561 {
2562 421,
2564 {
2565 SpecificallyImmuneTo = new int[1] { 31 }
2566 }
2567 },
2568 {
2569 422,
2571 {
2572 ImmuneToAllBuffsThatAreNotWhips = true
2573 }
2574 },
2575 { 423, null },
2576 { 424, null },
2577 { 425, null },
2578 { 426, null },
2579 { 427, null },
2580 {
2581 428,
2583 {
2584 SpecificallyImmuneTo = new int[1] { 31 }
2585 }
2586 },
2587 { 429, null },
2588 { 430, null },
2589 {
2590 431,
2592 {
2593 SpecificallyImmuneTo = new int[2] { 44, 324 }
2594 }
2595 },
2596 { 432, null },
2597 { 433, null },
2598 { 434, null },
2599 { 435, null },
2600 { 436, null },
2601 {
2602 437,
2604 {
2605 SpecificallyImmuneTo = new int[1] { 31 }
2606 }
2607 },
2608 {
2609 438,
2611 {
2612 SpecificallyImmuneTo = new int[1] { 31 }
2613 }
2614 },
2615 {
2616 439,
2618 {
2619 ImmuneToAllBuffsThatAreNotWhips = true
2620 }
2621 },
2622 {
2623 440,
2625 {
2626 ImmuneToAllBuffsThatAreNotWhips = true,
2627 ImmuneToWhips = true
2628 }
2629 },
2630 {
2631 441,
2633 {
2634 SpecificallyImmuneTo = new int[1] { 31 }
2635 }
2636 },
2637 {
2638 442,
2640 {
2641 SpecificallyImmuneTo = new int[1] { 31 }
2642 }
2643 },
2644 {
2645 443,
2647 {
2648 SpecificallyImmuneTo = new int[1] { 31 }
2649 }
2650 },
2651 {
2652 444,
2654 {
2655 SpecificallyImmuneTo = new int[1] { 31 }
2656 }
2657 },
2658 {
2659 445,
2661 {
2662 SpecificallyImmuneTo = new int[1] { 31 }
2663 }
2664 },
2665 {
2666 446,
2668 {
2669 SpecificallyImmuneTo = new int[1] { 31 }
2670 }
2671 },
2672 {
2673 447,
2675 {
2676 SpecificallyImmuneTo = new int[1] { 31 }
2677 }
2678 },
2679 {
2680 448,
2682 {
2683 SpecificallyImmuneTo = new int[1] { 31 }
2684 }
2685 },
2686 {
2687 449,
2689 {
2690 SpecificallyImmuneTo = new int[1] { 20 }
2691 }
2692 },
2693 {
2694 450,
2696 {
2697 SpecificallyImmuneTo = new int[1] { 20 }
2698 }
2699 },
2700 {
2701 451,
2703 {
2704 SpecificallyImmuneTo = new int[1] { 20 }
2705 }
2706 },
2707 {
2708 452,
2710 {
2711 SpecificallyImmuneTo = new int[1] { 20 }
2712 }
2713 },
2714 {
2715 453,
2717 {
2718 SpecificallyImmuneTo = new int[1] { 31 }
2719 }
2720 },
2721 {
2722 454,
2724 {
2725 ImmuneToAllBuffsThatAreNotWhips = true
2726 }
2727 },
2728 {
2729 455,
2731 {
2732 ImmuneToAllBuffsThatAreNotWhips = true
2733 }
2734 },
2735 {
2736 456,
2738 {
2739 ImmuneToAllBuffsThatAreNotWhips = true
2740 }
2741 },
2742 {
2743 457,
2745 {
2746 ImmuneToAllBuffsThatAreNotWhips = true
2747 }
2748 },
2749 {
2750 458,
2752 {
2753 ImmuneToAllBuffsThatAreNotWhips = true
2754 }
2755 },
2756 {
2757 459,
2759 {
2760 ImmuneToAllBuffsThatAreNotWhips = true
2761 }
2762 },
2763 { 460, null },
2764 {
2765 461,
2767 {
2768 SpecificallyImmuneTo = new int[1] { 31 }
2769 }
2770 },
2771 { 462, null },
2772 { 463, null },
2773 { 464, null },
2774 {
2775 465,
2777 {
2778 SpecificallyImmuneTo = new int[1] { 31 }
2779 }
2780 },
2781 { 466, null },
2782 {
2783 467,
2785 {
2786 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2787 }
2788 },
2789 { 468, null },
2790 { 469, null },
2791 { 470, null },
2792 {
2793 471,
2795 {
2796 SpecificallyImmuneTo = new int[2] { 31, 153 }
2797 }
2798 },
2799 {
2800 472,
2802 {
2803 SpecificallyImmuneTo = new int[2] { 31, 153 }
2804 }
2805 },
2806 {
2807 473,
2809 {
2810 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2811 }
2812 },
2813 {
2814 474,
2816 {
2817 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2818 }
2819 },
2820 {
2821 475,
2823 {
2824 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2825 }
2826 },
2827 {
2828 476,
2830 {
2831 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2832 }
2833 },
2834 {
2835 477,
2837 {
2838 SpecificallyImmuneTo = new int[1] { 31 }
2839 }
2840 },
2841 {
2842 478,
2844 {
2845 SpecificallyImmuneTo = new int[1] { 31 }
2846 }
2847 },
2848 {
2849 479,
2851 {
2852 SpecificallyImmuneTo = new int[1] { 31 }
2853 }
2854 },
2855 {
2856 480,
2858 {
2859 SpecificallyImmuneTo = new int[1] { 31 }
2860 }
2861 },
2862 {
2863 481,
2865 {
2866 SpecificallyImmuneTo = new int[1] { 20 }
2867 }
2868 },
2869 {
2870 482,
2872 {
2873 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2874 }
2875 },
2876 {
2877 483,
2879 {
2880 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
2881 }
2882 },
2883 {
2884 484,
2886 {
2887 SpecificallyImmuneTo = new int[1] { 31 }
2888 }
2889 },
2890 {
2891 485,
2893 {
2894 SpecificallyImmuneTo = new int[1] { 31 }
2895 }
2896 },
2897 {
2898 486,
2900 {
2901 SpecificallyImmuneTo = new int[1] { 31 }
2902 }
2903 },
2904 {
2905 487,
2907 {
2908 SpecificallyImmuneTo = new int[1] { 31 }
2909 }
2910 },
2911 {
2912 488,
2914 {
2915 SpecificallyImmuneTo = new int[1] { 31 }
2916 }
2917 },
2918 { 489, null },
2919 { 490, null },
2920 {
2921 491,
2923 {
2924 ImmuneToAllBuffsThatAreNotWhips = true,
2925 ImmuneToWhips = true
2926 }
2927 },
2928 {
2929 492,
2931 {
2932 ImmuneToAllBuffsThatAreNotWhips = true
2933 }
2934 },
2935 {
2936 493,
2938 {
2939 ImmuneToAllBuffsThatAreNotWhips = true
2940 }
2941 },
2942 {
2943 494,
2945 {
2946 SpecificallyImmuneTo = new int[1] { 31 }
2947 }
2948 },
2949 {
2950 495,
2952 {
2953 SpecificallyImmuneTo = new int[1] { 31 }
2954 }
2955 },
2956 {
2957 496,
2959 {
2960 SpecificallyImmuneTo = new int[1] { 31 }
2961 }
2962 },
2963 {
2964 497,
2966 {
2967 SpecificallyImmuneTo = new int[1] { 31 }
2968 }
2969 },
2970 { 498, null },
2971 { 499, null },
2972 { 500, null },
2973 { 501, null },
2974 { 502, null },
2975 { 503, null },
2976 { 504, null },
2977 { 505, null },
2978 { 506, null },
2979 {
2980 507,
2982 {
2983 ImmuneToAllBuffsThatAreNotWhips = true
2984 }
2985 },
2986 { 508, null },
2987 { 509, null },
2988 {
2989 510,
2991 {
2992 SpecificallyImmuneTo = new int[1] { 31 }
2993 }
2994 },
2995 {
2996 511,
2998 {
2999 SpecificallyImmuneTo = new int[1] { 31 }
3000 }
3001 },
3002 {
3003 512,
3005 {
3006 SpecificallyImmuneTo = new int[1] { 31 }
3007 }
3008 },
3009 {
3010 513,
3012 {
3013 SpecificallyImmuneTo = new int[1] { 31 }
3014 }
3015 },
3016 {
3017 514,
3019 {
3020 SpecificallyImmuneTo = new int[1] { 31 }
3021 }
3022 },
3023 {
3024 515,
3026 {
3027 SpecificallyImmuneTo = new int[1] { 31 }
3028 }
3029 },
3030 {
3031 516,
3033 {
3034 SpecificallyImmuneTo = new int[1] { 31 }
3035 }
3036 },
3037 {
3038 517,
3040 {
3041 ImmuneToAllBuffsThatAreNotWhips = true
3042 }
3043 },
3044 {
3045 518,
3047 {
3048 SpecificallyImmuneTo = new int[1] { 31 }
3049 }
3050 },
3051 {
3052 519,
3054 {
3055 SpecificallyImmuneTo = new int[1] { 31 }
3056 }
3057 },
3058 {
3059 520,
3061 {
3062 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
3063 }
3064 },
3065 {
3066 521,
3068 {
3069 SpecificallyImmuneTo = new int[13]
3070 {
3071 20, 24, 31, 39, 44, 69, 70, 153, 189, 203,
3072 204, 323, 324
3073 }
3074 }
3075 },
3076 {
3077 522,
3079 {
3080 SpecificallyImmuneTo = new int[1] { 31 }
3081 }
3082 },
3083 {
3084 523,
3086 {
3087 SpecificallyImmuneTo = new int[1] { 31 }
3088 }
3089 },
3090 { 524, null },
3091 { 525, null },
3092 { 526, null },
3093 { 527, null },
3094 { 528, null },
3095 { 529, null },
3096 {
3097 530,
3099 {
3100 SpecificallyImmuneTo = new int[1] { 20 }
3101 }
3102 },
3103 {
3104 531,
3106 {
3107 SpecificallyImmuneTo = new int[1] { 20 }
3108 }
3109 },
3110 { 532, null },
3111 {
3112 533,
3114 {
3115 SpecificallyImmuneTo = new int[13]
3116 {
3117 20, 24, 31, 39, 44, 69, 70, 153, 189, 203,
3118 204, 323, 324
3119 }
3120 }
3121 },
3122 { 534, null },
3123 {
3124 535,
3126 {
3127 SpecificallyImmuneTo = new int[1] { 20 }
3128 }
3129 },
3130 { 536, null },
3131 {
3132 537,
3134 {
3135 SpecificallyImmuneTo = new int[1] { 20 }
3136 }
3137 },
3138 {
3139 538,
3141 {
3142 SpecificallyImmuneTo = new int[1] { 31 }
3143 }
3144 },
3145 {
3146 539,
3148 {
3149 SpecificallyImmuneTo = new int[1] { 31 }
3150 }
3151 },
3152 {
3153 540,
3155 {
3156 SpecificallyImmuneTo = new int[1] { 31 }
3157 }
3158 },
3159 {
3160 541,
3162 {
3163 SpecificallyImmuneTo = new int[2] { 20, 31 }
3164 }
3165 },
3166 {
3167 542,
3169 {
3170 SpecificallyImmuneTo = new int[1] { 31 }
3171 }
3172 },
3173 {
3174 543,
3176 {
3177 SpecificallyImmuneTo = new int[1] { 31 }
3178 }
3179 },
3180 {
3181 544,
3183 {
3184 SpecificallyImmuneTo = new int[1] { 31 }
3185 }
3186 },
3187 {
3188 545,
3190 {
3191 SpecificallyImmuneTo = new int[1] { 31 }
3192 }
3193 },
3194 {
3195 546,
3197 {
3198 SpecificallyImmuneTo = new int[1] { 31 }
3199 }
3200 },
3201 {
3202 547,
3204 {
3205 SpecificallyImmuneTo = new int[1] { 31 }
3206 }
3207 },
3208 {
3209 548,
3211 {
3212 SpecificallyImmuneTo = new int[1] { 31 }
3213 }
3214 },
3215 {
3216 549,
3218 {
3219 ImmuneToAllBuffsThatAreNotWhips = true,
3220 ImmuneToWhips = true
3221 }
3222 },
3223 {
3224 550,
3226 {
3227 SpecificallyImmuneTo = new int[1] { 31 }
3228 }
3229 },
3230 {
3231 551,
3233 {
3234 SpecificallyImmuneTo = new int[3] { 24, 31, 323 }
3235 }
3236 },
3237 {
3238 552,
3240 {
3241 SpecificallyImmuneTo = new int[1] { 31 }
3242 }
3243 },
3244 {
3245 553,
3247 {
3248 SpecificallyImmuneTo = new int[1] { 31 }
3249 }
3250 },
3251 {
3252 554,
3254 {
3255 SpecificallyImmuneTo = new int[1] { 31 }
3256 }
3257 },
3258 {
3259 555,
3261 {
3262 SpecificallyImmuneTo = new int[1] { 31 }
3263 }
3264 },
3265 {
3266 556,
3268 {
3269 SpecificallyImmuneTo = new int[1] { 31 }
3270 }
3271 },
3272 {
3273 557,
3275 {
3276 SpecificallyImmuneTo = new int[1] { 31 }
3277 }
3278 },
3279 {
3280 558,
3282 {
3283 SpecificallyImmuneTo = new int[1] { 31 }
3284 }
3285 },
3286 {
3287 559,
3289 {
3290 SpecificallyImmuneTo = new int[1] { 31 }
3291 }
3292 },
3293 {
3294 560,
3296 {
3297 SpecificallyImmuneTo = new int[1] { 31 }
3298 }
3299 },
3300 {
3301 561,
3303 {
3304 SpecificallyImmuneTo = new int[1] { 31 }
3305 }
3306 },
3307 {
3308 562,
3310 {
3311 SpecificallyImmuneTo = new int[1] { 31 }
3312 }
3313 },
3314 {
3315 563,
3317 {
3318 SpecificallyImmuneTo = new int[1] { 31 }
3319 }
3320 },
3321 {
3322 564,
3324 {
3325 SpecificallyImmuneTo = new int[1] { 31 }
3326 }
3327 },
3328 {
3329 565,
3331 {
3332 SpecificallyImmuneTo = new int[1] { 31 }
3333 }
3334 },
3335 {
3336 566,
3338 {
3339 SpecificallyImmuneTo = new int[2] { 20, 31 }
3340 }
3341 },
3342 {
3343 567,
3345 {
3346 SpecificallyImmuneTo = new int[2] { 20, 31 }
3347 }
3348 },
3349 {
3350 568,
3352 {
3353 SpecificallyImmuneTo = new int[1] { 31 }
3354 }
3355 },
3356 {
3357 569,
3359 {
3360 SpecificallyImmuneTo = new int[1] { 31 }
3361 }
3362 },
3363 {
3364 570,
3366 {
3367 SpecificallyImmuneTo = new int[1] { 31 }
3368 }
3369 },
3370 {
3371 571,
3373 {
3374 SpecificallyImmuneTo = new int[1] { 31 }
3375 }
3376 },
3377 {
3378 572,
3380 {
3381 SpecificallyImmuneTo = new int[1] { 31 }
3382 }
3383 },
3384 {
3385 573,
3387 {
3388 SpecificallyImmuneTo = new int[1] { 31 }
3389 }
3390 },
3391 {
3392 574,
3394 {
3395 SpecificallyImmuneTo = new int[1] { 31 }
3396 }
3397 },
3398 {
3399 575,
3401 {
3402 SpecificallyImmuneTo = new int[1] { 31 }
3403 }
3404 },
3405 {
3406 576,
3408 {
3409 SpecificallyImmuneTo = new int[1] { 31 }
3410 }
3411 },
3412 {
3413 577,
3415 {
3416 SpecificallyImmuneTo = new int[1] { 31 }
3417 }
3418 },
3419 {
3420 578,
3422 {
3423 SpecificallyImmuneTo = new int[1] { 31 }
3424 }
3425 },
3426 {
3427 579,
3429 {
3430 SpecificallyImmuneTo = new int[1] { 31 }
3431 }
3432 },
3433 { 580, null },
3434 { 581, null },
3435 { 582, null },
3436 {
3437 583,
3439 {
3440 ImmuneToAllBuffsThatAreNotWhips = true,
3441 ImmuneToWhips = true
3442 }
3443 },
3444 {
3445 584,
3447 {
3448 ImmuneToAllBuffsThatAreNotWhips = true,
3449 ImmuneToWhips = true
3450 }
3451 },
3452 {
3453 585,
3455 {
3456 ImmuneToAllBuffsThatAreNotWhips = true,
3457 ImmuneToWhips = true
3458 }
3459 },
3460 { 586, null },
3461 { 587, null },
3462 {
3463 588,
3465 {
3466 SpecificallyImmuneTo = new int[1] { 31 }
3467 }
3468 },
3469 {
3470 589,
3472 {
3473 SpecificallyImmuneTo = new int[1] { 31 }
3474 }
3475 },
3476 { 590, null },
3477 { 591, null },
3478 {
3479 592,
3481 {
3482 SpecificallyImmuneTo = new int[1] { 31 }
3483 }
3484 },
3485 {
3486 593,
3488 {
3489 SpecificallyImmuneTo = new int[1] { 31 }
3490 }
3491 },
3492 {
3493 594,
3495 {
3496 SpecificallyImmuneTo = new int[1] { 31 }
3497 }
3498 },
3499 {
3500 595,
3502 {
3503 SpecificallyImmuneTo = new int[1] { 31 }
3504 }
3505 },
3506 {
3507 596,
3509 {
3510 SpecificallyImmuneTo = new int[1] { 31 }
3511 }
3512 },
3513 {
3514 597,
3516 {
3517 SpecificallyImmuneTo = new int[1] { 31 }
3518 }
3519 },
3520 {
3521 598,
3523 {
3524 SpecificallyImmuneTo = new int[1] { 31 }
3525 }
3526 },
3527 {
3528 599,
3530 {
3531 SpecificallyImmuneTo = new int[1] { 31 }
3532 }
3533 },
3534 {
3535 600,
3537 {
3538 SpecificallyImmuneTo = new int[1] { 31 }
3539 }
3540 },
3541 {
3542 601,
3544 {
3545 SpecificallyImmuneTo = new int[1] { 31 }
3546 }
3547 },
3548 {
3549 602,
3551 {
3552 SpecificallyImmuneTo = new int[1] { 31 }
3553 }
3554 },
3555 {
3556 603,
3558 {
3559 SpecificallyImmuneTo = new int[1] { 31 }
3560 }
3561 },
3562 {
3563 604,
3565 {
3566 SpecificallyImmuneTo = new int[1] { 31 }
3567 }
3568 },
3569 {
3570 605,
3572 {
3573 SpecificallyImmuneTo = new int[1] { 31 }
3574 }
3575 },
3576 {
3577 606,
3579 {
3580 SpecificallyImmuneTo = new int[1] { 31 }
3581 }
3582 },
3583 {
3584 607,
3586 {
3587 SpecificallyImmuneTo = new int[1] { 31 }
3588 }
3589 },
3590 {
3591 608,
3593 {
3594 SpecificallyImmuneTo = new int[1] { 31 }
3595 }
3596 },
3597 {
3598 609,
3600 {
3601 SpecificallyImmuneTo = new int[1] { 31 }
3602 }
3603 },
3604 {
3605 610,
3607 {
3608 SpecificallyImmuneTo = new int[1] { 31 }
3609 }
3610 },
3611 {
3612 611,
3614 {
3615 SpecificallyImmuneTo = new int[1] { 31 }
3616 }
3617 },
3618 {
3619 612,
3621 {
3622 SpecificallyImmuneTo = new int[1] { 31 }
3623 }
3624 },
3625 {
3626 613,
3628 {
3629 SpecificallyImmuneTo = new int[1] { 31 }
3630 }
3631 },
3632 {
3633 614,
3635 {
3636 SpecificallyImmuneTo = new int[1] { 31 }
3637 }
3638 },
3639 {
3640 615,
3642 {
3643 SpecificallyImmuneTo = new int[1] { 31 }
3644 }
3645 },
3646 {
3647 616,
3649 {
3650 SpecificallyImmuneTo = new int[1] { 31 }
3651 }
3652 },
3653 {
3654 617,
3656 {
3657 SpecificallyImmuneTo = new int[1] { 31 }
3658 }
3659 },
3660 {
3661 618,
3663 {
3664 SpecificallyImmuneTo = new int[1] { 31 }
3665 }
3666 },
3667 {
3668 619,
3670 {
3671 SpecificallyImmuneTo = new int[1] { 31 }
3672 }
3673 },
3674 {
3675 620,
3677 {
3678 SpecificallyImmuneTo = new int[1] { 31 }
3679 }
3680 },
3681 {
3682 621,
3684 {
3685 SpecificallyImmuneTo = new int[1] { 31 }
3686 }
3687 },
3688 {
3689 622,
3691 {
3692 SpecificallyImmuneTo = new int[1] { 31 }
3693 }
3694 },
3695 {
3696 623,
3698 {
3699 SpecificallyImmuneTo = new int[1] { 31 }
3700 }
3701 },
3702 {
3703 624,
3705 {
3706 SpecificallyImmuneTo = new int[1] { 31 }
3707 }
3708 },
3709 {
3710 625,
3712 {
3713 SpecificallyImmuneTo = new int[1] { 31 }
3714 }
3715 },
3716 {
3717 626,
3719 {
3720 SpecificallyImmuneTo = new int[1] { 31 }
3721 }
3722 },
3723 {
3724 627,
3726 {
3727 SpecificallyImmuneTo = new int[1] { 31 }
3728 }
3729 },
3730 {
3731 628,
3733 {
3734 SpecificallyImmuneTo = new int[1] { 31 }
3735 }
3736 },
3737 {
3738 629,
3740 {
3741 SpecificallyImmuneTo = new int[6] { 20, 24, 31, 44, 323, 324 }
3742 }
3743 },
3744 { 630, null },
3745 {
3746 631,
3748 {
3749 SpecificallyImmuneTo = new int[4] { 20, 24, 31, 323 }
3750 }
3751 },
3752 { 632, null },
3753 {
3754 633,
3756 {
3757 SpecificallyImmuneTo = new int[1] { 31 }
3758 }
3759 },
3760 { 634, null },
3761 {
3762 635,
3764 {
3765 SpecificallyImmuneTo = new int[1] { 20 }
3766 }
3767 },
3768 {
3769 636,
3771 {
3772 SpecificallyImmuneTo = new int[1] { 31 }
3773 }
3774 },
3775 {
3776 637,
3778 {
3779 SpecificallyImmuneTo = new int[1] { 31 }
3780 }
3781 },
3782 {
3783 638,
3785 {
3786 SpecificallyImmuneTo = new int[1] { 31 }
3787 }
3788 },
3789 {
3790 639,
3792 {
3793 SpecificallyImmuneTo = new int[1] { 31 }
3794 }
3795 },
3796 {
3797 640,
3799 {
3800 SpecificallyImmuneTo = new int[1] { 31 }
3801 }
3802 },
3803 {
3804 641,
3806 {
3807 SpecificallyImmuneTo = new int[1] { 31 }
3808 }
3809 },
3810 {
3811 642,
3813 {
3814 SpecificallyImmuneTo = new int[1] { 31 }
3815 }
3816 },
3817 {
3818 643,
3820 {
3821 SpecificallyImmuneTo = new int[1] { 31 }
3822 }
3823 },
3824 {
3825 644,
3827 {
3828 SpecificallyImmuneTo = new int[1] { 31 }
3829 }
3830 },
3831 {
3832 645,
3834 {
3835 SpecificallyImmuneTo = new int[1] { 31 }
3836 }
3837 },
3838 {
3839 646,
3841 {
3842 SpecificallyImmuneTo = new int[1] { 31 }
3843 }
3844 },
3845 {
3846 647,
3848 {
3849 SpecificallyImmuneTo = new int[1] { 31 }
3850 }
3851 },
3852 {
3853 648,
3855 {
3856 SpecificallyImmuneTo = new int[1] { 31 }
3857 }
3858 },
3859 {
3860 649,
3862 {
3863 SpecificallyImmuneTo = new int[1] { 31 }
3864 }
3865 },
3866 {
3867 650,
3869 {
3870 SpecificallyImmuneTo = new int[1] { 31 }
3871 }
3872 },
3873 {
3874 651,
3876 {
3877 SpecificallyImmuneTo = new int[1] { 31 }
3878 }
3879 },
3880 {
3881 652,
3883 {
3884 SpecificallyImmuneTo = new int[1] { 31 }
3885 }
3886 },
3887 {
3888 653,
3890 {
3891 SpecificallyImmuneTo = new int[1] { 31 }
3892 }
3893 },
3894 {
3895 654,
3897 {
3898 SpecificallyImmuneTo = new int[1] { 31 }
3899 }
3900 },
3901 {
3902 655,
3904 {
3905 SpecificallyImmuneTo = new int[1] { 31 }
3906 }
3907 },
3908 {
3909 656,
3911 {
3912 SpecificallyImmuneTo = new int[1] { 31 }
3913 }
3914 },
3915 {
3916 657,
3918 {
3919 SpecificallyImmuneTo = new int[2] { 20, 31 }
3920 }
3921 },
3922 {
3923 658,
3925 {
3926 SpecificallyImmuneTo = new int[2] { 20, 31 }
3927 }
3928 },
3929 {
3930 659,
3932 {
3933 SpecificallyImmuneTo = new int[2] { 20, 31 }
3934 }
3935 },
3936 {
3937 660,
3939 {
3940 SpecificallyImmuneTo = new int[2] { 20, 31 }
3941 }
3942 },
3943 {
3944 661,
3946 {
3947 SpecificallyImmuneTo = new int[1] { 31 }
3948 }
3949 },
3950 {
3951 662,
3953 {
3954 ImmuneToAllBuffsThatAreNotWhips = true
3955 }
3956 },
3957 {
3958 663,
3960 {
3961 SpecificallyImmuneTo = new int[1] { 31 }
3962 }
3963 },
3964 {
3965 668,
3967 {
3968 SpecificallyImmuneTo = new int[1] { 31 }
3969 }
3970 },
3971 {
3972 669,
3974 {
3975 SpecificallyImmuneTo = new int[1] { 31 }
3976 }
3977 },
3978 {
3979 670,
3981 {
3982 SpecificallyImmuneTo = new int[1] { 31 }
3983 }
3984 },
3985 {
3986 678,
3988 {
3989 SpecificallyImmuneTo = new int[1] { 31 }
3990 }
3991 },
3992 {
3993 679,
3995 {
3996 SpecificallyImmuneTo = new int[1] { 31 }
3997 }
3998 },
3999 {
4000 680,
4002 {
4003 SpecificallyImmuneTo = new int[1] { 31 }
4004 }
4005 },
4006 {
4007 681,
4009 {
4010 SpecificallyImmuneTo = new int[1] { 31 }
4011 }
4012 },
4013 {
4014 682,
4016 {
4017 SpecificallyImmuneTo = new int[1] { 31 }
4018 }
4019 },
4020 {
4021 683,
4023 {
4024 SpecificallyImmuneTo = new int[1] { 31 }
4025 }
4026 },
4027 {
4028 684,
4030 {
4031 SpecificallyImmuneTo = new int[1] { 31 }
4032 }
4033 },
4034 {
4035 677,
4037 {
4038 SpecificallyImmuneTo = new int[1] { 31 }
4039 }
4040 },
4041 {
4042 685,
4044 {
4045 SpecificallyImmuneTo = new int[1] { 31 }
4046 }
4047 },
4048 {
4049 686,
4051 {
4052 ImmuneToAllBuffsThatAreNotWhips = true,
4053 ImmuneToWhips = true
4054 }
4055 },
4056 {
4057 687,
4059 {
4060 ImmuneToAllBuffsThatAreNotWhips = true,
4061 ImmuneToWhips = true
4062 }
4063 }
4064 };
4065
4067 {
4068 46, 540, 614, 303, 337, 443, 74, 297, 298, 671,
4069 672, 673, 674, 675, 442, 55, 230, 592, 593, 299,
4070 538, 539, 300, 447, 361, 445, 377, 446, 356, 444,
4071 357, 448, 595, 596, 597, 598, 599, 600, 601, 626,
4072 627, 612, 613, 604, 605, 669, 677
4073 };
4074
4076 {
4077 664, 4, 5, 50, 535, 13, 14, 15, 266, 267,
4078 668, 35, 36, 222, 113, 114, 117, 115, 116, 657,
4079 658, 659, 660, 125, 126, 134, 135, 136, 139, 127,
4080 128, 131, 129, 130, 262, 263, 264, 636, 245, 246,
4081 249, 247, 248, 370, 372, 373, 439, 438, 379, 380,
4082 440, 521, 454, 507, 517, 422, 493, 398, 396, 397,
4083 400, 401
4084 };
4085
4087 {
4088 22, 17, 18, 38, 369, 20, 19, 207, 227, 353,
4089 633, 550, 588, 107, 228, 124, 54, 108, 178, 229,
4090 160, 441, 209, 208, 663, 142, 637, 638, 656, 670,
4091 678, 679, 680, 681, 682, 683, 684, 368, 453, 37,
4092 687
4093 };
4094
4095 public static bool[] DontDoHardmodeScaling = Factory.CreateBoolSet(5, 13, 14, 15, 267, 113, 114, 115, 116, 117, 118, 119, 658, 659, 660, 400, 522);
4096
4097 public static bool[] ReflectStarShotsInForTheWorthy = Factory.CreateBoolSet(4, 5, 13, 14, 15, 266, 267, 35, 36, 113, 114, 115, 116, 117, 118, 119, 125, 126, 134, 135, 136, 139, 127, 128, 131, 129, 130, 262, 263, 264, 245, 247, 248, 246, 249, 398, 400, 397, 396, 401);
4098
4099 public static bool[] IsTownPet = Factory.CreateBoolSet(637, 638, 656, 670, 678, 679, 680, 681, 682, 683, 684);
4100
4101 public static bool[] IsTownSlime = Factory.CreateBoolSet(670, 678, 679, 680, 681, 682, 683, 684);
4102
4103 public static bool[] CanConvertIntoCopperSlimeTownNPC = Factory.CreateBoolSet(1, 302, 335, 336, 333, 334);
4104
4106 {
4107 443, 442, 592, 593, 444, 601, 445, 446, 605, 447,
4108 627, 613, 448, 539
4109 };
4110
4111 public static bool[] ZappingJellyfish = Factory.CreateBoolSet(63, 64, 103, 242);
4112
4113 public static bool[] CantTakeLunchMoney = Factory.CreateBoolSet(394, 393, 392, 492, 491, 662, 384, 478, 535, 658, 659, 660, 128, 131, 129, 130, 139, 267, 247, 248, 246, 249, 245, 409, 410, 397, 396, 401, 400, 440, 68, 534);
4114
4116 {
4117 { 492, 0 },
4118 { 491, 0 },
4119 { 394, 0 },
4120 { 393, 0 },
4121 { 392, 0 },
4122 { 13, 0 },
4123 { 14, 0 },
4124 { 15, 0 },
4125 { 412, 0 },
4126 { 413, 0 },
4127 { 414, 0 },
4128 { 134, 0 },
4129 { 135, 0 },
4130 { 136, 0 },
4131 { 454, 0 },
4132 { 455, 0 },
4133 { 456, 0 },
4134 { 457, 0 },
4135 { 458, 0 },
4136 { 459, 0 },
4137 { 8, 7 },
4138 { 9, 7 },
4139 { 11, 10 },
4140 { 12, 10 },
4141 { 40, 39 },
4142 { 41, 39 },
4143 { 96, 95 },
4144 { 97, 95 },
4145 { 99, 98 },
4146 { 100, 98 },
4147 { 88, 87 },
4148 { 89, 87 },
4149 { 90, 87 },
4150 { 91, 87 },
4151 { 92, 87 },
4152 { 118, 117 },
4153 { 119, 117 },
4154 { 514, 513 },
4155 { 515, 513 },
4156 { 511, 510 },
4157 { 512, 510 },
4158 { 622, 621 },
4159 { 623, 621 }
4160 };
4161
4162 public static int[] TrailingMode = Factory.CreateIntSet(-1, 439, 0, 440, 0, 370, 1, 372, 1, 373, 1, 396, 1, 400, 1, 401, 1, 473, 2, 474, 2, 475, 2, 476, 2, 4, 3, 471, 3, 477, 3, 479, 3, 120, 4, 137, 4, 138, 4, 94, 5, 125, 6, 126, 6, 127, 6, 128, 6, 129, 6, 130, 6, 131, 6, 139, 6, 140, 6, 407, 6, 420, 6, 425, 6, 427, 6, 426, 6, 581, 6, 516, 6, 542, 6, 543, 6, 544, 6, 545, 6, 402, 7, 417, 7, 419, 7, 418, 7, 574, 7, 575, 7, 519, 7, 521, 7, 522, 7, 546, 7, 558, 7, 559, 7, 560, 7, 551, 7, 620, 7, 657, 6, 636, 7, 677, 7, 685, 7);
4163
4164 public static bool[] IsDragonfly = Factory.CreateBoolSet(595, 596, 597, 598, 599, 600, 601);
4165
4166 public static bool[] BelongsToInvasionOldOnesArmy = Factory.CreateBoolSet(552, 553, 554, 561, 562, 563, 555, 556, 557, 558, 559, 560, 576, 577, 568, 569, 566, 567, 570, 571, 572, 573, 548, 549, 564, 565, 574, 575, 551, 578);
4167
4168 public static bool[] TeleportationImmune = Factory.CreateBoolSet(552, 553, 554, 561, 562, 563, 555, 556, 557, 558, 559, 560, 576, 577, 568, 569, 566, 567, 570, 571, 572, 573, 548, 549, 564, 565, 574, 575, 551, 578);
4169
4170 public static bool[] UsesNewTargetting = Factory.CreateBoolSet(547, 552, 553, 554, 561, 562, 563, 555, 556, 557, 558, 559, 560, 576, 577, 568, 569, 566, 567, 570, 571, 572, 573, 564, 565, 574, 575, 551, 578, 210, 211, 620, 668);
4171
4172 public static bool[] TakesDamageFromHostilesWithoutBeingFriendly = Factory.CreateBoolSet(46, 55, 74, 148, 149, 230, 297, 298, 299, 303, 355, 356, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 377, 357, 374, 442, 443, 444, 445, 446, 448, 538, 539, 337, 540, 484, 485, 486, 487, 592, 593, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 611, 612, 613, 614, 615, 616, 617, 625, 626, 627, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 583, 584, 585, 669, 671, 672, 673, 674, 675, 677, 687);
4173
4174 public static bool[] AllNPCs = Factory.CreateBoolSet(true);
4175
4176 public static bool[] HurtingBees = Factory.CreateBoolSet(210, 211, 222);
4177
4178 public static bool[] FighterUsesDD2PortalAppearEffect = Factory.CreateBoolSet(552, 553, 554, 561, 562, 563, 555, 556, 557, 576, 577, 568, 569, 570, 571, 572, 573, 564, 565);
4179
4180 public static float[] StatueSpawnedDropRarity = Factory.CreateCustomSet(-1f, (short)480, 0.05f, (short)82, 0.05f, (short)86, 0.05f, (short)48, 0.05f, (short)490, 0.05f, (short)489, 0.05f, (short)170, 0.05f, (short)180, 0.05f, (short)171, 0.05f, (short)167, 0.25f, (short)73, 0.01f, (short)24, 0.05f, (short)481, 0.05f, (short)42, 0.05f, (short)6, 0.05f, (short)2, 0.05f, (short)49, 0.2f, (short)3, 0.2f, (short)58, 0.2f, (short)21, 0.2f, (short)65, 0.2f, (short)449, 0.2f, (short)482, 0.2f, (short)103, 0.2f, (short)64, 0.2f, (short)63, 0.2f, (short)85, 0f);
4181
4182 public static bool[] NoEarlymodeLootWhenSpawnedFromStatue = Factory.CreateBoolSet(480, 82, 86, 170, 180, 171);
4183
4184 public static bool[] NeedsExpertScaling = Factory.CreateBoolSet(25, 30, 665, 33, 112, 666, 261, 265, 371, 516, 519, 397, 396, 398, 491);
4185
4186 public static bool[] ProjectileNPC = Factory.CreateBoolSet(25, 30, 665, 33, 112, 666, 261, 265, 371, 516, 519);
4187
4188 public static bool[] SavesAndLoads = Factory.CreateBoolSet(422, 507, 517, 493);
4189
4190 public static int[] TrailCacheLength = Factory.CreateIntSet(10, 402, 36, 519, 20, 522, 20, 620, 20, 677, 60, 685, 10);
4191
4192 public static bool[] UsesMultiplayerProximitySyncing = Factory.CreateBoolSet(true, 398, 397, 396);
4193
4194 public static bool[] NoMultiplayerSmoothingByType = Factory.CreateBoolSet(113, 114, 50, 657, 120, 245, 247, 248, 246, 370, 222, 398, 397, 396, 400, 401, 668, 70);
4195
4196 public static bool[] NoMultiplayerSmoothingByAI = Factory.CreateBoolSet(6, 8, 37);
4197
4198 public static bool[] MPAllowedEnemies = Factory.CreateBoolSet(4, 13, 50, 126, 125, 134, 127, 128, 131, 129, 130, 222, 245, 266, 370, 657, 668);
4199
4200 public static bool[] TownCritter = Factory.CreateBoolSet(46, 148, 149, 230, 299, 300, 303, 337, 361, 362, 364, 366, 367, 443, 445, 447, 538, 539, 540, 583, 584, 585, 592, 593, 602, 607, 608, 610, 616, 617, 625, 626, 627, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 687);
4201
4202 public static bool[] CountsAsCritter = Factory.CreateBoolSet(46, 303, 337, 540, 443, 74, 297, 298, 442, 611, 377, 446, 612, 613, 356, 444, 595, 596, 597, 598, 599, 600, 601, 604, 605, 357, 448, 374, 484, 355, 358, 606, 359, 360, 485, 486, 487, 148, 149, 55, 230, 592, 593, 299, 538, 539, 300, 447, 361, 445, 362, 363, 364, 365, 367, 366, 583, 584, 585, 602, 603, 607, 608, 609, 610, 616, 617, 625, 626, 627, 615, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 661, 669, 671, 672, 673, 674, 675, 677, 687);
4203
4204 public static bool[] HasNoPartyText = Factory.CreateBoolSet(441, 453);
4205
4206 public static int[] HatOffsetY = Factory.CreateIntSet(0, 227, 4, 107, 2, 108, 2, 229, 4, 17, 2, 38, 8, 160, -10, 208, 2, 142, 2, 124, 2, 453, 2, 37, 4, 54, 4, 209, 4, 369, 6, 441, 6, 353, -2, 633, -2, 550, -2, 588, 2, 663, 2, 637, 0, 638, 0, 656, 4, 670, 0, 678, 0, 679, 0, 680, 0, 681, 0, 682, 0, 683, 0, 684, 0);
4207
4208 public static int[] FaceEmote = Factory.CreateIntSet(0, 17, 101, 18, 102, 19, 103, 20, 104, 22, 105, 37, 106, 38, 107, 54, 108, 107, 109, 108, 110, 124, 111, 142, 112, 160, 113, 178, 114, 207, 115, 208, 116, 209, 117, 227, 118, 228, 119, 229, 120, 353, 121, 368, 122, 369, 123, 453, 124, 441, 125, 588, 140, 633, 141, 663, 145);
4209
4210 public static int[] ExtraFramesCount = Factory.CreateIntSet(0, 17, 9, 18, 9, 19, 9, 20, 7, 22, 10, 37, 5, 38, 9, 54, 7, 107, 9, 108, 7, 124, 9, 142, 9, 160, 7, 178, 9, 207, 9, 208, 9, 209, 10, 227, 9, 228, 10, 229, 10, 353, 9, 633, 9, 368, 10, 369, 9, 453, 9, 441, 9, 550, 9, 588, 9, 663, 7, 637, 18, 638, 11, 656, 20, 670, 6, 678, 6, 679, 6, 680, 6, 681, 6, 682, 6, 683, 6, 684, 6);
4211
4212 public static int[] AttackFrameCount = Factory.CreateIntSet(0, 17, 4, 18, 4, 19, 4, 20, 2, 22, 5, 37, 0, 38, 4, 54, 2, 107, 4, 108, 2, 124, 4, 142, 4, 160, 2, 178, 4, 207, 4, 208, 4, 209, 5, 227, 4, 228, 5, 229, 5, 353, 4, 633, 4, 368, 5, 369, 4, 453, 4, 441, 4, 550, 4, 588, 4, 663, 2, 637, 0, 638, 0, 656, 0, 670, 0, 678, 0, 679, 0, 680, 0, 681, 0, 682, 0, 683, 0, 684, 0);
4213
4214 public static int[] DangerDetectRange = Factory.CreateIntSet(-1, 38, 300, 17, 320, 107, 300, 19, 900, 22, 700, 124, 800, 228, 800, 178, 900, 18, 300, 229, 1000, 209, 1000, 54, 700, 108, 700, 160, 700, 20, 1200, 369, 300, 453, 300, 368, 900, 207, 60, 227, 800, 208, 400, 142, 500, 441, 50, 353, 60, 633, 100, 550, 120, 588, 120, 663, 700, 638, 250, 637, 250, 656, 250, 670, 250, 678, 250, 679, 250, 680, 250, 681, 250, 682, 250, 683, 250, 684, 250);
4215
4216 public static bool[] ShimmerImmunity = Factory.CreateBoolSet(637, 638, 656, 670, 684, 678, 679, 680, 681, 682, 683, 356, 669, 676, 244, 677, 594, 667, 662, 5, 115, 116, 139, 245, 247, 248, 246, 249, 344, 325, 50, 535, 657, 658, 659, 660, 668, 25, 30, 33, 70, 72, 665, 666, 112, 516, 517, 518, 519, 520, 521, 522, 523, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 423, 424, 425, 426, 427, 428, 429, 548, 549, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578);
4217
4218 public static int[] ShimmerTransformToItem = Factory.CreateIntSet(-1, 651, 182, 644, 182, 650, 178, 643, 178, 649, 179, 642, 179, 648, 177, 641, 177, 640, 180, 647, 180, 646, 181, 639, 181, 652, 999, 645, 999, 448, 5341);
4219
4220 public static bool[] ShimmerTownTransform = Factory.CreateBoolSet(22, 17, 18, 227, 207, 633, 588, 208, 369, 353, 38, 20, 550, 19, 107, 228, 54, 124, 441, 229, 160, 108, 178, 209, 142, 663, 37, 453, 368);
4221
4222 public static int[] ShimmerTransformToNPC = Factory.CreateIntSet(-1, 3, 21, 132, 202, 186, 201, 187, 21, 188, 21, 189, 202, 200, 203, 590, 21, 1, 676, 302, 676, 335, 676, 336, 676, 334, 676, 333, 676, 225, 676, 141, 676, 16, 676, 147, 676, 184, 676, 537, 676, 204, 676, 81, 676, 183, 676, 138, 676, 121, 676, 591, 449, 430, 449, 436, 452, 432, 450, 433, 449, 434, 449, 435, 451, 614, 677, 74, 677, 297, 677, 298, 677, 673, 677, 672, 677, 671, 677, 675, 677, 674, 677, 362, 677, 363, 677, 364, 677, 365, 677, 608, 677, 609, 677, 602, 677, 603, 677, 611, 677, 148, 677, 149, 677, 46, 677, 303, 677, 337, 677, 299, 677, 538, 677, 55, 677, 607, 677, 615, 677, 625, 677, 626, 677, 361, 677, 687, 677, 484, 677, 604, 677, 358, 677, 355, 677, 616, 677, 617, 677, 654, 677, 653, 677, 655, 677, 585, 677, 584, 677, 583, 677, 595, 677, 596, 677, 600, 677, 597, 677, 598, 677, 599, 677, 357, 677, 377, 677, 606, 677, 359, 677, 360, 677, 367, 677, 366, 677, 300, 677, 610, 677, 612, 677, 487, 677, 486, 677, 485, 677, 669, 677, 356, 677, 661, 677, 374, 677, 442, 677, 443, 677, 444, 677, 601, 677, 445, 677, 592, 677, 446, 677, 605, 677, 447, 677, 627, 677, 539, 677, 613, 677);
4223
4224 public static int[] AttackTime = Factory.CreateIntSet(-1, 38, 34, 17, 34, 107, 60, 19, 40, 22, 30, 124, 34, 228, 40, 178, 24, 18, 34, 229, 60, 209, 60, 54, 60, 108, 30, 160, 60, 20, 600, 369, 34, 453, 34, 368, 60, 207, 15, 227, 60, 208, 34, 142, 34, 441, 15, 353, 12, 633, 12, 550, 34, 588, 20, 663, 60, 638, -1, 637, -1, 656, -1, 670, -1, 678, -1, 679, -1, 680, -1, 681, -1, 682, -1, 683, -1, 684, -1);
4225
4226 public static int[] AttackAverageChance = Factory.CreateIntSet(1, 38, 40, 17, 30, 107, 60, 19, 30, 22, 30, 124, 30, 228, 50, 178, 50, 18, 60, 229, 40, 209, 30, 54, 30, 108, 30, 160, 60, 20, 60, 369, 50, 453, 30, 368, 40, 207, 1, 227, 30, 208, 50, 142, 50, 441, 1, 353, 1, 633, 1, 550, 40, 588, 20, 663, 1, 638, 1, 637, 1, 656, 1, 670, 1, 678, 1, 679, 1, 680, 1, 681, 1, 682, 1, 683, 1, 684, 1);
4227
4228 public static int[] AttackType = Factory.CreateIntSet(-1, 38, 0, 17, 0, 107, 0, 19, 1, 22, 1, 124, 0, 228, 1, 178, 1, 18, 0, 229, 1, 209, 1, 54, 2, 108, 2, 160, 2, 20, 2, 369, 0, 453, 0, 368, 1, 207, 3, 227, 1, 208, 0, 142, 0, 441, 3, 353, 3, 633, 0, 550, 0, 588, 0, 663, 2, 638, -1, 637, -1, 656, -1, 670, -1, 678, -1, 679, -1, 680, -1, 681, -1, 682, -1, 683, -1, 684, -1);
4229
4230 public static int[] PrettySafe = Factory.CreateIntSet(-1, 19, 300, 22, 200, 124, 200, 228, 300, 178, 300, 229, 300, 209, 300, 54, 100, 108, 100, 160, 100, 20, 200, 368, 200, 227, 200);
4231
4232 public static Color[] MagicAuraColor = Factory.CreateCustomSet(Color.White, (short)54, new Color(100, 4, 227, 127), (short)108, new Color(255, 80, 60, 127), (short)160, new Color(40, 80, 255, 127), (short)20, new Color(40, 255, 80, 127), (short)663, Main.hslToRgb(0.92f, 1f, 0.78f, 127));
4233
4234 public static bool[] DemonEyes = Factory.CreateBoolSet(2, 190, 192, 193, 191, 194, 317, 318);
4235
4236 public static bool[] Zombies = Factory.CreateBoolSet(3, 132, 186, 187, 188, 189, 200, 223, 161, 254, 255, 52, 53, 536, 319, 320, 321, 332, 436, 431, 432, 433, 434, 435, 331, 430, 590);
4237
4238 public static bool[] Skeletons = Factory.CreateBoolSet(77, 449, 450, 451, 452, 481, 201, 202, 203, 21, 324, 110, 323, 293, 291, 322, 292, 197, 167, 44, 635);
4239
4240 public static int[] BossHeadTextures = Factory.CreateIntSet(-1, 4, 0, 13, 2, 344, 3, 370, 4, 246, 5, 249, 5, 345, 6, 50, 7, 396, 8, 395, 9, 325, 10, 262, 11, 327, 13, 222, 14, 125, 15, 126, 20, 346, 17, 127, 18, 35, 19, 68, 19, 113, 22, 266, 23, 439, 24, 440, 24, 134, 25, 491, 26, 517, 27, 422, 28, 507, 29, 493, 30, 549, 35, 564, 32, 565, 32, 576, 33, 577, 33, 551, 34, 548, 36, 636, 37, 657, 38, 668, 39);
4241
4242 public static bool[] PositiveNPCTypesExcludedFromDeathTally = Factory.CreateBoolSet(121, 384, 478, 479, 410, 472, 378);
4243
4244 public static bool[] ShouldBeCountedAsBoss = Factory.CreateBoolSet(false, 517, 422, 507, 493, 13, 664);
4245
4246 public static bool[] DangerThatPreventsOtherDangers = Factory.CreateBoolSet(517, 422, 507, 493, 399);
4247
4248 public static bool[] MustAlwaysDraw = Factory.CreateBoolSet(113, 114, 115, 116, 126, 125);
4249
4250 public static int[] ExtraTextureCount = Factory.CreateIntSet(0, 38, 1, 17, 1, 107, 0, 19, 0, 22, 0, 124, 1, 228, 0, 178, 1, 18, 1, 229, 1, 209, 1, 54, 1, 108, 1, 160, 0, 20, 0, 369, 1, 453, 1, 368, 1, 207, 1, 227, 1, 208, 0, 142, 1, 441, 1, 353, 1, 633, 1, 550, 0, 588, 1, 633, 2, 663, 1, 638, 0, 637, 0, 656, 0, 670, 0, 678, 0, 679, 0, 680, 0, 681, 0, 682, 0, 683, 0, 684, 0);
4251
4252 public static int[] NPCFramingGroup = Factory.CreateIntSet(0, 18, 1, 20, 1, 208, 1, 178, 1, 124, 1, 353, 1, 633, 1, 369, 2, 160, 3, 637, 4, 638, 5, 656, 6, 670, 7, 678, 7, 679, 7, 680, 7, 681, 7, 682, 7, 683, 7, 684, 7);
4253
4254 public static bool[] CanHitPastShimmer = Factory.CreateBoolSet(535, 5, 13, 14, 15, 666, 267, 36, 210, 211, 115, 116, 117, 118, 119, 658, 659, 660, 134, 135, 136, 139, 128, 131, 129, 130, 263, 264, 246, 249, 247, 248, 371, 372, 373, 566, 567, 440, 522, 523, 521, 454, 455, 456, 457, 458, 459, 397, 396, 400);
4255
4256 public static int[][] TownNPCsFramingGroups = new int[8][]
4257 {
4258 new int[26]
4259 {
4260 0, 0, 0, -2, -2, -2, 0, 0, 0, 0,
4261 -2, -2, -2, 0, 0, 0, 0, 0, 0, 0,
4262 0, 0, 0, 0, 0, 0
4263 },
4264 new int[25]
4265 {
4266 0, 0, 0, -2, -2, -2, 0, 0, 0, -2,
4267 -2, -2, 0, 0, 0, 0, 0, 0, 0, 0,
4268 0, 0, 0, 0, 0
4269 },
4270 new int[25]
4271 {
4272 0, 0, 0, -2, -2, -2, 0, 0, -2, -2,
4273 -2, -2, 0, 0, 0, 0, 0, 0, 0, 0,
4274 0, 0, 0, 0, 0
4275 },
4276 new int[22]
4277 {
4278 0, 0, -2, 0, 0, 0, 0, -2, -2, -2,
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4280 0, 0
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4283 {
4284 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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4286 -4, -2, -4, -4, -6, -6, -6, -4
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4289 {
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4291 -2, 0, 0, -2, -2, 0, 0, 4, 6, 6,
4292 6, 6, 4, 4, 4, 4, 4, 4
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4295 {
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4297 2, 4, 6, 4, 2, 0, -2, -4, -6, -6,
4298 -6, -6, -6, -6, -4, -2
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4301 {
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4303 2, 2, 4, 2
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4803 Velocity = 1f,
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4805 Hide = true
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5008 },
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5300 Velocity = 1f
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5309 },
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5311 26,
5313 {
5314 Velocity = 1f
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5316 },
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5318 27,
5320 {
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5325 28,
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5330 },
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5332 30,
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5387 Hide = true
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5389 },
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5391 38,
5393 {
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5396 },
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5401 Velocity = 1f
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5413 },
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5415 40,
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5425 Hide = true
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5456 },
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5512 55,
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5563 62,
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8390 PortraitPositionYOverride = 134f
8391 }
8392 },
8393 {
8394 494,
8396 {
8397 Velocity = 1f
8398 }
8399 },
8400 {
8401 495,
8403 {
8404 Position = new Vector2(-4f, 0f),
8405 Velocity = 1f
8406 }
8407 },
8408 {
8409 496,
8411 {
8412 Velocity = 0.5f
8413 }
8414 },
8415 {
8416 497,
8418 {
8419 Velocity = 0.5f
8420 }
8421 },
8422 {
8423 498,
8425 {
8426 Velocity = 1f
8427 }
8428 },
8429 {
8430 499,
8432 {
8433 Velocity = 1f
8434 }
8435 },
8436 {
8437 500,
8439 {
8440 Velocity = 1f
8441 }
8442 },
8443 {
8444 501,
8446 {
8447 Velocity = 1f
8448 }
8449 },
8450 {
8451 502,
8453 {
8454 Velocity = 1f
8455 }
8456 },
8457 {
8458 503,
8460 {
8461 Velocity = 1f
8462 }
8463 },
8464 {
8465 504,
8467 {
8468 Velocity = 1f
8469 }
8470 },
8471 {
8472 505,
8474 {
8475 Velocity = 1f
8476 }
8477 },
8478 {
8479 506,
8481 {
8482 Velocity = 1f
8483 }
8484 },
8485 {
8486 507,
8488 {
8489 Position = new Vector2(1f, 44f),
8490 Scale = 0.4f,
8491 PortraitPositionXOverride = 2f,
8492 PortraitPositionYOverride = 134f
8493 }
8494 },
8495 {
8496 508,
8498 {
8499 Velocity = 1f,
8500 Position = new Vector2(10f, 0f),
8501 PortraitPositionXOverride = 0f
8502 }
8503 },
8504 {
8505 509,
8507 {
8508 Position = new Vector2(6f, 0f),
8509 PortraitPositionXOverride = -10f,
8510 PortraitPositionYOverride = -20f
8511 }
8512 },
8513 {
8514 510,
8516 {
8517 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_510",
8518 Position = new Vector2(55f, 18f),
8519 PortraitPositionXOverride = 10f,
8520 PortraitPositionYOverride = 12f
8521 }
8522 },
8523 {
8524 512,
8526 {
8527 Hide = true
8528 }
8529 },
8530 {
8531 511,
8533 {
8534 Hide = true
8535 }
8536 },
8537 {
8538 513,
8540 {
8541 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_513",
8542 Position = new Vector2(37f, 24f),
8543 PortraitPositionXOverride = 10f,
8544 PortraitPositionYOverride = 17f
8545 }
8546 },
8547 {
8548 514,
8550 {
8551 Hide = true
8552 }
8553 },
8554 {
8555 515,
8557 {
8558 Hide = true
8559 }
8560 },
8561 {
8562 516,
8564 {
8565 Hide = true
8566 }
8567 },
8568 {
8569 517,
8571 {
8572 Position = new Vector2(1f, 44f),
8573 Scale = 0.4f,
8574 PortraitPositionXOverride = 2f,
8575 PortraitPositionYOverride = 135f
8576 }
8577 },
8578 {
8579 518,
8581 {
8582 Position = new Vector2(-17f, 0f),
8583 Velocity = 1f
8584 }
8585 },
8586 {
8587 519,
8589 {
8590 Hide = true
8591 }
8592 },
8593 {
8594 520,
8596 {
8597 Position = new Vector2(0f, 56f),
8598 Velocity = 1f,
8599 PortraitPositionYOverride = 10f
8600 }
8601 },
8602 {
8603 521,
8605 {
8606 Position = new Vector2(5f, 5f),
8607 PortraitPositionYOverride = -10f,
8608 SpriteDirection = -1,
8609 Velocity = 0.05f
8610 }
8611 },
8612 {
8613 522,
8615 {
8616 Hide = true
8617 }
8618 },
8619 {
8620 523,
8622 {
8623 Hide = true
8624 }
8625 },
8626 {
8627 524,
8629 {
8630 Velocity = 1f
8631 }
8632 },
8633 {
8634 525,
8636 {
8637 Velocity = 1f
8638 }
8639 },
8640 {
8641 526,
8643 {
8644 Velocity = 1f
8645 }
8646 },
8647 {
8648 527,
8650 {
8651 Velocity = 1f
8652 }
8653 },
8654 {
8655 528,
8657 {
8658 Velocity = 1f
8659 }
8660 },
8661 {
8662 529,
8664 {
8665 Velocity = 1f
8666 }
8667 },
8668 {
8669 530,
8671 {
8672 Hide = true
8673 }
8674 },
8675 {
8676 531,
8678 {
8679 Position = new Vector2(0f, 4f),
8680 Velocity = 2f,
8681 PortraitPositionYOverride = 10f
8682 }
8683 },
8684 {
8685 532,
8687 {
8688 Position = new Vector2(6f, 0f),
8689 Velocity = 1f
8690 }
8691 },
8692 {
8693 533,
8695 {
8696 Position = new Vector2(3f, 5f)
8697 }
8698 },
8699 {
8700 534,
8702 {
8703 Velocity = 1f
8704 }
8705 },
8706 {
8707 536,
8709 {
8710 Position = new Vector2(-2f, 0f),
8711 Velocity = 1f
8712 }
8713 },
8714 {
8715 538,
8717 {
8718 Velocity = 1f
8719 }
8720 },
8721 {
8722 539,
8724 {
8725 Velocity = 1f
8726 }
8727 },
8728 {
8729 540,
8731 {
8732 Velocity = 1f
8733 }
8734 },
8735 {
8736 541,
8738 {
8739 Position = new Vector2(0f, 30f),
8740 PortraitPositionYOverride = 0f
8741 }
8742 },
8743 {
8744 542,
8746 {
8747 Position = new Vector2(35f, -3f),
8748 PortraitPositionXOverride = 0f
8749 }
8750 },
8751 {
8752 543,
8754 {
8755 Position = new Vector2(35f, -3f),
8756 PortraitPositionXOverride = 0f
8757 }
8758 },
8759 {
8760 544,
8762 {
8763 Position = new Vector2(35f, -3f),
8764 PortraitPositionXOverride = 0f
8765 }
8766 },
8767 {
8768 545,
8770 {
8771 Position = new Vector2(35f, -3f),
8772 PortraitPositionXOverride = 0f
8773 }
8774 },
8775 {
8776 546,
8778 {
8779 Position = new Vector2(0f, -3f),
8780 Direction = 1
8781 }
8782 },
8783 {
8784 547,
8786 {
8787 Hide = true
8788 }
8789 },
8790 {
8791 548,
8793 {
8794 Hide = true
8795 }
8796 },
8797 {
8798 549,
8800 {
8801 Hide = true
8802 }
8803 },
8804 {
8805 550,
8807 {
8808 Velocity = 1f,
8809 PortraitPositionXOverride = -2f
8810 }
8811 },
8812 {
8813 551,
8815 {
8816 Position = new Vector2(95f, -4f)
8817 }
8818 },
8819 {
8820 552,
8822 {
8823 Velocity = 1f
8824 }
8825 },
8826 {
8827 553,
8829 {
8830 Velocity = 1f
8831 }
8832 },
8833 {
8834 554,
8836 {
8837 Velocity = 1f
8838 }
8839 },
8840 {
8841 555,
8843 {
8844 Velocity = 1f
8845 }
8846 },
8847 {
8848 556,
8850 {
8851 Velocity = 1f
8852 }
8853 },
8854 {
8855 557,
8857 {
8858 Velocity = 1f
8859 }
8860 },
8861 {
8862 558,
8864 {
8865 Position = new Vector2(3f, -2f)
8866 }
8867 },
8868 {
8869 559,
8871 {
8872 Position = new Vector2(3f, -2f)
8873 }
8874 },
8875 {
8876 560,
8878 {
8879 Position = new Vector2(3f, -2f)
8880 }
8881 },
8882 {
8883 561,
8885 {
8886 Velocity = 1f
8887 }
8888 },
8889 {
8890 562,
8892 {
8893 Velocity = 1f
8894 }
8895 },
8896 {
8897 563,
8899 {
8900 Velocity = 1f
8901 }
8902 },
8903 {
8904 566,
8906 {
8907 Position = new Vector2(-3f, 0f),
8908 Velocity = 1f
8909 }
8910 },
8911 {
8912 567,
8914 {
8915 Position = new Vector2(-3f, 0f),
8916 Velocity = 1f
8917 }
8918 },
8919 {
8920 568,
8922 {
8923 Velocity = 1f
8924 }
8925 },
8926 {
8927 569,
8929 {
8930 Velocity = 1f
8931 }
8932 },
8933 {
8934 570,
8936 {
8937 Position = new Vector2(10f, 5f),
8938 Velocity = 1f,
8939 PortraitPositionXOverride = 0f,
8940 PortraitPositionYOverride = 2f
8941 }
8942 },
8943 {
8944 571,
8946 {
8947 Position = new Vector2(10f, 5f),
8948 Velocity = 1f,
8949 PortraitPositionXOverride = 0f,
8950 PortraitPositionYOverride = 2f
8951 }
8952 },
8953 {
8954 572,
8956 {
8957 Velocity = 1f
8958 }
8959 },
8960 {
8961 573,
8963 {
8964 Velocity = 1f
8965 }
8966 },
8967 {
8968 578,
8970 {
8971 Position = new Vector2(0f, 4f)
8972 }
8973 },
8974 {
8975 574,
8977 {
8978 Position = new Vector2(16f, 6f),
8979 Velocity = 1f
8980 }
8981 },
8982 {
8983 575,
8985 {
8986 Position = new Vector2(16f, 6f),
8987 Velocity = 1f
8988 }
8989 },
8990 {
8991 576,
8993 {
8994 Position = new Vector2(20f, 70f),
8995 Velocity = 1f,
8996 PortraitPositionXOverride = 10f,
8997 PortraitPositionYOverride = 0f,
8998 PortraitScale = 0.75f
8999 }
9000 },
9001 {
9002 577,
9004 {
9005 Position = new Vector2(20f, 70f),
9006 Velocity = 1f,
9007 PortraitPositionXOverride = 10f,
9008 PortraitPositionYOverride = 0f,
9009 PortraitScale = 0.75f
9010 }
9011 },
9012 {
9013 580,
9015 {
9016 Position = new Vector2(0f, 0f),
9017 Scale = 0.9f,
9018 Velocity = 1f
9019 }
9020 },
9021 {
9022 581,
9024 {
9025 Position = new Vector2(0f, -8f),
9026 PortraitPositionYOverride = -30f
9027 }
9028 },
9029 {
9030 582,
9032 {
9033 Velocity = 1f
9034 }
9035 },
9036 {
9037 585,
9039 {
9040 Position = new Vector2(0f, 1f),
9041 Direction = 1
9042 }
9043 },
9044 {
9045 584,
9047 {
9048 Position = new Vector2(0f, 1f),
9049 Direction = 1
9050 }
9051 },
9052 {
9053 583,
9055 {
9056 Position = new Vector2(0f, 1f),
9057 Direction = 1
9058 }
9059 },
9060 {
9061 586,
9063 {
9064 Velocity = 1f
9065 }
9066 },
9067 {
9068 579,
9070 {
9071 Hide = true
9072 }
9073 },
9074 {
9075 588,
9077 {
9078 Velocity = 1f,
9079 PortraitPositionXOverride = 1f
9080 }
9081 },
9082 {
9083 587,
9085 {
9086 Position = new Vector2(2f, -14f),
9087 PortraitPositionYOverride = -30f
9088 }
9089 },
9090 {
9091 591,
9093 {
9094 Position = new Vector2(9f, 0f)
9095 }
9096 },
9097 {
9098 590,
9100 {
9101 Velocity = 1f,
9102 PortraitPositionXOverride = 2f
9103 }
9104 },
9105 {
9106 592,
9108 {
9109 Position = new Vector2(0f, 6f),
9110 PortraitPositionYOverride = 7f,
9111 IsWet = true
9112 }
9113 },
9114 {
9115 593,
9117 {
9118 Velocity = 1f
9119 }
9120 },
9121 {
9122 594,
9124 {
9125 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_594",
9126 Scale = 0.8f
9127 }
9128 },
9129 {
9130 589,
9132 {
9133 Hide = true
9134 }
9135 },
9136 {
9137 602,
9139 {
9140 Velocity = 1f
9141 }
9142 },
9143 {
9144 603,
9146 {
9147 Hide = true
9148 }
9149 },
9150 {
9151 604,
9153 {
9154 Position = new Vector2(2f, 22f),
9155 PortraitPositionYOverride = 41f
9156 }
9157 },
9158 {
9159 605,
9161 {
9162 Position = new Vector2(2f, 22f),
9163 PortraitPositionYOverride = 41f
9164 }
9165 },
9166 {
9167 606,
9169 {
9170 Velocity = 1f
9171 }
9172 },
9173 {
9174 607,
9176 {
9177 Position = new Vector2(0f, 6f),
9178 PortraitPositionYOverride = 7f,
9179 IsWet = true
9180 }
9181 },
9182 {
9183 608,
9185 {
9186 Velocity = 1f
9187 }
9188 },
9189 {
9190 609,
9192 {
9193 Hide = true
9194 }
9195 },
9196 {
9197 611,
9199 {
9200 Position = new Vector2(0f, 0f),
9201 Direction = -1,
9202 SpriteDirection = 1
9203 }
9204 },
9205 {
9206 612,
9208 {
9209 Velocity = 1f
9210 }
9211 },
9212 {
9213 613,
9215 {
9216 Velocity = 1f
9217 }
9218 },
9219 {
9220 614,
9222 {
9223 Velocity = 1f
9224 }
9225 },
9226 {
9227 615,
9229 {
9230 Position = new Vector2(0f, 10f),
9231 Scale = 0.88f,
9232 PortraitPositionYOverride = 20f,
9233 IsWet = true
9234 }
9235 },
9236 {
9237 616,
9239 {
9240 Velocity = 1f
9241 }
9242 },
9243 {
9244 617,
9246 {
9247 Velocity = 1f
9248 }
9249 },
9250 {
9251 618,
9253 {
9254 Position = new Vector2(12f, -5f),
9255 Scale = 0.9f,
9256 PortraitPositionYOverride = 0f
9257 }
9258 },
9259 {
9260 619,
9262 {
9263 Position = new Vector2(1f, 7f),
9264 Scale = 0.85f,
9265 PortraitPositionYOverride = 10f
9266 }
9267 },
9268 {
9269 620,
9271 {
9272 Position = new Vector2(6f, 5f),
9273 Scale = 0.78f,
9274 Velocity = 1f
9275 }
9276 },
9277 {
9278 621,
9280 {
9281 CustomTexturePath = "Images/UI/Bestiary/NPCs/NPC_621",
9282 Position = new Vector2(46f, 20f),
9283 PortraitPositionXOverride = 10f,
9284 PortraitPositionYOverride = 17f
9285 }
9286 },
9287 {
9288 622,
9290 {
9291 Hide = true
9292 }
9293 },
9294 {
9295 623,
9297 {
9298 Hide = true
9299 }
9300 },
9301 {
9302 624,
9304 {
9305 Velocity = 2f
9306 }
9307 },
9308 {
9309 625,
9311 {
9312 Position = new Vector2(0f, -12f),
9313 Velocity = 1f
9314 }
9315 },
9316 {
9317 626,
9319 {
9320 Position = new Vector2(0f, -16f)
9321 }
9322 },
9323 {
9324 627,
9326 {
9327 Position = new Vector2(0f, -16f)
9328 }
9329 },
9330 {
9331 628,
9333 {
9334 Direction = 1
9335 }
9336 },
9337 {
9338 630,
9340 {
9341 Velocity = 0.5f
9342 }
9343 },
9344 {
9345 632,
9347 {
9348 Velocity = 1f
9349 }
9350 },
9351 {
9352 631,
9354 {
9355 Velocity = 0.75f
9356 }
9357 },
9358 {
9359 634,
9361 {
9362 Velocity = 1f,
9363 Position = new Vector2(0f, -13f),
9364 PortraitPositionYOverride = -30f
9365 }
9366 },
9367 {
9368 635,
9370 {
9371 Velocity = 1f
9372 }
9373 },
9374 {
9375 636,
9377 {
9378 Position = new Vector2(0f, 50f),
9379 PortraitPositionYOverride = 30f
9380 }
9381 },
9382 {
9383 639,
9385 {
9386 Velocity = 1f
9387 }
9388 },
9389 {
9390 640,
9392 {
9393 Velocity = 1f
9394 }
9395 },
9396 {
9397 641,
9399 {
9400 Velocity = 1f
9401 }
9402 },
9403 {
9404 642,
9406 {
9407 Velocity = 1f
9408 }
9409 },
9410 {
9411 643,
9413 {
9414 Velocity = 1f
9415 }
9416 },
9417 {
9418 644,
9420 {
9421 Velocity = 1f
9422 }
9423 },
9424 {
9425 645,
9427 {
9428 Velocity = 1f
9429 }
9430 },
9431 {
9432 646,
9434 {
9435 Velocity = 1f
9436 }
9437 },
9438 {
9439 647,
9441 {
9442 Velocity = 1f
9443 }
9444 },
9445 {
9446 648,
9448 {
9449 Velocity = 1f
9450 }
9451 },
9452 {
9453 649,
9455 {
9456 Velocity = 1f
9457 }
9458 },
9459 {
9460 650,
9462 {
9463 Velocity = 1f
9464 }
9465 },
9466 {
9467 651,
9469 {
9470 Velocity = 1f
9471 }
9472 },
9473 {
9474 652,
9476 {
9477 Velocity = 1f
9478 }
9479 },
9480 {
9481 637,
9483 {
9484 Velocity = 0.25f
9485 }
9486 },
9487 {
9488 638,
9490 {
9491 Velocity = 1f
9492 }
9493 },
9494 {
9495 653,
9497 {
9498 Position = new Vector2(2f, 3f),
9499 PortraitPositionYOverride = 1f
9500 }
9501 },
9502 {
9503 654,
9505 {
9506 Position = new Vector2(1f, 2f)
9507 }
9508 },
9509 {
9510 655,
9512 {
9513 Position = new Vector2(1f, 17f),
9514 PortraitPositionYOverride = 39f
9515 }
9516 },
9517 {
9518 656,
9520 {
9521 Velocity = 1f
9522 }
9523 },
9524 {
9525 657,
9527 {
9528 Position = new Vector2(0f, 60f),
9529 PortraitPositionYOverride = 40f
9530 }
9531 },
9532 {
9533 660,
9535 {
9536 Position = new Vector2(-2f, -4f),
9537 PortraitPositionYOverride = -20f
9538 }
9539 },
9540 {
9541 661,
9543 {
9544 Position = new Vector2(2f, 3f),
9545 PortraitPositionYOverride = 1f
9546 }
9547 },
9548 {
9549 662,
9551 {
9552 Hide = true
9553 }
9554 },
9555 {
9556 663,
9558 {
9559 Velocity = 1f,
9560 PortraitPositionXOverride = 1f
9561 }
9562 },
9563 {
9564 664,
9566 },
9567 {
9568 667,
9570 {
9571 Hide = true
9572 }
9573 },
9574 {
9575 668,
9577 {
9578 Velocity = 2.5f,
9579 Position = new Vector2(36f, 40f),
9580 Scale = 0.9f,
9581 PortraitPositionXOverride = 6f,
9582 PortraitPositionYOverride = 50f
9583 }
9584 },
9585 {
9586 669,
9588 {
9589 Position = new Vector2(2f, 22f),
9590 PortraitPositionYOverride = 41f
9591 }
9592 },
9593 {
9594 670,
9596 {
9597 SpriteDirection = 1,
9598 Velocity = 0.7f
9599 }
9600 },
9601 {
9602 678,
9604 {
9605 SpriteDirection = 1,
9606 Velocity = 0.7f
9607 }
9608 },
9609 {
9610 679,
9612 {
9613 SpriteDirection = 1,
9614 Velocity = 0.7f
9615 }
9616 },
9617 {
9618 680,
9620 {
9621 SpriteDirection = 1,
9622 Velocity = 0.7f
9623 }
9624 },
9625 {
9626 681,
9628 {
9629 SpriteDirection = 1,
9630 Velocity = 0.7f
9631 }
9632 },
9633 {
9634 682,
9636 {
9637 SpriteDirection = 1,
9638 Velocity = 0.7f
9639 }
9640 },
9641 {
9642 683,
9644 {
9645 SpriteDirection = 1,
9646 Velocity = 0.7f
9647 }
9648 },
9649 {
9650 684,
9652 {
9653 SpriteDirection = 1,
9654 Velocity = 0.7f
9655 }
9656 },
9657 {
9658 671,
9660 {
9661 Position = new Vector2(1f, -18f),
9662 Velocity = 0.05f,
9663 PortraitPositionYOverride = -35f
9664 }
9665 },
9666 {
9667 672,
9669 {
9670 Position = new Vector2(1f, -18f),
9671 Velocity = 0.05f,
9672 PortraitPositionYOverride = -35f
9673 }
9674 },
9675 {
9676 673,
9678 {
9679 Position = new Vector2(1f, -16f),
9680 Velocity = 0.05f,
9681 PortraitPositionYOverride = -35f
9682 }
9683 },
9684 {
9685 674,
9687 {
9688 Position = new Vector2(1f, -16f),
9689 Velocity = 0.05f,
9690 PortraitPositionYOverride = -35f
9691 }
9692 },
9693 {
9694 675,
9696 {
9697 Position = new Vector2(1f, -16f),
9698 Velocity = 0.05f,
9699 PortraitPositionYOverride = -35f
9700 }
9701 },
9702 {
9703 677,
9705 {
9706 Position = new Vector2(1f, 2f)
9707 }
9708 },
9709 {
9710 685,
9712 {
9713 Hide = true
9714 }
9715 },
9716 {
9717 686,
9719 {
9720 Hide = true
9721 }
9722 },
9723 {
9724 687,
9726 {
9727 Velocity = 0f
9728 }
9729 },
9730 {
9731 0,
9733 {
9734 Hide = true
9735 }
9736 },
9737 {
9738 488,
9740 {
9741 Hide = true
9742 }
9743 }
9744 };
9745 }
9746 }
9747
9748 private static readonly int[] NetIdMap = new int[65]
9749 {
9750 81, 81, 1, 1, 1, 1, 1, 1, 1, 1,
9751 6, 6, 31, 31, 77, 42, 42, 176, 176, 176,
9752 176, 173, 173, 183, 183, 3, 3, 132, 132, 186,
9753 186, 187, 187, 188, 188, 189, 189, 190, 191, 192,
9754 193, 194, 2, 200, 200, 21, 21, 201, 201, 202,
9755 202, 203, 203, 223, 223, 231, 231, 232, 232, 233,
9756 233, 234, 234, 235, 235
9757 };
9758
9760 {
9761 { "Slimeling", -1 },
9762 { "Slimer2", -2 },
9763 { "Green Slime", -3 },
9764 { "Pinky", -4 },
9765 { "Baby Slime", -5 },
9766 { "Black Slime", -6 },
9767 { "Purple Slime", -7 },
9768 { "Red Slime", -8 },
9769 { "Yellow Slime", -9 },
9770 { "Jungle Slime", -10 },
9771 { "Little Eater", -11 },
9772 { "Big Eater", -12 },
9773 { "Short Bones", -13 },
9774 { "Big Boned", -14 },
9775 { "Heavy Skeleton", -15 },
9776 { "Little Stinger", -16 },
9777 { "Big Stinger", -17 },
9778 { "Tiny Moss Hornet", -18 },
9779 { "Little Moss Hornet", -19 },
9780 { "Big Moss Hornet", -20 },
9781 { "Giant Moss Hornet", -21 },
9782 { "Little Crimera", -22 },
9783 { "Big Crimera", -23 },
9784 { "Little Crimslime", -24 },
9785 { "Big Crimslime", -25 },
9786 { "Small Zombie", -26 },
9787 { "Big Zombie", -27 },
9788 { "Small Bald Zombie", -28 },
9789 { "Big Bald Zombie", -29 },
9790 { "Small Pincushion Zombie", -30 },
9791 { "Big Pincushion Zombie", -31 },
9792 { "Small Slimed Zombie", -32 },
9793 { "Big Slimed Zombie", -33 },
9794 { "Small Swamp Zombie", -34 },
9795 { "Big Swamp Zombie", -35 },
9796 { "Small Twiggy Zombie", -36 },
9797 { "Big Twiggy Zombie", -37 },
9798 { "Cataract Eye 2", -38 },
9799 { "Sleepy Eye 2", -39 },
9800 { "Dialated Eye 2", -40 },
9801 { "Green Eye 2", -41 },
9802 { "Purple Eye 2", -42 },
9803 { "Demon Eye 2", -43 },
9804 { "Small Female Zombie", -44 },
9805 { "Big Female Zombie", -45 },
9806 { "Small Skeleton", -46 },
9807 { "Big Skeleton", -47 },
9808 { "Small Headache Skeleton", -48 },
9809 { "Big Headache Skeleton", -49 },
9810 { "Small Misassembled Skeleton", -50 },
9811 { "Big Misassembled Skeleton", -51 },
9812 { "Small Pantless Skeleton", -52 },
9813 { "Big Pantless Skeleton", -53 },
9814 { "Small Rain Zombie", -54 },
9815 { "Big Rain Zombie", -55 },
9816 { "Little Hornet Fatty", -56 },
9817 { "Big Hornet Fatty", -57 },
9818 { "Little Hornet Honey", -58 },
9819 { "Big Hornet Honey", -59 },
9820 { "Little Hornet Leafy", -60 },
9821 { "Big Hornet Leafy", -61 },
9822 { "Little Hornet Spikey", -62 },
9823 { "Big Hornet Spikey", -63 },
9824 { "Little Hornet Stingy", -64 },
9825 { "Big Hornet Stingy", -65 },
9826 { "Blue Slime", 1 },
9827 { "Demon Eye", 2 },
9828 { "Zombie", 3 },
9829 { "Eye of Cthulhu", 4 },
9830 { "Servant of Cthulhu", 5 },
9831 { "Eater of Souls", 6 },
9832 { "Devourer", 7 },
9833 { "Giant Worm", 10 },
9834 { "Eater of Worlds", 13 },
9835 { "Mother Slime", 16 },
9836 { "Merchant", 17 },
9837 { "Nurse", 18 },
9838 { "Arms Dealer", 19 },
9839 { "Dryad", 20 },
9840 { "Skeleton", 21 },
9841 { "Guide", 22 },
9842 { "Meteor Head", 23 },
9843 { "Fire Imp", 24 },
9844 { "Burning Sphere", 25 },
9845 { "Goblin Peon", 26 },
9846 { "Goblin Thief", 27 },
9847 { "Goblin Warrior", 28 },
9848 { "Goblin Sorcerer", 29 },
9849 { "Chaos Ball", 30 },
9850 { "Angry Bones", 31 },
9851 { "Dark Caster", 32 },
9852 { "Water Sphere", 33 },
9853 { "Cursed Skull", 34 },
9854 { "Skeletron", 35 },
9855 { "Old Man", 37 },
9856 { "Demolitionist", 38 },
9857 { "Bone Serpent", 39 },
9858 { "Hornet", 42 },
9859 { "Man Eater", 43 },
9860 { "Undead Miner", 44 },
9861 { "Tim", 45 },
9862 { "Bunny", 46 },
9863 { "Corrupt Bunny", 47 },
9864 { "Harpy", 48 },
9865 { "Cave Bat", 49 },
9866 { "King Slime", 50 },
9867 { "Jungle Bat", 51 },
9868 { "Doctor Bones", 52 },
9869 { "The Groom", 53 },
9870 { "Clothier", 54 },
9871 { "Goldfish", 55 },
9872 { "Snatcher", 56 },
9873 { "Corrupt Goldfish", 57 },
9874 { "Piranha", 58 },
9875 { "Lava Slime", 59 },
9876 { "Hellbat", 60 },
9877 { "Vulture", 61 },
9878 { "Demon", 62 },
9879 { "Blue Jellyfish", 63 },
9880 { "Pink Jellyfish", 64 },
9881 { "Shark", 65 },
9882 { "Voodoo Demon", 66 },
9883 { "Crab", 67 },
9884 { "Dungeon Guardian", 68 },
9885 { "Antlion", 69 },
9886 { "Spike Ball", 70 },
9887 { "Dungeon Slime", 71 },
9888 { "Blazing Wheel", 72 },
9889 { "Goblin Scout", 73 },
9890 { "Bird", 74 },
9891 { "Pixie", 75 },
9892 { "Armored Skeleton", 77 },
9893 { "Mummy", 78 },
9894 { "Dark Mummy", 79 },
9895 { "Light Mummy", 80 },
9896 { "Corrupt Slime", 81 },
9897 { "Wraith", 82 },
9898 { "Cursed Hammer", 83 },
9899 { "Enchanted Sword", 84 },
9900 { "Mimic", 85 },
9901 { "Unicorn", 86 },
9902 { "Wyvern", 87 },
9903 { "Giant Bat", 93 },
9904 { "Corruptor", 94 },
9905 { "Digger", 95 },
9906 { "World Feeder", 98 },
9907 { "Clinger", 101 },
9908 { "Angler Fish", 102 },
9909 { "Green Jellyfish", 103 },
9910 { "Werewolf", 104 },
9911 { "Bound Goblin", 105 },
9912 { "Bound Wizard", 106 },
9913 { "Goblin Tinkerer", 107 },
9914 { "Wizard", 108 },
9915 { "Clown", 109 },
9916 { "Skeleton Archer", 110 },
9917 { "Goblin Archer", 111 },
9918 { "Vile Spit", 112 },
9919 { "Wall of Flesh", 113 },
9920 { "The Hungry", 115 },
9921 { "Leech", 117 },
9922 { "Chaos Elemental", 120 },
9923 { "Slimer", 121 },
9924 { "Gastropod", 122 },
9925 { "Bound Mechanic", 123 },
9926 { "Mechanic", 124 },
9927 { "Retinazer", 125 },
9928 { "Spazmatism", 126 },
9929 { "Skeletron Prime", 127 },
9930 { "Prime Cannon", 128 },
9931 { "Prime Saw", 129 },
9932 { "Prime Vice", 130 },
9933 { "Prime Laser", 131 },
9934 { "Wandering Eye", 133 },
9935 { "The Destroyer", 134 },
9936 { "Illuminant Bat", 137 },
9937 { "Illuminant Slime", 138 },
9938 { "Probe", 139 },
9939 { "Possessed Armor", 140 },
9940 { "Toxic Sludge", 141 },
9941 { "Santa Claus", 142 },
9942 { "Snowman Gangsta", 143 },
9943 { "Mister Stabby", 144 },
9944 { "Snow Balla", 145 },
9945 { "Ice Slime", 147 },
9946 { "Penguin", 148 },
9947 { "Ice Bat", 150 },
9948 { "Lava Bat", 151 },
9949 { "Giant Flying Fox", 152 },
9950 { "Giant Tortoise", 153 },
9951 { "Ice Tortoise", 154 },
9952 { "Wolf", 155 },
9953 { "Red Devil", 156 },
9954 { "Arapaima", 157 },
9955 { "Vampire", 158 },
9956 { "Truffle", 160 },
9957 { "Zombie Eskimo", 161 },
9958 { "Frankenstein", 162 },
9959 { "Black Recluse", 163 },
9960 { "Wall Creeper", 164 },
9961 { "Swamp Thing", 166 },
9962 { "Undead Viking", 167 },
9963 { "Corrupt Penguin", 168 },
9964 { "Ice Elemental", 169 },
9965 { "Pigron", 170 },
9966 { "Rune Wizard", 172 },
9967 { "Crimera", 173 },
9968 { "Herpling", 174 },
9969 { "Angry Trapper", 175 },
9970 { "Moss Hornet", 176 },
9971 { "Derpling", 177 },
9972 { "Steampunker", 178 },
9973 { "Crimson Axe", 179 },
9974 { "Face Monster", 181 },
9975 { "Floaty Gross", 182 },
9976 { "Crimslime", 183 },
9977 { "Spiked Ice Slime", 184 },
9978 { "Snow Flinx", 185 },
9979 { "Lost Girl", 195 },
9980 { "Nymph", 196 },
9981 { "Armored Viking", 197 },
9982 { "Lihzahrd", 198 },
9983 { "Spiked Jungle Slime", 204 },
9984 { "Moth", 205 },
9985 { "Icy Merman", 206 },
9986 { "Dye Trader", 207 },
9987 { "Party Girl", 208 },
9988 { "Cyborg", 209 },
9989 { "Bee", 210 },
9990 { "Pirate Deckhand", 212 },
9991 { "Pirate Corsair", 213 },
9992 { "Pirate Deadeye", 214 },
9993 { "Pirate Crossbower", 215 },
9994 { "Pirate Captain", 216 },
9995 { "Cochineal Beetle", 217 },
9996 { "Cyan Beetle", 218 },
9997 { "Lac Beetle", 219 },
9998 { "Sea Snail", 220 },
9999 { "Squid", 221 },
10000 { "Queen Bee", 222 },
10001 { "Raincoat Zombie", 223 },
10002 { "Flying Fish", 224 },
10003 { "Umbrella Slime", 225 },
10004 { "Flying Snake", 226 },
10005 { "Painter", 227 },
10006 { "Witch Doctor", 228 },
10007 { "Pirate", 229 },
10008 { "Jungle Creeper", 236 },
10009 { "Blood Crawler", 239 },
10010 { "Blood Feeder", 241 },
10011 { "Blood Jelly", 242 },
10012 { "Ice Golem", 243 },
10013 { "Rainbow Slime", 244 },
10014 { "Golem", 245 },
10015 { "Golem Head", 246 },
10016 { "Golem Fist", 247 },
10017 { "Angry Nimbus", 250 },
10018 { "Eyezor", 251 },
10019 { "Parrot", 252 },
10020 { "Reaper", 253 },
10021 { "Spore Zombie", 254 },
10022 { "Fungo Fish", 256 },
10023 { "Anomura Fungus", 257 },
10024 { "Mushi Ladybug", 258 },
10025 { "Fungi Bulb", 259 },
10026 { "Giant Fungi Bulb", 260 },
10027 { "Fungi Spore", 261 },
10028 { "Plantera", 262 },
10029 { "Plantera's Hook", 263 },
10030 { "Plantera's Tentacle", 264 },
10031 { "Spore", 265 },
10032 { "Brain of Cthulhu", 266 },
10033 { "Creeper", 267 },
10034 { "Ichor Sticker", 268 },
10035 { "Rusty Armored Bones", 269 },
10036 { "Blue Armored Bones", 273 },
10037 { "Hell Armored Bones", 277 },
10038 { "Ragged Caster", 281 },
10039 { "Necromancer", 283 },
10040 { "Diabolist", 285 },
10041 { "Bone Lee", 287 },
10042 { "Dungeon Spirit", 288 },
10043 { "Giant Cursed Skull", 289 },
10044 { "Paladin", 290 },
10045 { "Skeleton Sniper", 291 },
10046 { "Tactical Skeleton", 292 },
10047 { "Skeleton Commando", 293 },
10048 { "Blue Jay", 297 },
10049 { "Cardinal", 298 },
10050 { "Squirrel", 299 },
10051 { "Mouse", 300 },
10052 { "Raven", 301 },
10053 { "Slime", 302 },
10054 { "Hoppin' Jack", 304 },
10055 { "Scarecrow", 305 },
10056 { "Headless Horseman", 315 },
10057 { "Ghost", 316 },
10058 { "Mourning Wood", 325 },
10059 { "Splinterling", 326 },
10060 { "Pumpking", 327 },
10061 { "Hellhound", 329 },
10062 { "Poltergeist", 330 },
10063 { "Zombie Elf", 338 },
10064 { "Present Mimic", 341 },
10065 { "Gingerbread Man", 342 },
10066 { "Yeti", 343 },
10067 { "Everscream", 344 },
10068 { "Ice Queen", 345 },
10069 { "Santa", 346 },
10070 { "Elf Copter", 347 },
10071 { "Nutcracker", 348 },
10072 { "Elf Archer", 350 },
10073 { "Krampus", 351 },
10074 { "Flocko", 352 },
10075 { "Stylist", 353 },
10076 { "Webbed Stylist", 354 },
10077 { "Firefly", 355 },
10078 { "Butterfly", 356 },
10079 { "Worm", 357 },
10080 { "Lightning Bug", 358 },
10081 { "Snail", 359 },
10082 { "Glowing Snail", 360 },
10083 { "Frog", 361 },
10084 { "Duck", 362 },
10085 { "Scorpion", 366 },
10086 { "Traveling Merchant", 368 },
10087 { "Angler", 369 },
10088 { "Duke Fishron", 370 },
10089 { "Detonating Bubble", 371 },
10090 { "Sharkron", 372 },
10091 { "Truffle Worm", 374 },
10092 { "Sleeping Angler", 376 },
10093 { "Grasshopper", 377 },
10094 { "Chattering Teeth Bomb", 378 },
10095 { "Blue Cultist Archer", 379 },
10096 { "White Cultist Archer", 380 },
10097 { "Brain Scrambler", 381 },
10098 { "Ray Gunner", 382 },
10099 { "Martian Officer", 383 },
10100 { "Bubble Shield", 384 },
10101 { "Gray Grunt", 385 },
10102 { "Martian Engineer", 386 },
10103 { "Tesla Turret", 387 },
10104 { "Martian Drone", 388 },
10105 { "Gigazapper", 389 },
10106 { "Scutlix Gunner", 390 },
10107 { "Scutlix", 391 },
10108 { "Martian Saucer", 392 },
10109 { "Martian Saucer Turret", 393 },
10110 { "Martian Saucer Cannon", 394 },
10111 { "Moon Lord", 396 },
10112 { "Moon Lord's Hand", 397 },
10113 { "Moon Lord's Core", 398 },
10114 { "Martian Probe", 399 },
10115 { "Milkyway Weaver", 402 },
10116 { "Star Cell", 405 },
10117 { "Flow Invader", 407 },
10118 { "Twinkle Popper", 409 },
10119 { "Twinkle", 410 },
10120 { "Stargazer", 411 },
10121 { "Crawltipede", 412 },
10122 { "Drakomire", 415 },
10123 { "Drakomire Rider", 416 },
10124 { "Sroller", 417 },
10125 { "Corite", 418 },
10126 { "Selenian", 419 },
10127 { "Nebula Floater", 420 },
10128 { "Brain Suckler", 421 },
10129 { "Vortex Pillar", 422 },
10130 { "Evolution Beast", 423 },
10131 { "Predictor", 424 },
10132 { "Storm Diver", 425 },
10133 { "Alien Queen", 426 },
10134 { "Alien Hornet", 427 },
10135 { "Alien Larva", 428 },
10136 { "Vortexian", 429 },
10137 { "Mysterious Tablet", 437 },
10138 { "Lunatic Devote", 438 },
10139 { "Lunatic Cultist", 439 },
10140 { "Tax Collector", 441 },
10141 { "Gold Bird", 442 },
10142 { "Gold Bunny", 443 },
10143 { "Gold Butterfly", 444 },
10144 { "Gold Frog", 445 },
10145 { "Gold Grasshopper", 446 },
10146 { "Gold Mouse", 447 },
10147 { "Gold Worm", 448 },
10148 { "Phantasm Dragon", 454 },
10149 { "Butcher", 460 },
10150 { "Creature from the Deep", 461 },
10151 { "Fritz", 462 },
10152 { "Nailhead", 463 },
10153 { "Crimtane Bunny", 464 },
10154 { "Crimtane Goldfish", 465 },
10155 { "Psycho", 466 },
10156 { "Deadly Sphere", 467 },
10157 { "Dr. Man Fly", 468 },
10158 { "The Possessed", 469 },
10159 { "Vicious Penguin", 470 },
10160 { "Goblin Summoner", 471 },
10161 { "Shadowflame Apparation", 472 },
10162 { "Corrupt Mimic", 473 },
10163 { "Crimson Mimic", 474 },
10164 { "Hallowed Mimic", 475 },
10165 { "Jungle Mimic", 476 },
10166 { "Mothron", 477 },
10167 { "Mothron Egg", 478 },
10168 { "Baby Mothron", 479 },
10169 { "Medusa", 480 },
10170 { "Hoplite", 481 },
10171 { "Granite Golem", 482 },
10172 { "Granite Elemental", 483 },
10173 { "Enchanted Nightcrawler", 484 },
10174 { "Grubby", 485 },
10175 { "Sluggy", 486 },
10176 { "Buggy", 487 },
10177 { "Target Dummy", 488 },
10178 { "Blood Zombie", 489 },
10179 { "Drippler", 490 },
10180 { "Stardust Pillar", 493 },
10181 { "Crawdad", 494 },
10182 { "Giant Shelly", 496 },
10183 { "Salamander", 498 },
10184 { "Nebula Pillar", 507 },
10185 { "Antlion Charger", 508 },
10186 { "Antlion Swarmer", 509 },
10187 { "Dune Splicer", 510 },
10188 { "Tomb Crawler", 513 },
10189 { "Solar Flare", 516 },
10190 { "Solar Pillar", 517 },
10191 { "Drakanian", 518 },
10192 { "Solar Fragment", 519 },
10193 { "Martian Walker", 520 },
10194 { "Ancient Vision", 521 },
10195 { "Ancient Light", 522 },
10196 { "Ancient Doom", 523 },
10197 { "Ghoul", 524 },
10198 { "Vile Ghoul", 525 },
10199 { "Tainted Ghoul", 526 },
10200 { "Dreamer Ghoul", 527 },
10201 { "Lamia", 528 },
10202 { "Sand Poacher", 530 },
10203 { "Basilisk", 532 },
10204 { "Desert Spirit", 533 },
10205 { "Tortured Soul", 534 },
10206 { "Spiked Slime", 535 },
10207 { "The Bride", 536 },
10208 { "Sand Slime", 537 },
10209 { "Red Squirrel", 538 },
10210 { "Gold Squirrel", 539 },
10211 { "Sand Elemental", 541 },
10212 { "Sand Shark", 542 },
10213 { "Bone Biter", 543 },
10214 { "Flesh Reaver", 544 },
10215 { "Crystal Thresher", 545 },
10216 { "Angry Tumbler", 546 },
10217 { "???", 547 },
10218 { "Eternia Crystal", 548 },
10219 { "Mysterious Portal", 549 },
10220 { "Tavernkeep", 550 },
10221 { "Betsy", 551 },
10222 { "Etherian Goblin", 552 },
10223 { "Etherian Goblin Bomber", 555 },
10224 { "Etherian Wyvern", 558 },
10225 { "Etherian Javelin Thrower", 561 },
10226 { "Dark Mage", 564 },
10227 { "Old One's Skeleton", 566 },
10228 { "Wither Beast", 568 },
10229 { "Drakin", 570 },
10230 { "Kobold", 572 },
10231 { "Kobold Glider", 574 },
10232 { "Ogre", 576 },
10233 { "Etherian Lightning Bug", 578 }
10234 };
10235
10236 public const short NegativeIDCount = -66;
10237
10238 public const short BigHornetStingy = -65;
10239
10240 public const short LittleHornetStingy = -64;
10241
10242 public const short BigHornetSpikey = -63;
10243
10244 public const short LittleHornetSpikey = -62;
10245
10246 public const short BigHornetLeafy = -61;
10247
10248 public const short LittleHornetLeafy = -60;
10249
10250 public const short BigHornetHoney = -59;
10251
10252 public const short LittleHornetHoney = -58;
10253
10254 public const short BigHornetFatty = -57;
10255
10256 public const short LittleHornetFatty = -56;
10257
10258 public const short BigRainZombie = -55;
10259
10260 public const short SmallRainZombie = -54;
10261
10262 public const short BigPantlessSkeleton = -53;
10263
10264 public const short SmallPantlessSkeleton = -52;
10265
10266 public const short BigMisassembledSkeleton = -51;
10267
10268 public const short SmallMisassembledSkeleton = -50;
10269
10270 public const short BigHeadacheSkeleton = -49;
10271
10272 public const short SmallHeadacheSkeleton = -48;
10273
10274 public const short BigSkeleton = -47;
10275
10276 public const short SmallSkeleton = -46;
10277
10278 public const short BigFemaleZombie = -45;
10279
10280 public const short SmallFemaleZombie = -44;
10281
10282 public const short DemonEye2 = -43;
10283
10284 public const short PurpleEye2 = -42;
10285
10286 public const short GreenEye2 = -41;
10287
10288 public const short DialatedEye2 = -40;
10289
10290 public const short SleepyEye2 = -39;
10291
10292 public const short CataractEye2 = -38;
10293
10294 public const short BigTwiggyZombie = -37;
10295
10296 public const short SmallTwiggyZombie = -36;
10297
10298 public const short BigSwampZombie = -35;
10299
10300 public const short SmallSwampZombie = -34;
10301
10302 public const short BigSlimedZombie = -33;
10303
10304 public const short SmallSlimedZombie = -32;
10305
10306 public const short BigPincushionZombie = -31;
10307
10308 public const short SmallPincushionZombie = -30;
10309
10310 public const short BigBaldZombie = -29;
10311
10312 public const short SmallBaldZombie = -28;
10313
10314 public const short BigZombie = -27;
10315
10316 public const short SmallZombie = -26;
10317
10318 public const short BigCrimslime = -25;
10319
10320 public const short LittleCrimslime = -24;
10321
10322 public const short BigCrimera = -23;
10323
10324 public const short LittleCrimera = -22;
10325
10326 public const short GiantMossHornet = -21;
10327
10328 public const short BigMossHornet = -20;
10329
10330 public const short LittleMossHornet = -19;
10331
10332 public const short TinyMossHornet = -18;
10333
10334 public const short BigStinger = -17;
10335
10336 public const short LittleStinger = -16;
10337
10338 public const short HeavySkeleton = -15;
10339
10340 public const short BigBoned = -14;
10341
10342 public const short ShortBones = -13;
10343
10344 public const short BigEater = -12;
10345
10346 public const short LittleEater = -11;
10347
10348 public const short JungleSlime = -10;
10349
10350 public const short YellowSlime = -9;
10351
10352 public const short RedSlime = -8;
10353
10354 public const short PurpleSlime = -7;
10355
10356 public const short BlackSlime = -6;
10357
10358 public const short BabySlime = -5;
10359
10360 public const short Pinky = -4;
10361
10362 public const short GreenSlime = -3;
10363
10364 public const short Slimer2 = -2;
10365
10366 public const short Slimeling = -1;
10367
10368 public const short None = 0;
10369
10370 public const short BlueSlime = 1;
10371
10372 public const short DemonEye = 2;
10373
10374 public const short Zombie = 3;
10375
10376 public const short EyeofCthulhu = 4;
10377
10378 public const short ServantofCthulhu = 5;
10379
10380 public const short EaterofSouls = 6;
10381
10382 public const short DevourerHead = 7;
10383
10384 public const short DevourerBody = 8;
10385
10386 public const short DevourerTail = 9;
10387
10388 public const short GiantWormHead = 10;
10389
10390 public const short GiantWormBody = 11;
10391
10392 public const short GiantWormTail = 12;
10393
10394 public const short EaterofWorldsHead = 13;
10395
10396 public const short EaterofWorldsBody = 14;
10397
10398 public const short EaterofWorldsTail = 15;
10399
10400 public const short MotherSlime = 16;
10401
10402 public const short Merchant = 17;
10403
10404 public const short Nurse = 18;
10405
10406 public const short ArmsDealer = 19;
10407
10408 public const short Dryad = 20;
10409
10410 public const short Skeleton = 21;
10411
10412 public const short Guide = 22;
10413
10414 public const short MeteorHead = 23;
10415
10416 public const short FireImp = 24;
10417
10418 public const short BurningSphere = 25;
10419
10420 public const short GoblinPeon = 26;
10421
10422 public const short GoblinThief = 27;
10423
10424 public const short GoblinWarrior = 28;
10425
10426 public const short GoblinSorcerer = 29;
10427
10428 public const short ChaosBall = 30;
10429
10430 public const short AngryBones = 31;
10431
10432 public const short DarkCaster = 32;
10433
10434 public const short WaterSphere = 33;
10435
10436 public const short CursedSkull = 34;
10437
10438 public const short SkeletronHead = 35;
10439
10440 public const short SkeletronHand = 36;
10441
10442 public const short OldMan = 37;
10443
10444 public const short Demolitionist = 38;
10445
10446 public const short BoneSerpentHead = 39;
10447
10448 public const short BoneSerpentBody = 40;
10449
10450 public const short BoneSerpentTail = 41;
10451
10452 public const short Hornet = 42;
10453
10454 public const short ManEater = 43;
10455
10456 public const short UndeadMiner = 44;
10457
10458 public const short Tim = 45;
10459
10460 public const short Bunny = 46;
10461
10462 public const short CorruptBunny = 47;
10463
10464 public const short Harpy = 48;
10465
10466 public const short CaveBat = 49;
10467
10468 public const short KingSlime = 50;
10469
10470 public const short JungleBat = 51;
10471
10472 public const short DoctorBones = 52;
10473
10474 public const short TheGroom = 53;
10475
10476 public const short Clothier = 54;
10477
10478 public const short Goldfish = 55;
10479
10480 public const short Snatcher = 56;
10481
10482 public const short CorruptGoldfish = 57;
10483
10484 public const short Piranha = 58;
10485
10486 public const short LavaSlime = 59;
10487
10488 public const short Hellbat = 60;
10489
10490 public const short Vulture = 61;
10491
10492 public const short Demon = 62;
10493
10494 public const short BlueJellyfish = 63;
10495
10496 public const short PinkJellyfish = 64;
10497
10498 public const short Shark = 65;
10499
10500 public const short VoodooDemon = 66;
10501
10502 public const short Crab = 67;
10503
10504 public const short DungeonGuardian = 68;
10505
10506 public const short Antlion = 69;
10507
10508 public const short SpikeBall = 70;
10509
10510 public const short DungeonSlime = 71;
10511
10512 public const short BlazingWheel = 72;
10513
10514 public const short GoblinScout = 73;
10515
10516 public const short Bird = 74;
10517
10518 public const short Pixie = 75;
10519
10520 public const short None2 = 76;
10521
10522 public const short ArmoredSkeleton = 77;
10523
10524 public const short Mummy = 78;
10525
10526 public const short DarkMummy = 79;
10527
10528 public const short LightMummy = 80;
10529
10530 public const short CorruptSlime = 81;
10531
10532 public const short Wraith = 82;
10533
10534 public const short CursedHammer = 83;
10535
10536 public const short EnchantedSword = 84;
10537
10538 public const short Mimic = 85;
10539
10540 public const short Unicorn = 86;
10541
10542 public const short WyvernHead = 87;
10543
10544 public const short WyvernLegs = 88;
10545
10546 public const short WyvernBody = 89;
10547
10548 public const short WyvernBody2 = 90;
10549
10550 public const short WyvernBody3 = 91;
10551
10552 public const short WyvernTail = 92;
10553
10554 public const short GiantBat = 93;
10555
10556 public const short Corruptor = 94;
10557
10558 public const short DiggerHead = 95;
10559
10560 public const short DiggerBody = 96;
10561
10562 public const short DiggerTail = 97;
10563
10564 public const short SeekerHead = 98;
10565
10566 public const short SeekerBody = 99;
10567
10568 public const short SeekerTail = 100;
10569
10570 public const short Clinger = 101;
10571
10572 public const short AnglerFish = 102;
10573
10574 public const short GreenJellyfish = 103;
10575
10576 public const short Werewolf = 104;
10577
10578 public const short BoundGoblin = 105;
10579
10580 public const short BoundWizard = 106;
10581
10582 public const short GoblinTinkerer = 107;
10583
10584 public const short Wizard = 108;
10585
10586 public const short Clown = 109;
10587
10588 public const short SkeletonArcher = 110;
10589
10590 public const short GoblinArcher = 111;
10591
10592 public const short VileSpit = 112;
10593
10594 public const short WallofFlesh = 113;
10595
10596 public const short WallofFleshEye = 114;
10597
10598 public const short TheHungry = 115;
10599
10600 public const short TheHungryII = 116;
10601
10602 public const short LeechHead = 117;
10603
10604 public const short LeechBody = 118;
10605
10606 public const short LeechTail = 119;
10607
10608 public const short ChaosElemental = 120;
10609
10610 public const short Slimer = 121;
10611
10612 public const short Gastropod = 122;
10613
10614 public const short BoundMechanic = 123;
10615
10616 public const short Mechanic = 124;
10617
10618 public const short Retinazer = 125;
10619
10620 public const short Spazmatism = 126;
10621
10622 public const short SkeletronPrime = 127;
10623
10624 public const short PrimeCannon = 128;
10625
10626 public const short PrimeSaw = 129;
10627
10628 public const short PrimeVice = 130;
10629
10630 public const short PrimeLaser = 131;
10631
10632 public const short BaldZombie = 132;
10633
10634 public const short WanderingEye = 133;
10635
10636 public const short TheDestroyer = 134;
10637
10638 public const short TheDestroyerBody = 135;
10639
10640 public const short TheDestroyerTail = 136;
10641
10642 public const short IlluminantBat = 137;
10643
10644 public const short IlluminantSlime = 138;
10645
10646 public const short Probe = 139;
10647
10648 public const short PossessedArmor = 140;
10649
10650 public const short ToxicSludge = 141;
10651
10652 public const short SantaClaus = 142;
10653
10654 public const short SnowmanGangsta = 143;
10655
10656 public const short MisterStabby = 144;
10657
10658 public const short SnowBalla = 145;
10659
10660 public const short None3 = 146;
10661
10662 public const short IceSlime = 147;
10663
10664 public const short Penguin = 148;
10665
10666 public const short PenguinBlack = 149;
10667
10668 public const short IceBat = 150;
10669
10670 public const short Lavabat = 151;
10671
10672 public const short GiantFlyingFox = 152;
10673
10674 public const short GiantTortoise = 153;
10675
10676 public const short IceTortoise = 154;
10677
10678 public const short Wolf = 155;
10679
10680 public const short RedDevil = 156;
10681
10682 public const short Arapaima = 157;
10683
10684 public const short VampireBat = 158;
10685
10686 public const short Vampire = 159;
10687
10688 public const short Truffle = 160;
10689
10690 public const short ZombieEskimo = 161;
10691
10692 public const short Frankenstein = 162;
10693
10694 public const short BlackRecluse = 163;
10695
10696 public const short WallCreeper = 164;
10697
10698 public const short WallCreeperWall = 165;
10699
10700 public const short SwampThing = 166;
10701
10702 public const short UndeadViking = 167;
10703
10704 public const short CorruptPenguin = 168;
10705
10706 public const short IceElemental = 169;
10707
10708 public const short PigronCorruption = 170;
10709
10710 public const short PigronHallow = 171;
10711
10712 public const short RuneWizard = 172;
10713
10714 public const short Crimera = 173;
10715
10716 public const short Herpling = 174;
10717
10718 public const short AngryTrapper = 175;
10719
10720 public const short MossHornet = 176;
10721
10722 public const short Derpling = 177;
10723
10724 public const short Steampunker = 178;
10725
10726 public const short CrimsonAxe = 179;
10727
10728 public const short PigronCrimson = 180;
10729
10730 public const short FaceMonster = 181;
10731
10732 public const short FloatyGross = 182;
10733
10734 public const short Crimslime = 183;
10735
10736 public const short SpikedIceSlime = 184;
10737
10738 public const short SnowFlinx = 185;
10739
10740 public const short PincushionZombie = 186;
10741
10742 public const short SlimedZombie = 187;
10743
10744 public const short SwampZombie = 188;
10745
10746 public const short TwiggyZombie = 189;
10747
10748 public const short CataractEye = 190;
10749
10750 public const short SleepyEye = 191;
10751
10752 public const short DialatedEye = 192;
10753
10754 public const short GreenEye = 193;
10755
10756 public const short PurpleEye = 194;
10757
10758 public const short LostGirl = 195;
10759
10760 public const short Nymph = 196;
10761
10762 public const short ArmoredViking = 197;
10763
10764 public const short Lihzahrd = 198;
10765
10766 public const short LihzahrdCrawler = 199;
10767
10768 public const short FemaleZombie = 200;
10769
10770 public const short HeadacheSkeleton = 201;
10771
10772 public const short MisassembledSkeleton = 202;
10773
10774 public const short PantlessSkeleton = 203;
10775
10776 public const short SpikedJungleSlime = 204;
10777
10778 public const short Moth = 205;
10779
10780 public const short IcyMerman = 206;
10781
10782 public const short DyeTrader = 207;
10783
10784 public const short PartyGirl = 208;
10785
10786 public const short Cyborg = 209;
10787
10788 public const short Bee = 210;
10789
10790 public const short BeeSmall = 211;
10791
10792 public const short PirateDeckhand = 212;
10793
10794 public const short PirateCorsair = 213;
10795
10796 public const short PirateDeadeye = 214;
10797
10798 public const short PirateCrossbower = 215;
10799
10800 public const short PirateCaptain = 216;
10801
10802 public const short CochinealBeetle = 217;
10803
10804 public const short CyanBeetle = 218;
10805
10806 public const short LacBeetle = 219;
10807
10808 public const short SeaSnail = 220;
10809
10810 public const short Squid = 221;
10811
10812 public const short QueenBee = 222;
10813
10814 public const short ZombieRaincoat = 223;
10815
10816 public const short FlyingFish = 224;
10817
10818 public const short UmbrellaSlime = 225;
10819
10820 public const short FlyingSnake = 226;
10821
10822 public const short Painter = 227;
10823
10824 public const short WitchDoctor = 228;
10825
10826 public const short Pirate = 229;
10827
10828 public const short GoldfishWalker = 230;
10829
10830 public const short HornetFatty = 231;
10831
10832 public const short HornetHoney = 232;
10833
10834 public const short HornetLeafy = 233;
10835
10836 public const short HornetSpikey = 234;
10837
10838 public const short HornetStingy = 235;
10839
10840 public const short JungleCreeper = 236;
10841
10842 public const short JungleCreeperWall = 237;
10843
10844 public const short BlackRecluseWall = 238;
10845
10846 public const short BloodCrawler = 239;
10847
10848 public const short BloodCrawlerWall = 240;
10849
10850 public const short BloodFeeder = 241;
10851
10852 public const short BloodJelly = 242;
10853
10854 public const short IceGolem = 243;
10855
10856 public const short RainbowSlime = 244;
10857
10858 public const short Golem = 245;
10859
10860 public const short GolemHead = 246;
10861
10862 public const short GolemFistLeft = 247;
10863
10864 public const short GolemFistRight = 248;
10865
10866 public const short GolemHeadFree = 249;
10867
10868 public const short AngryNimbus = 250;
10869
10870 public const short Eyezor = 251;
10871
10872 public const short Parrot = 252;
10873
10874 public const short Reaper = 253;
10875
10876 public const short ZombieMushroom = 254;
10877
10878 public const short ZombieMushroomHat = 255;
10879
10880 public const short FungoFish = 256;
10881
10882 public const short AnomuraFungus = 257;
10883
10884 public const short MushiLadybug = 258;
10885
10886 public const short FungiBulb = 259;
10887
10888 public const short GiantFungiBulb = 260;
10889
10890 public const short FungiSpore = 261;
10891
10892 public const short Plantera = 262;
10893
10894 public const short PlanterasHook = 263;
10895
10896 public const short PlanterasTentacle = 264;
10897
10898 public const short Spore = 265;
10899
10900 public const short BrainofCthulhu = 266;
10901
10902 public const short Creeper = 267;
10903
10904 public const short IchorSticker = 268;
10905
10906 public const short RustyArmoredBonesAxe = 269;
10907
10908 public const short RustyArmoredBonesFlail = 270;
10909
10910 public const short RustyArmoredBonesSword = 271;
10911
10912 public const short RustyArmoredBonesSwordNoArmor = 272;
10913
10914 public const short BlueArmoredBones = 273;
10915
10916 public const short BlueArmoredBonesMace = 274;
10917
10918 public const short BlueArmoredBonesNoPants = 275;
10919
10920 public const short BlueArmoredBonesSword = 276;
10921
10922 public const short HellArmoredBones = 277;
10923
10924 public const short HellArmoredBonesSpikeShield = 278;
10925
10926 public const short HellArmoredBonesMace = 279;
10927
10928 public const short HellArmoredBonesSword = 280;
10929
10930 public const short RaggedCaster = 281;
10931
10932 public const short RaggedCasterOpenCoat = 282;
10933
10934 public const short Necromancer = 283;
10935
10936 public const short NecromancerArmored = 284;
10937
10938 public const short DiabolistRed = 285;
10939
10940 public const short DiabolistWhite = 286;
10941
10942 public const short BoneLee = 287;
10943
10944 public const short DungeonSpirit = 288;
10945
10946 public const short GiantCursedSkull = 289;
10947
10948 public const short Paladin = 290;
10949
10950 public const short SkeletonSniper = 291;
10951
10952 public const short TacticalSkeleton = 292;
10953
10954 public const short SkeletonCommando = 293;
10955
10956 public const short AngryBonesBig = 294;
10957
10958 public const short AngryBonesBigMuscle = 295;
10959
10960 public const short AngryBonesBigHelmet = 296;
10961
10962 public const short BirdBlue = 297;
10963
10964 public const short BirdRed = 298;
10965
10966 public const short Squirrel = 299;
10967
10968 public const short Mouse = 300;
10969
10970 public const short Raven = 301;
10971
10972 public const short SlimeMasked = 302;
10973
10974 public const short BunnySlimed = 303;
10975
10976 public const short HoppinJack = 304;
10977
10978 public const short Scarecrow1 = 305;
10979
10980 public const short Scarecrow2 = 306;
10981
10982 public const short Scarecrow3 = 307;
10983
10984 public const short Scarecrow4 = 308;
10985
10986 public const short Scarecrow5 = 309;
10987
10988 public const short Scarecrow6 = 310;
10989
10990 public const short Scarecrow7 = 311;
10991
10992 public const short Scarecrow8 = 312;
10993
10994 public const short Scarecrow9 = 313;
10995
10996 public const short Scarecrow10 = 314;
10997
10998 public const short HeadlessHorseman = 315;
10999
11000 public const short Ghost = 316;
11001
11002 public const short DemonEyeOwl = 317;
11003
11004 public const short DemonEyeSpaceship = 318;
11005
11006 public const short ZombieDoctor = 319;
11007
11008 public const short ZombieSuperman = 320;
11009
11010 public const short ZombiePixie = 321;
11011
11012 public const short SkeletonTopHat = 322;
11013
11014 public const short SkeletonAstonaut = 323;
11015
11016 public const short SkeletonAlien = 324;
11017
11018 public const short MourningWood = 325;
11019
11020 public const short Splinterling = 326;
11021
11022 public const short Pumpking = 327;
11023
11024 public const short PumpkingBlade = 328;
11025
11026 public const short Hellhound = 329;
11027
11028 public const short Poltergeist = 330;
11029
11030 public const short ZombieXmas = 331;
11031
11032 public const short ZombieSweater = 332;
11033
11034 public const short SlimeRibbonWhite = 333;
11035
11036 public const short SlimeRibbonYellow = 334;
11037
11038 public const short SlimeRibbonGreen = 335;
11039
11040 public const short SlimeRibbonRed = 336;
11041
11042 public const short BunnyXmas = 337;
11043
11044 public const short ZombieElf = 338;
11045
11046 public const short ZombieElfBeard = 339;
11047
11048 public const short ZombieElfGirl = 340;
11049
11050 public const short PresentMimic = 341;
11051
11052 public const short GingerbreadMan = 342;
11053
11054 public const short Yeti = 343;
11055
11056 public const short Everscream = 344;
11057
11058 public const short IceQueen = 345;
11059
11060 public const short SantaNK1 = 346;
11061
11062 public const short ElfCopter = 347;
11063
11064 public const short Nutcracker = 348;
11065
11066 public const short NutcrackerSpinning = 349;
11067
11068 public const short ElfArcher = 350;
11069
11070 public const short Krampus = 351;
11071
11072 public const short Flocko = 352;
11073
11074 public const short Stylist = 353;
11075
11076 public const short WebbedStylist = 354;
11077
11078 public const short Firefly = 355;
11079
11080 public const short Butterfly = 356;
11081
11082 public const short Worm = 357;
11083
11084 public const short LightningBug = 358;
11085
11086 public const short Snail = 359;
11087
11088 public const short GlowingSnail = 360;
11089
11090 public const short Frog = 361;
11091
11092 public const short Duck = 362;
11093
11094 public const short Duck2 = 363;
11095
11096 public const short DuckWhite = 364;
11097
11098 public const short DuckWhite2 = 365;
11099
11100 public const short ScorpionBlack = 366;
11101
11102 public const short Scorpion = 367;
11103
11104 public const short TravellingMerchant = 368;
11105
11106 public const short Angler = 369;
11107
11108 public const short DukeFishron = 370;
11109
11110 public const short DetonatingBubble = 371;
11111
11112 public const short Sharkron = 372;
11113
11114 public const short Sharkron2 = 373;
11115
11116 public const short TruffleWorm = 374;
11117
11118 public const short TruffleWormDigger = 375;
11119
11120 public const short SleepingAngler = 376;
11121
11122 public const short Grasshopper = 377;
11123
11124 public const short ChatteringTeethBomb = 378;
11125
11126 public const short CultistArcherBlue = 379;
11127
11128 public const short CultistArcherWhite = 380;
11129
11130 public const short BrainScrambler = 381;
11131
11132 public const short RayGunner = 382;
11133
11134 public const short MartianOfficer = 383;
11135
11136 public const short ForceBubble = 384;
11137
11138 public const short GrayGrunt = 385;
11139
11140 public const short MartianEngineer = 386;
11141
11142 public const short MartianTurret = 387;
11143
11144 public const short MartianDrone = 388;
11145
11146 public const short GigaZapper = 389;
11147
11148 public const short ScutlixRider = 390;
11149
11150 public const short Scutlix = 391;
11151
11152 public const short MartianSaucer = 392;
11153
11154 public const short MartianSaucerTurret = 393;
11155
11156 public const short MartianSaucerCannon = 394;
11157
11158 public const short MartianSaucerCore = 395;
11159
11160 public const short MoonLordHead = 396;
11161
11162 public const short MoonLordHand = 397;
11163
11164 public const short MoonLordCore = 398;
11165
11166 public const short MartianProbe = 399;
11167
11168 public const short MoonLordFreeEye = 400;
11169
11170 public const short MoonLordLeechBlob = 401;
11171
11172 public const short StardustWormHead = 402;
11173
11174 public const short StardustWormBody = 403;
11175
11176 public const short StardustWormTail = 404;
11177
11178 public const short StardustCellBig = 405;
11179
11180 public const short StardustCellSmall = 406;
11181
11182 public const short StardustJellyfishBig = 407;
11183
11184 public const short StardustJellyfishSmall = 408;
11185
11186 public const short StardustSpiderBig = 409;
11187
11188 public const short StardustSpiderSmall = 410;
11189
11190 public const short StardustSoldier = 411;
11191
11192 public const short SolarCrawltipedeHead = 412;
11193
11194 public const short SolarCrawltipedeBody = 413;
11195
11196 public const short SolarCrawltipedeTail = 414;
11197
11198 public const short SolarDrakomire = 415;
11199
11200 public const short SolarDrakomireRider = 416;
11201
11202 public const short SolarSroller = 417;
11203
11204 public const short SolarCorite = 418;
11205
11206 public const short SolarSolenian = 419;
11207
11208 public const short NebulaBrain = 420;
11209
11210 public const short NebulaHeadcrab = 421;
11211
11212 public const short NebulaBeast = 423;
11213
11214 public const short NebulaSoldier = 424;
11215
11216 public const short VortexRifleman = 425;
11217
11218 public const short VortexHornetQueen = 426;
11219
11220 public const short VortexHornet = 427;
11221
11222 public const short VortexLarva = 428;
11223
11224 public const short VortexSoldier = 429;
11225
11226 public const short ArmedZombie = 430;
11227
11228 public const short ArmedZombieEskimo = 431;
11229
11230 public const short ArmedZombiePincussion = 432;
11231
11232 public const short ArmedZombieSlimed = 433;
11233
11234 public const short ArmedZombieSwamp = 434;
11235
11236 public const short ArmedZombieTwiggy = 435;
11237
11238 public const short ArmedZombieCenx = 436;
11239
11240 public const short CultistTablet = 437;
11241
11242 public const short CultistDevote = 438;
11243
11244 public const short CultistBoss = 439;
11245
11246 public const short CultistBossClone = 440;
11247
11248 public const short GoldBird = 442;
11249
11250 public const short GoldBunny = 443;
11251
11252 public const short GoldButterfly = 444;
11253
11254 public const short GoldFrog = 445;
11255
11256 public const short GoldGrasshopper = 446;
11257
11258 public const short GoldMouse = 447;
11259
11260 public const short GoldWorm = 448;
11261
11262 public const short BoneThrowingSkeleton = 449;
11263
11264 public const short BoneThrowingSkeleton2 = 450;
11265
11266 public const short BoneThrowingSkeleton3 = 451;
11267
11268 public const short BoneThrowingSkeleton4 = 452;
11269
11270 public const short SkeletonMerchant = 453;
11271
11272 public const short CultistDragonHead = 454;
11273
11274 public const short CultistDragonBody1 = 455;
11275
11276 public const short CultistDragonBody2 = 456;
11277
11278 public const short CultistDragonBody3 = 457;
11279
11280 public const short CultistDragonBody4 = 458;
11281
11282 public const short CultistDragonTail = 459;
11283
11284 public const short Butcher = 460;
11285
11286 public const short CreatureFromTheDeep = 461;
11287
11288 public const short Fritz = 462;
11289
11290 public const short Nailhead = 463;
11291
11292 public const short CrimsonBunny = 464;
11293
11294 public const short CrimsonGoldfish = 465;
11295
11296 public const short Psycho = 466;
11297
11298 public const short DeadlySphere = 467;
11299
11300 public const short DrManFly = 468;
11301
11302 public const short ThePossessed = 469;
11303
11304 public const short CrimsonPenguin = 470;
11305
11306 public const short GoblinSummoner = 471;
11307
11308 public const short ShadowFlameApparition = 472;
11309
11310 public const short BigMimicCorruption = 473;
11311
11312 public const short BigMimicCrimson = 474;
11313
11314 public const short BigMimicHallow = 475;
11315
11316 public const short BigMimicJungle = 476;
11317
11318 public const short Mothron = 477;
11319
11320 public const short MothronEgg = 478;
11321
11322 public const short MothronSpawn = 479;
11323
11324 public const short Medusa = 480;
11325
11326 public const short GreekSkeleton = 481;
11327
11328 public const short GraniteGolem = 482;
11329
11330 public const short GraniteFlyer = 483;
11331
11332 public const short EnchantedNightcrawler = 484;
11333
11334 public const short Grubby = 485;
11335
11336 public const short Sluggy = 486;
11337
11338 public const short Buggy = 487;
11339
11340 public const short TargetDummy = 488;
11341
11342 public const short BloodZombie = 489;
11343
11344 public const short Drippler = 490;
11345
11346 public const short PirateShip = 491;
11347
11348 public const short PirateShipCannon = 492;
11349
11350 public const short LunarTowerStardust = 493;
11351
11352 public const short Crawdad = 494;
11353
11354 public const short Crawdad2 = 495;
11355
11356 public const short GiantShelly = 496;
11357
11358 public const short GiantShelly2 = 497;
11359
11360 public const short Salamander = 498;
11361
11362 public const short Salamander2 = 499;
11363
11364 public const short Salamander3 = 500;
11365
11366 public const short Salamander4 = 501;
11367
11368 public const short Salamander5 = 502;
11369
11370 public const short Salamander6 = 503;
11371
11372 public const short Salamander7 = 504;
11373
11374 public const short Salamander8 = 505;
11375
11376 public const short Salamander9 = 506;
11377
11378 public const short LunarTowerNebula = 507;
11379
11380 public const short LunarTowerVortex = 422;
11381
11382 public const short TaxCollector = 441;
11383
11384 public const short GiantWalkingAntlion = 508;
11385
11386 public const short GiantFlyingAntlion = 509;
11387
11388 public const short DuneSplicerHead = 510;
11389
11390 public const short DuneSplicerBody = 511;
11391
11392 public const short DuneSplicerTail = 512;
11393
11394 public const short TombCrawlerHead = 513;
11395
11396 public const short TombCrawlerBody = 514;
11397
11398 public const short TombCrawlerTail = 515;
11399
11400 public const short SolarFlare = 516;
11401
11402 public const short LunarTowerSolar = 517;
11403
11404 public const short SolarSpearman = 518;
11405
11406 public const short SolarGoop = 519;
11407
11408 public const short MartianWalker = 520;
11409
11410 public const short AncientCultistSquidhead = 521;
11411
11412 public const short AncientLight = 522;
11413
11414 public const short AncientDoom = 523;
11415
11416 public const short DesertGhoul = 524;
11417
11418 public const short DesertGhoulCorruption = 525;
11419
11420 public const short DesertGhoulCrimson = 526;
11421
11422 public const short DesertGhoulHallow = 527;
11423
11424 public const short DesertLamiaLight = 528;
11425
11426 public const short DesertLamiaDark = 529;
11427
11428 public const short DesertScorpionWalk = 530;
11429
11430 public const short DesertScorpionWall = 531;
11431
11432 public const short DesertBeast = 532;
11433
11434 public const short DesertDjinn = 533;
11435
11436 public const short DemonTaxCollector = 534;
11437
11438 public const short SlimeSpiked = 535;
11439
11440 public const short TheBride = 536;
11441
11442 public const short SandSlime = 537;
11443
11444 public const short SquirrelRed = 538;
11445
11446 public const short SquirrelGold = 539;
11447
11448 public const short PartyBunny = 540;
11449
11450 public const short SandElemental = 541;
11451
11452 public const short SandShark = 542;
11453
11454 public const short SandsharkCorrupt = 543;
11455
11456 public const short SandsharkCrimson = 544;
11457
11458 public const short SandsharkHallow = 545;
11459
11460 public const short Tumbleweed = 546;
11461
11462 public const short DD2AttackerTest = 547;
11463
11464 public const short DD2EterniaCrystal = 548;
11465
11466 public const short DD2LanePortal = 549;
11467
11468 public const short DD2Bartender = 550;
11469
11470 public const short DD2Betsy = 551;
11471
11472 public const short DD2GoblinT1 = 552;
11473
11474 public const short DD2GoblinT2 = 553;
11475
11476 public const short DD2GoblinT3 = 554;
11477
11478 public const short DD2GoblinBomberT1 = 555;
11479
11480 public const short DD2GoblinBomberT2 = 556;
11481
11482 public const short DD2GoblinBomberT3 = 557;
11483
11484 public const short DD2WyvernT1 = 558;
11485
11486 public const short DD2WyvernT2 = 559;
11487
11488 public const short DD2WyvernT3 = 560;
11489
11490 public const short DD2JavelinstT1 = 561;
11491
11492 public const short DD2JavelinstT2 = 562;
11493
11494 public const short DD2JavelinstT3 = 563;
11495
11496 public const short DD2DarkMageT1 = 564;
11497
11498 public const short DD2DarkMageT3 = 565;
11499
11500 public const short DD2SkeletonT1 = 566;
11501
11502 public const short DD2SkeletonT3 = 567;
11503
11504 public const short DD2WitherBeastT2 = 568;
11505
11506 public const short DD2WitherBeastT3 = 569;
11507
11508 public const short DD2DrakinT2 = 570;
11509
11510 public const short DD2DrakinT3 = 571;
11511
11512 public const short DD2KoboldWalkerT2 = 572;
11513
11514 public const short DD2KoboldWalkerT3 = 573;
11515
11516 public const short DD2KoboldFlyerT2 = 574;
11517
11518 public const short DD2KoboldFlyerT3 = 575;
11519
11520 public const short DD2OgreT2 = 576;
11521
11522 public const short DD2OgreT3 = 577;
11523
11524 public const short DD2LightningBugT3 = 578;
11525
11526 public const short BartenderUnconscious = 579;
11527
11528 public const short WalkingAntlion = 580;
11529
11530 public const short FlyingAntlion = 581;
11531
11532 public const short LarvaeAntlion = 582;
11533
11534 public const short FairyCritterPink = 583;
11535
11536 public const short FairyCritterGreen = 584;
11537
11538 public const short FairyCritterBlue = 585;
11539
11540 public const short ZombieMerman = 586;
11541
11542 public const short EyeballFlyingFish = 587;
11543
11544 public const short Golfer = 588;
11545
11546 public const short GolferRescue = 589;
11547
11548 public const short TorchZombie = 590;
11549
11550 public const short ArmedTorchZombie = 591;
11551
11552 public const short GoldGoldfish = 592;
11553
11554 public const short GoldGoldfishWalker = 593;
11555
11556 public const short WindyBalloon = 594;
11557
11558 public const short BlackDragonfly = 595;
11559
11560 public const short BlueDragonfly = 596;
11561
11562 public const short GreenDragonfly = 597;
11563
11564 public const short OrangeDragonfly = 598;
11565
11566 public const short RedDragonfly = 599;
11567
11568 public const short YellowDragonfly = 600;
11569
11570 public const short GoldDragonfly = 601;
11571
11572 public const short Seagull = 602;
11573
11574 public const short Seagull2 = 603;
11575
11576 public const short LadyBug = 604;
11577
11578 public const short GoldLadyBug = 605;
11579
11580 public const short Maggot = 606;
11581
11582 public const short Pupfish = 607;
11583
11584 public const short Grebe = 608;
11585
11586 public const short Grebe2 = 609;
11587
11588 public const short Rat = 610;
11589
11590 public const short Owl = 611;
11591
11592 public const short WaterStrider = 612;
11593
11594 public const short GoldWaterStrider = 613;
11595
11596 public const short ExplosiveBunny = 614;
11597
11598 public const short Dolphin = 615;
11599
11600 public const short Turtle = 616;
11601
11602 public const short TurtleJungle = 617;
11603
11604 public const short BloodNautilus = 618;
11605
11606 public const short BloodSquid = 619;
11607
11608 public const short GoblinShark = 620;
11609
11610 public const short BloodEelHead = 621;
11611
11612 public const short BloodEelBody = 622;
11613
11614 public const short BloodEelTail = 623;
11615
11616 public const short Gnome = 624;
11617
11618 public const short SeaTurtle = 625;
11619
11620 public const short Seahorse = 626;
11621
11622 public const short GoldSeahorse = 627;
11623
11624 public const short Dandelion = 628;
11625
11626 public const short IceMimic = 629;
11627
11628 public const short BloodMummy = 630;
11629
11630 public const short RockGolem = 631;
11631
11632 public const short MaggotZombie = 632;
11633
11634 public const short BestiaryGirl = 633;
11635
11636 public const short SporeBat = 634;
11637
11638 public const short SporeSkeleton = 635;
11639
11640 public const short HallowBoss = 636;
11641
11642 public const short TownCat = 637;
11643
11644 public const short TownDog = 638;
11645
11646 public const short GemSquirrelAmethyst = 639;
11647
11648 public const short GemSquirrelTopaz = 640;
11649
11650 public const short GemSquirrelSapphire = 641;
11651
11652 public const short GemSquirrelEmerald = 642;
11653
11654 public const short GemSquirrelRuby = 643;
11655
11656 public const short GemSquirrelDiamond = 644;
11657
11658 public const short GemSquirrelAmber = 645;
11659
11660 public const short GemBunnyAmethyst = 646;
11661
11662 public const short GemBunnyTopaz = 647;
11663
11664 public const short GemBunnySapphire = 648;
11665
11666 public const short GemBunnyEmerald = 649;
11667
11668 public const short GemBunnyRuby = 650;
11669
11670 public const short GemBunnyDiamond = 651;
11671
11672 public const short GemBunnyAmber = 652;
11673
11674 public const short HellButterfly = 653;
11675
11676 public const short Lavafly = 654;
11677
11678 public const short MagmaSnail = 655;
11679
11680 public const short TownBunny = 656;
11681
11682 public const short QueenSlimeBoss = 657;
11683
11684 public const short QueenSlimeMinionBlue = 658;
11685
11686 public const short QueenSlimeMinionPink = 659;
11687
11688 public const short QueenSlimeMinionPurple = 660;
11689
11690 public const short EmpressButterfly = 661;
11691
11692 public const short PirateGhost = 662;
11693
11694 public const short Princess = 663;
11695
11696 public const short TorchGod = 664;
11697
11698 public const short ChaosBallTim = 665;
11699
11700 public const short VileSpitEaterOfWorlds = 666;
11701
11702 public const short GoldenSlime = 667;
11703
11704 public const short Deerclops = 668;
11705
11706 public const short Stinkbug = 669;
11707
11708 public const short TownSlimeBlue = 670;
11709
11710 public const short ScarletMacaw = 671;
11711
11712 public const short BlueMacaw = 672;
11713
11714 public const short Toucan = 673;
11715
11716 public const short YellowCockatiel = 674;
11717
11718 public const short GrayCockatiel = 675;
11719
11720 public const short ShimmerSlime = 676;
11721
11722 public const short Shimmerfly = 677;
11723
11724 public const short TownSlimeGreen = 678;
11725
11726 public const short TownSlimeOld = 679;
11727
11728 public const short TownSlimePurple = 680;
11729
11730 public const short TownSlimeRainbow = 681;
11731
11732 public const short TownSlimeRed = 682;
11733
11734 public const short TownSlimeYellow = 683;
11735
11736 public const short TownSlimeCopper = 684;
11737
11738 public const short BoundTownSlimeOld = 685;
11739
11740 public const short BoundTownSlimePurple = 686;
11741
11742 public const short BoundTownSlimeYellow = 687;
11743
11744 public static readonly short Count = 688;
11745
11746 public static readonly IdDictionary Search = IdDictionary.Create<NPCID, short>();
11747
11748 public static int FromLegacyName(string name)
11749 {
11750 if (LegacyNameToIdMap.TryGetValue(name, out var value))
11751 {
11752 return value;
11753 }
11754 return 0;
11755 }
11756
11757 public static int FromNetId(int id)
11758 {
11759 if (id < 0)
11760 {
11761 return NetIdMap[-id - 1];
11762 }
11763 return id;
11764 }
11765}
static IdDictionary Create(Type idClass, Type idType)
const double PI
Definition Math.cs:16
static int[] ShimmerTransformToNPC
Definition NPCID.cs:4222
static bool[] AllNPCs
Definition NPCID.cs:4174
static bool[] NeedsExpertScaling
Definition NPCID.cs:4184
static Dictionary< int, NPCBestiaryDrawModifiers > GetLeinforsEntries()
Definition NPCID.cs:4676
static bool[] CountsAsCritter
Definition NPCID.cs:4202
static bool[] ReflectStarShotsInForTheWorthy
Definition NPCID.cs:4097
static bool[] IsDragonfly
Definition NPCID.cs:4164
static Dictionary< int, NPCDebuffImmunityData > DebuffImmunitySets
Definition NPCID.cs:108
static int[] ExtraTextureCount
Definition NPCID.cs:4250
static int[] PrettySafe
Definition NPCID.cs:4230
static Dictionary< int, NPCBestiaryDrawModifiers > NPCBestiaryDrawOffset
Definition NPCID.cs:106
static bool[] CantTakeLunchMoney
Definition NPCID.cs:4113
static Dictionary< int, int > SpecialSpawningRules
Definition NPCID.cs:96
static bool[] Skeletons
Definition NPCID.cs:4238
static bool[] TakesDamageFromHostilesWithoutBeingFriendly
Definition NPCID.cs:4172
static float[] StatueSpawnedDropRarity
Definition NPCID.cs:4180
static int[] AttackFrameCount
Definition NPCID.cs:4212
static Dictionary< int, NPCBestiaryDrawModifiers > GetGroxEntries()
Definition NPCID.cs:4671
static bool[] TeleportationImmune
Definition NPCID.cs:4168
static bool[] BelongsToInvasionOldOnesArmy
Definition NPCID.cs:4166
static bool[] TownCritter
Definition NPCID.cs:4200
static bool[] UsesMultiplayerProximitySyncing
Definition NPCID.cs:4192
static bool[] CanHitPastShimmer
Definition NPCID.cs:4254
static int[][] TownNPCsFramingGroups
Definition NPCID.cs:4256
static bool[] IsTownPet
Definition NPCID.cs:4099
static int[] ShimmerTransformToItem
Definition NPCID.cs:4218
static List< int > GoldCrittersCollection
Definition NPCID.cs:4105
static bool[] CanConvertIntoCopperSlimeTownNPC
Definition NPCID.cs:4103
static bool[] ZappingJellyfish
Definition NPCID.cs:4111
static int[] FaceEmote
Definition NPCID.cs:4208
static bool[] NoMultiplayerSmoothingByType
Definition NPCID.cs:4194
static bool[] UsesNewTargetting
Definition NPCID.cs:4170
static Color[] MagicAuraColor
Definition NPCID.cs:4232
static bool[] MustAlwaysDraw
Definition NPCID.cs:4248
static int[] AttackTime
Definition NPCID.cs:4224
static bool[] ShimmerImmunity
Definition NPCID.cs:4216
static SetFactory Factory
Definition NPCID.cs:94
static List< int > NormalGoldCritterBestiaryPriority
Definition NPCID.cs:4066
static bool[] NoMultiplayerSmoothingByAI
Definition NPCID.cs:4196
static Dictionary< int, int > RespawnEnemyID
Definition NPCID.cs:4115
static bool[] IsTownSlime
Definition NPCID.cs:4101
static int[] AttackType
Definition NPCID.cs:4228
static Dictionary< int, NPCBestiaryDrawModifiers > GetRedigitEntries()
Definition NPCID.cs:4328
static int[] HatOffsetY
Definition NPCID.cs:4206
static List< int > TownNPCBestiaryPriority
Definition NPCID.cs:4086
static bool[] NoEarlymodeLootWhenSpawnedFromStatue
Definition NPCID.cs:4182
static List< int > BossBestiaryPriority
Definition NPCID.cs:4075
static int[] TrailCacheLength
Definition NPCID.cs:4190
static int[] BossHeadTextures
Definition NPCID.cs:4240
static int[] TrailingMode
Definition NPCID.cs:4162
static Dictionary< int, NPCBestiaryDrawModifiers > NPCBestiaryDrawOffsetCreation()
Definition NPCID.cs:4307
static int[] ExtraFramesCount
Definition NPCID.cs:4210
static bool[] PositiveNPCTypesExcludedFromDeathTally
Definition NPCID.cs:4242
static int[] AttackAverageChance
Definition NPCID.cs:4226
static bool[] SavesAndLoads
Definition NPCID.cs:4188
static bool[] MPAllowedEnemies
Definition NPCID.cs:4198
static bool[] DangerThatPreventsOtherDangers
Definition NPCID.cs:4246
static bool[] FighterUsesDD2PortalAppearEffect
Definition NPCID.cs:4178
static bool[] Zombies
Definition NPCID.cs:4236
static bool[] ProjectileNPC
Definition NPCID.cs:4186
static bool[] ShimmerTownTransform
Definition NPCID.cs:4220
static bool[] HurtingBees
Definition NPCID.cs:4176
static int[] DangerDetectRange
Definition NPCID.cs:4214
static bool[] ShouldBeCountedAsBoss
Definition NPCID.cs:4244
static bool[] DontDoHardmodeScaling
Definition NPCID.cs:4095
static bool[] HasNoPartyText
Definition NPCID.cs:4204
static bool[] DemonEyes
Definition NPCID.cs:4234
static int[] NPCFramingGroup
Definition NPCID.cs:4252
const short DetonatingBubble
Definition NPCID.cs:11110
const short BloodCrawlerWall
Definition NPCID.cs:10848
const short MothronEgg
Definition NPCID.cs:11320
const short IlluminantBat
Definition NPCID.cs:10642
const short Scarecrow1
Definition NPCID.cs:10978
const short StardustJellyfishBig
Definition NPCID.cs:11182
const short ArmsDealer
Definition NPCID.cs:10406
const short ArmedZombieSlimed
Definition NPCID.cs:11232
const short SkeletonAlien
Definition NPCID.cs:11016
const short ArmoredViking
Definition NPCID.cs:10762
const short DuneSplicerBody
Definition NPCID.cs:11390
const short SnowBalla
Definition NPCID.cs:10658
const short ServantofCthulhu
Definition NPCID.cs:10378
const short Merchant
Definition NPCID.cs:10402
const short BoneSerpentTail
Definition NPCID.cs:10450
const short PirateDeadeye
Definition NPCID.cs:10796
const short BeeSmall
Definition NPCID.cs:10790
const short StardustSpiderBig
Definition NPCID.cs:11186
const short ArmedZombieTwiggy
Definition NPCID.cs:11236
const short StardustJellyfishSmall
Definition NPCID.cs:11184
const short Worm
Definition NPCID.cs:11082
const short GigaZapper
Definition NPCID.cs:11146
const short PirateCorsair
Definition NPCID.cs:10794
const short Lavabat
Definition NPCID.cs:10670
const short SwampThing
Definition NPCID.cs:10700
const short Probe
Definition NPCID.cs:10646
const short IceSlime
Definition NPCID.cs:10662
const short HornetSpikey
Definition NPCID.cs:10836
const short LittleHornetSpikey
Definition NPCID.cs:10244
const short LavaSlime
Definition NPCID.cs:10486
const short MartianProbe
Definition NPCID.cs:11166
const short VortexSoldier
Definition NPCID.cs:11224
const short PigronCrimson
Definition NPCID.cs:10728
const short DesertGhoulCrimson
Definition NPCID.cs:11420
const short DevourerHead
Definition NPCID.cs:10382
const short DesertLamiaDark
Definition NPCID.cs:11426
const short DesertScorpionWall
Definition NPCID.cs:11430
const short Nutcracker
Definition NPCID.cs:11064
const short SmallPincushionZombie
Definition NPCID.cs:10308
const short WyvernBody
Definition NPCID.cs:10546
const short ShortBones
Definition NPCID.cs:10342
const short DD2KoboldWalkerT3
Definition NPCID.cs:11514
const short PresentMimic
Definition NPCID.cs:11050
const short BoundMechanic
Definition NPCID.cs:10614
const short YellowSlime
Definition NPCID.cs:10350
const short Duck2
Definition NPCID.cs:11094
const short TheGroom
Definition NPCID.cs:10474
const short Truffle
Definition NPCID.cs:10688
const short Grebe2
Definition NPCID.cs:11586
const short Scutlix
Definition NPCID.cs:11150
const short FloatyGross
Definition NPCID.cs:10732
const short GolemFistRight
Definition NPCID.cs:10864
const short VileSpitEaterOfWorlds
Definition NPCID.cs:11700
const short TownBunny
Definition NPCID.cs:11680
const short BlackRecluse
Definition NPCID.cs:10694
const short IceQueen
Definition NPCID.cs:11058
const short Crawdad
Definition NPCID.cs:11352
const short Creeper
Definition NPCID.cs:10902
const short DD2WyvernT2
Definition NPCID.cs:11486
const short Zombie
Definition NPCID.cs:10374
const short SlimeRibbonYellow
Definition NPCID.cs:11036
const short PlanterasHook
Definition NPCID.cs:10894
const short DD2GoblinBomberT2
Definition NPCID.cs:11480
const short Frankenstein
Definition NPCID.cs:10692
const short MartianSaucerCore
Definition NPCID.cs:11158
const short BartenderUnconscious
Definition NPCID.cs:11526
const short QueenSlimeMinionPurple
Definition NPCID.cs:11688
const short DD2LightningBugT3
Definition NPCID.cs:11524
const short ScutlixRider
Definition NPCID.cs:11148
const short CataractEye
Definition NPCID.cs:10748
const short YellowDragonfly
Definition NPCID.cs:11568
const short Necromancer
Definition NPCID.cs:10934
const short RainbowSlime
Definition NPCID.cs:10856
static int FromNetId(int id)
Definition NPCID.cs:11757
const short GiantWormHead
Definition NPCID.cs:10388
const short GolemFistLeft
Definition NPCID.cs:10862
const short Moth
Definition NPCID.cs:10778
const short MothronSpawn
Definition NPCID.cs:11322
const short UndeadMiner
Definition NPCID.cs:10456
const short CrimsonGoldfish
Definition NPCID.cs:11294
const short Pumpking
Definition NPCID.cs:11022
const short BlueSlime
Definition NPCID.cs:10370
const short EaterofWorldsBody
Definition NPCID.cs:10396
const short PumpkingBlade
Definition NPCID.cs:11024
const short FlyingSnake
Definition NPCID.cs:10820
const short GoldMouse
Definition NPCID.cs:11258
const short ZombieMushroom
Definition NPCID.cs:10876
const short GoldGoldfish
Definition NPCID.cs:11552
const short FungiSpore
Definition NPCID.cs:10890
const short Raven
Definition NPCID.cs:10970
const short ToxicSludge
Definition NPCID.cs:10650
const short Mothron
Definition NPCID.cs:11318
const short PirateCaptain
Definition NPCID.cs:10800
const short SpikedIceSlime
Definition NPCID.cs:10736
const short CorruptBunny
Definition NPCID.cs:10462
const short CochinealBeetle
Definition NPCID.cs:10802
const short Vulture
Definition NPCID.cs:10490
const short Crab
Definition NPCID.cs:10502
const short BrainofCthulhu
Definition NPCID.cs:10900
const short MeteorHead
Definition NPCID.cs:10414
const short DesertBeast
Definition NPCID.cs:11432
const short FlyingFish
Definition NPCID.cs:10816
const short EaterofSouls
Definition NPCID.cs:10380
const short SmallSwampZombie
Definition NPCID.cs:10300
const short FungoFish
Definition NPCID.cs:10880
const short BigRainZombie
Definition NPCID.cs:10258
const short ScorpionBlack
Definition NPCID.cs:11100
const short Dandelion
Definition NPCID.cs:11624
const short ThePossessed
Definition NPCID.cs:11302
const short Snatcher
Definition NPCID.cs:10480
const short WallCreeper
Definition NPCID.cs:10696
const short BigSwampZombie
Definition NPCID.cs:10298
const short ZombieSweater
Definition NPCID.cs:11032
const short Eyezor
Definition NPCID.cs:10870
const short AngryBonesBig
Definition NPCID.cs:10956
const short Salamander6
Definition NPCID.cs:11370
const short ArmoredSkeleton
Definition NPCID.cs:10522
const short GraniteFlyer
Definition NPCID.cs:11330
const short Scarecrow4
Definition NPCID.cs:10984
const short Wolf
Definition NPCID.cs:10678
const short StardustWormTail
Definition NPCID.cs:11176
const short TheDestroyer
Definition NPCID.cs:10636
const short Butterfly
Definition NPCID.cs:11080
const short CorruptPenguin
Definition NPCID.cs:10704
const short GoldButterfly
Definition NPCID.cs:11252
const short BoneThrowingSkeleton2
Definition NPCID.cs:11264
const short WalkingAntlion
Definition NPCID.cs:11528
const short MoonLordHand
Definition NPCID.cs:11162
const short WebbedStylist
Definition NPCID.cs:11076
const short SkeletonSniper
Definition NPCID.cs:10950
const short GiantMossHornet
Definition NPCID.cs:10326
const short ChatteringTeethBomb
Definition NPCID.cs:11124
const short Firefly
Definition NPCID.cs:11078
const short TorchZombie
Definition NPCID.cs:11548
const short FireImp
Definition NPCID.cs:10416
const short DungeonSlime
Definition NPCID.cs:10510
const short SlimedZombie
Definition NPCID.cs:10742
const short Seagull2
Definition NPCID.cs:11574
const short RustyArmoredBonesAxe
Definition NPCID.cs:10906
const short NebulaSoldier
Definition NPCID.cs:11214
const short BoundGoblin
Definition NPCID.cs:10578
const short DD2KoboldWalkerT2
Definition NPCID.cs:11512
const short BestiaryGirl
Definition NPCID.cs:11634
const short ManEater
Definition NPCID.cs:10454
const short DungeonSpirit
Definition NPCID.cs:10944
const short BoneThrowingSkeleton4
Definition NPCID.cs:11268
const short CultistDragonHead
Definition NPCID.cs:11272
const short LarvaeAntlion
Definition NPCID.cs:11532
const short Bunny
Definition NPCID.cs:10460
const short Flocko
Definition NPCID.cs:11072
const short Sluggy
Definition NPCID.cs:11336
const short MossHornet
Definition NPCID.cs:10720
const short TownSlimeRed
Definition NPCID.cs:11732
const short LittleHornetStingy
Definition NPCID.cs:10240
const short Golem
Definition NPCID.cs:10858
const short SmallRainZombie
Definition NPCID.cs:10260
const short BloodJelly
Definition NPCID.cs:10852
const short HeavySkeleton
Definition NPCID.cs:10338
const short DuneSplicerHead
Definition NPCID.cs:11388
const short StardustWormHead
Definition NPCID.cs:11172
const short AngryNimbus
Definition NPCID.cs:10868
const short ZombieRaincoat
Definition NPCID.cs:10814
const short SolarCrawltipedeBody
Definition NPCID.cs:11194
const short SkeletonTopHat
Definition NPCID.cs:11012
const short Salamander4
Definition NPCID.cs:11366
const short BlueArmoredBonesNoPants
Definition NPCID.cs:10918
const short RockGolem
Definition NPCID.cs:11630
const short GemSquirrelSapphire
Definition NPCID.cs:11650
const short DemonEye
Definition NPCID.cs:10372
const short Crimera
Definition NPCID.cs:10714
const short Gnome
Definition NPCID.cs:11616
const short Clown
Definition NPCID.cs:10586
const short SmallHeadacheSkeleton
Definition NPCID.cs:10272
const short GoblinShark
Definition NPCID.cs:11608
const short Sharkron2
Definition NPCID.cs:11114
const short Salamander
Definition NPCID.cs:11360
const short SlimeRibbonWhite
Definition NPCID.cs:11034
const short DungeonGuardian
Definition NPCID.cs:10504
const short BigFemaleZombie
Definition NPCID.cs:10278
const short Dryad
Definition NPCID.cs:10408
const short SolarSroller
Definition NPCID.cs:11202
const short Scarecrow9
Definition NPCID.cs:10994
const short Unicorn
Definition NPCID.cs:10540
const short PurpleEye2
Definition NPCID.cs:10284
const short KingSlime
Definition NPCID.cs:10468
const short BurningSphere
Definition NPCID.cs:10418
const short Scarecrow8
Definition NPCID.cs:10992
const short LeechBody
Definition NPCID.cs:10604
const short AngryBonesBigHelmet
Definition NPCID.cs:10960
const short LadyBug
Definition NPCID.cs:11576
const short Sharkron
Definition NPCID.cs:11112
const short NebulaBeast
Definition NPCID.cs:11212
const short Corruptor
Definition NPCID.cs:10556
const short StardustCellBig
Definition NPCID.cs:11178
const short GemSquirrelRuby
Definition NPCID.cs:11654
const short CultistArcherWhite
Definition NPCID.cs:11128
const short BigMimicJungle
Definition NPCID.cs:11316
const short SeekerHead
Definition NPCID.cs:10564
const short WyvernHead
Definition NPCID.cs:10542
const short TombCrawlerBody
Definition NPCID.cs:11396
const short SkeletonAstonaut
Definition NPCID.cs:11014
const short ArmedTorchZombie
Definition NPCID.cs:11550
const short SandElemental
Definition NPCID.cs:11450
const short GoblinScout
Definition NPCID.cs:10514
const short Hornet
Definition NPCID.cs:10452
const short Seagull
Definition NPCID.cs:11572
const short Clothier
Definition NPCID.cs:10476
const short WaterStrider
Definition NPCID.cs:11592
const short JungleSlime
Definition NPCID.cs:10348
const short GemBunnyAmber
Definition NPCID.cs:11672
const short CursedHammer
Definition NPCID.cs:10534
const short Piranha
Definition NPCID.cs:10484
const short MartianOfficer
Definition NPCID.cs:11134
const short LittleHornetLeafy
Definition NPCID.cs:10248
const short ZombieMerman
Definition NPCID.cs:11540
const short RayGunner
Definition NPCID.cs:11132
const short ZombieElfBeard
Definition NPCID.cs:11046
const short Owl
Definition NPCID.cs:11590
const short Slimeling
Definition NPCID.cs:10366
const short ExplosiveBunny
Definition NPCID.cs:11596
const short IchorSticker
Definition NPCID.cs:10904
const short BigSlimedZombie
Definition NPCID.cs:10302
const short Mechanic
Definition NPCID.cs:10616
const short JungleBat
Definition NPCID.cs:10470
const short TinyMossHornet
Definition NPCID.cs:10332
const short CorruptGoldfish
Definition NPCID.cs:10482
const short SkeletonMerchant
Definition NPCID.cs:11270
const short DD2OgreT2
Definition NPCID.cs:11520
const short GemBunnyRuby
Definition NPCID.cs:11668
const short Spazmatism
Definition NPCID.cs:10620
const short WyvernBody2
Definition NPCID.cs:10548
const short Nurse
Definition NPCID.cs:10404
const short DemonEyeOwl
Definition NPCID.cs:11002
const short Vampire
Definition NPCID.cs:10686
const short Stinkbug
Definition NPCID.cs:11706
const short SolarDrakomireRider
Definition NPCID.cs:11200
const short WanderingEye
Definition NPCID.cs:10634
const short NebulaBrain
Definition NPCID.cs:11208
const short BigTwiggyZombie
Definition NPCID.cs:10294
const short GolemHeadFree
Definition NPCID.cs:10866
const short SeaTurtle
Definition NPCID.cs:11618
const short AnglerFish
Definition NPCID.cs:10572
const short GiantShelly2
Definition NPCID.cs:11358
const short DD2KoboldFlyerT3
Definition NPCID.cs:11518
const short Bird
Definition NPCID.cs:10516
const short DD2WyvernT1
Definition NPCID.cs:11484
const short DD2LanePortal
Definition NPCID.cs:11466
const short GiantWalkingAntlion
Definition NPCID.cs:11384
const short BloodSquid
Definition NPCID.cs:11606
const short Salamander8
Definition NPCID.cs:11374
const short CorruptSlime
Definition NPCID.cs:10530
const short GoldGrasshopper
Definition NPCID.cs:11256
const short DesertGhoul
Definition NPCID.cs:11416
const short StardustSoldier
Definition NPCID.cs:11190
const short BigMisassembledSkeleton
Definition NPCID.cs:10266
const short ScarletMacaw
Definition NPCID.cs:11710
const short MartianDrone
Definition NPCID.cs:11144
const short MoonLordHead
Definition NPCID.cs:11160
const short LittleHornetFatty
Definition NPCID.cs:10256
const short FairyCritterGreen
Definition NPCID.cs:11536
const short BigSkeleton
Definition NPCID.cs:10274
const short DemonTaxCollector
Definition NPCID.cs:11436
const short LostGirl
Definition NPCID.cs:10758
const short Deerclops
Definition NPCID.cs:11704
const short Derpling
Definition NPCID.cs:10722
const short LittleCrimera
Definition NPCID.cs:10324
const short SquirrelGold
Definition NPCID.cs:11446
const short SpikedJungleSlime
Definition NPCID.cs:10776
const short Scarecrow6
Definition NPCID.cs:10988
const short Harpy
Definition NPCID.cs:10464
const short Parrot
Definition NPCID.cs:10872
const short Hellbat
Definition NPCID.cs:10488
const short HornetLeafy
Definition NPCID.cs:10834
const short DD2GoblinT2
Definition NPCID.cs:11474
const short SmallSkeleton
Definition NPCID.cs:10276
const short Herpling
Definition NPCID.cs:10716
const short CultistDragonBody2
Definition NPCID.cs:11276
const short Plantera
Definition NPCID.cs:10892
const short LeechTail
Definition NPCID.cs:10606
const short HallowBoss
Definition NPCID.cs:11640
const short TownSlimeGreen
Definition NPCID.cs:11724
const short DD2DrakinT3
Definition NPCID.cs:11510
const short TurtleJungle
Definition NPCID.cs:11602
const short UndeadViking
Definition NPCID.cs:10702
const short ElfCopter
Definition NPCID.cs:11062
const short BigHornetHoney
Definition NPCID.cs:10250
const short CrimsonPenguin
Definition NPCID.cs:11304
const short LunarTowerVortex
Definition NPCID.cs:11380
const short GiantCursedSkull
Definition NPCID.cs:10946
const short GoldFrog
Definition NPCID.cs:11254
const short NebulaHeadcrab
Definition NPCID.cs:11210
const short GlowingSnail
Definition NPCID.cs:11088
const short Reaper
Definition NPCID.cs:10874
const short SlimeSpiked
Definition NPCID.cs:11438
const short MotherSlime
Definition NPCID.cs:10400
const short CultistDragonBody1
Definition NPCID.cs:11274
const short EmpressButterfly
Definition NPCID.cs:11690
const short PinkJellyfish
Definition NPCID.cs:10496
const short SolarSpearman
Definition NPCID.cs:11404
const short ZombieSuperman
Definition NPCID.cs:11008
const short DiggerHead
Definition NPCID.cs:10558
const short MourningWood
Definition NPCID.cs:11018
const short CultistDragonTail
Definition NPCID.cs:11282
const short BoneLee
Definition NPCID.cs:10942
const short QueenBee
Definition NPCID.cs:10812
const short GiantWormBody
Definition NPCID.cs:10390
const short FungiBulb
Definition NPCID.cs:10886
const short BabySlime
Definition NPCID.cs:10358
const short RedDevil
Definition NPCID.cs:10680
const short GreenEye2
Definition NPCID.cs:10286
const short Paladin
Definition NPCID.cs:10948
const short RaggedCasterOpenCoat
Definition NPCID.cs:10932
const short TownSlimePurple
Definition NPCID.cs:11728
const short BloodNautilus
Definition NPCID.cs:11604
const short DD2JavelinstT3
Definition NPCID.cs:11494
const short None2
Definition NPCID.cs:10520
const short GiantBat
Definition NPCID.cs:10554
const short BloodFeeder
Definition NPCID.cs:10850
const short MaggotZombie
Definition NPCID.cs:11632
const short Mimic
Definition NPCID.cs:10538
const short FemaleZombie
Definition NPCID.cs:10768
const short AngryBonesBigMuscle
Definition NPCID.cs:10958
const short PirateDeckhand
Definition NPCID.cs:10792
const short MartianSaucerCannon
Definition NPCID.cs:11156
const short DuckWhite
Definition NPCID.cs:11096
const short LittleStinger
Definition NPCID.cs:10336
const short BigMimicCrimson
Definition NPCID.cs:11312
const short GiantTortoise
Definition NPCID.cs:10674
const short GolferRescue
Definition NPCID.cs:11546
const short GoldLadyBug
Definition NPCID.cs:11578
const short DD2SkeletonT1
Definition NPCID.cs:11500
const short GoldWorm
Definition NPCID.cs:11260
const short SleepyEye
Definition NPCID.cs:10750
const short Cyborg
Definition NPCID.cs:10786
const short RedSlime
Definition NPCID.cs:10352
const short SolarCrawltipedeTail
Definition NPCID.cs:11196
const short HornetHoney
Definition NPCID.cs:10832
const short BigMimicHallow
Definition NPCID.cs:11314
const short ArmedZombieCenx
Definition NPCID.cs:11238
const short Tumbleweed
Definition NPCID.cs:11460
const short GiantFungiBulb
Definition NPCID.cs:10888
const short VortexLarva
Definition NPCID.cs:11222
const short BlueArmoredBonesMace
Definition NPCID.cs:10916
const short TownSlimeBlue
Definition NPCID.cs:11708
const short FairyCritterPink
Definition NPCID.cs:11534
const short AngryTrapper
Definition NPCID.cs:10718
const short SeekerBody
Definition NPCID.cs:10566
const short HoppinJack
Definition NPCID.cs:10976
const short DarkCaster
Definition NPCID.cs:10432
const short BigHornetFatty
Definition NPCID.cs:10254
const short BigBaldZombie
Definition NPCID.cs:10310
const short SeekerTail
Definition NPCID.cs:10568
const short EaterofWorldsHead
Definition NPCID.cs:10394
const short Frog
Definition NPCID.cs:11090
const short DuckWhite2
Definition NPCID.cs:11098
const short EnchantedNightcrawler
Definition NPCID.cs:11332
const short VileSpit
Definition NPCID.cs:10592
const short ElfArcher
Definition NPCID.cs:11068
const short Princess
Definition NPCID.cs:11694
const short DD2DrakinT2
Definition NPCID.cs:11508
const short TheHungry
Definition NPCID.cs:10598
const short HellArmoredBonesSpikeShield
Definition NPCID.cs:10924
const short BigHeadacheSkeleton
Definition NPCID.cs:10270
static readonly short Count
Definition NPCID.cs:11744
const short DD2JavelinstT1
Definition NPCID.cs:11490
const short CultistBoss
Definition NPCID.cs:11244
const short BigMossHornet
Definition NPCID.cs:10328
const short StardustWormBody
Definition NPCID.cs:11174
const short SwampZombie
Definition NPCID.cs:10744
const short IceTortoise
Definition NPCID.cs:10676
const short DD2EterniaCrystal
Definition NPCID.cs:11464
const short GoldBunny
Definition NPCID.cs:11250
const short GoblinThief
Definition NPCID.cs:10422
const short NutcrackerSpinning
Definition NPCID.cs:11066
const short Ghost
Definition NPCID.cs:11000
const short EyeballFlyingFish
Definition NPCID.cs:11542
const short TombCrawlerTail
Definition NPCID.cs:11398
const short SolarDrakomire
Definition NPCID.cs:11198
const short RuneWizard
Definition NPCID.cs:10712
const short BirdRed
Definition NPCID.cs:10964
const short DiggerBody
Definition NPCID.cs:10560
const short SquirrelRed
Definition NPCID.cs:11444
const short CultistDragonBody3
Definition NPCID.cs:11278
const short PartyBunny
Definition NPCID.cs:11448
const short Bee
Definition NPCID.cs:10788
const short SandsharkCrimson
Definition NPCID.cs:11456
const short TacticalSkeleton
Definition NPCID.cs:10952
const short Arapaima
Definition NPCID.cs:10682
const short GoldWaterStrider
Definition NPCID.cs:11594
const short MartianSaucer
Definition NPCID.cs:11152
const short Grubby
Definition NPCID.cs:11334
const short Buggy
Definition NPCID.cs:11338
const short WindyBalloon
Definition NPCID.cs:11556
static readonly IdDictionary Search
Definition NPCID.cs:11746
const short PrimeLaser
Definition NPCID.cs:10630
const short BlueArmoredBonesSword
Definition NPCID.cs:10920
static readonly Dictionary< string, int > LegacyNameToIdMap
Definition NPCID.cs:9759
const short SnowmanGangsta
Definition NPCID.cs:10654
const short DesertDjinn
Definition NPCID.cs:11434
const short WallofFlesh
Definition NPCID.cs:10594
const short Guide
Definition NPCID.cs:10412
const short CultistTablet
Definition NPCID.cs:11240
const short ForceBubble
Definition NPCID.cs:11136
const short BloodCrawler
Definition NPCID.cs:10846
const short SporeSkeleton
Definition NPCID.cs:11638
const short OrangeDragonfly
Definition NPCID.cs:11564
const short DialatedEye
Definition NPCID.cs:10752
const short Steampunker
Definition NPCID.cs:10724
const short BigHornetLeafy
Definition NPCID.cs:10246
const short WyvernLegs
Definition NPCID.cs:10544
const short BlueDragonfly
Definition NPCID.cs:11560
const short BloodMummy
Definition NPCID.cs:11628
const short Shark
Definition NPCID.cs:10498
const short BunnySlimed
Definition NPCID.cs:10974
const short Scarecrow2
Definition NPCID.cs:10980
const short SmallFemaleZombie
Definition NPCID.cs:10280
const short BoneThrowingSkeleton
Definition NPCID.cs:11262
const short ZombieElf
Definition NPCID.cs:11044
const short GingerbreadMan
Definition NPCID.cs:11052
const short Yeti
Definition NPCID.cs:11054
const short Scorpion
Definition NPCID.cs:11102
const short HellButterfly
Definition NPCID.cs:11674
const short TownSlimeOld
Definition NPCID.cs:11726
const short SolarFlare
Definition NPCID.cs:11400
const short EyeofCthulhu
Definition NPCID.cs:10376
const short PirateCrossbower
Definition NPCID.cs:10798
const short SantaNK1
Definition NPCID.cs:11060
const short Stylist
Definition NPCID.cs:11074
const short PrimeCannon
Definition NPCID.cs:10624
const short CultistDragonBody4
Definition NPCID.cs:11280
const short BunnyXmas
Definition NPCID.cs:11042
const short IceGolem
Definition NPCID.cs:10854
const short IceElemental
Definition NPCID.cs:10706
const short SmallBaldZombie
Definition NPCID.cs:10312
const short TheHungryII
Definition NPCID.cs:10600
const short ArmedZombieEskimo
Definition NPCID.cs:11228
const short LunarTowerNebula
Definition NPCID.cs:11378
const short Poltergeist
Definition NPCID.cs:11028
const short MisassembledSkeleton
Definition NPCID.cs:10772
const short SmallZombie
Definition NPCID.cs:10316
const short BoundTownSlimeOld
Definition NPCID.cs:11738
const short Salamander2
Definition NPCID.cs:11362
const short GemBunnyDiamond
Definition NPCID.cs:11670
const short ZombiePixie
Definition NPCID.cs:11010
const short GemBunnyEmerald
Definition NPCID.cs:11666
const short GiantShelly
Definition NPCID.cs:11356
const short Rat
Definition NPCID.cs:11588
const short GreenJellyfish
Definition NPCID.cs:10574
const short TruffleWormDigger
Definition NPCID.cs:11118
const short TownSlimeRainbow
Definition NPCID.cs:11730
const short CultistBossClone
Definition NPCID.cs:11246
const short CultistDevote
Definition NPCID.cs:11242
const short Hellhound
Definition NPCID.cs:11026
const short IlluminantSlime
Definition NPCID.cs:10644
const short LeechHead
Definition NPCID.cs:10602
const short DD2GoblinBomberT1
Definition NPCID.cs:11478
const short WallCreeperWall
Definition NPCID.cs:10698
const short DD2OgreT3
Definition NPCID.cs:11522
const short Mummy
Definition NPCID.cs:10524
const short Slimer
Definition NPCID.cs:10610
const short Wraith
Definition NPCID.cs:10532
const short YellowCockatiel
Definition NPCID.cs:11716
const short ChaosBallTim
Definition NPCID.cs:11698
const short AnomuraFungus
Definition NPCID.cs:10882
const short UmbrellaSlime
Definition NPCID.cs:10818
const short Demolitionist
Definition NPCID.cs:10444
const short HellArmoredBonesMace
Definition NPCID.cs:10926
const short GoblinSorcerer
Definition NPCID.cs:10426
const short SolarGoop
Definition NPCID.cs:11406
const short MartianTurret
Definition NPCID.cs:11142
const short Seahorse
Definition NPCID.cs:11620
const short DD2DarkMageT3
Definition NPCID.cs:11498
const short DrManFly
Definition NPCID.cs:11300
const short GrayCockatiel
Definition NPCID.cs:11718
const short BoundTownSlimePurple
Definition NPCID.cs:11740
const short DarkMummy
Definition NPCID.cs:10526
const short GemBunnySapphire
Definition NPCID.cs:11664
const short Grasshopper
Definition NPCID.cs:11122
const short GoldSeahorse
Definition NPCID.cs:11622
const short LittleEater
Definition NPCID.cs:10346
const short Golfer
Definition NPCID.cs:11544
const short Shimmerfly
Definition NPCID.cs:11722
const short BigEater
Definition NPCID.cs:10344
const short Werewolf
Definition NPCID.cs:10576
const short None
Definition NPCID.cs:10368
const short GoldDragonfly
Definition NPCID.cs:11570
const short GoblinWarrior
Definition NPCID.cs:10424
const short VortexHornet
Definition NPCID.cs:11220
const short SpikeBall
Definition NPCID.cs:10508
const short GemBunnyTopaz
Definition NPCID.cs:11662
const short TownDog
Definition NPCID.cs:11644
const short FaceMonster
Definition NPCID.cs:10730
const short NegativeIDCount
Definition NPCID.cs:10236
const short EaterofWorldsTail
Definition NPCID.cs:10398
const short Pirate
Definition NPCID.cs:10826
const short BrainScrambler
Definition NPCID.cs:11130
const short PirateGhost
Definition NPCID.cs:11692
const short DD2GoblinT1
Definition NPCID.cs:11472
const short HornetStingy
Definition NPCID.cs:10838
const short TheDestroyerTail
Definition NPCID.cs:10640
const short DiabolistRed
Definition NPCID.cs:10938
const short Retinazer
Definition NPCID.cs:10618
const short GrayGrunt
Definition NPCID.cs:11138
const short RustyArmoredBonesSwordNoArmor
Definition NPCID.cs:10912
const short BoneThrowingSkeleton3
Definition NPCID.cs:11266
const short TorchGod
Definition NPCID.cs:11696
const short GoldenSlime
Definition NPCID.cs:11702
const short QueenSlimeBoss
Definition NPCID.cs:11682
const short Scarecrow5
Definition NPCID.cs:10986
const short Dolphin
Definition NPCID.cs:11598
const short TownSlimeYellow
Definition NPCID.cs:11734
const short Salamander9
Definition NPCID.cs:11376
const short HornetFatty
Definition NPCID.cs:10830
const short QueenSlimeMinionPink
Definition NPCID.cs:11686
const short SolarSolenian
Definition NPCID.cs:11206
const short PantlessSkeleton
Definition NPCID.cs:10774
const short DeadlySphere
Definition NPCID.cs:11298
const short DesertGhoulHallow
Definition NPCID.cs:11422
const short BoneSerpentHead
Definition NPCID.cs:10446
const short DesertGhoulCorruption
Definition NPCID.cs:11418
const short GiantWormTail
Definition NPCID.cs:10392
const short Toucan
Definition NPCID.cs:11714
const short BoneSerpentBody
Definition NPCID.cs:10448
const short HeadacheSkeleton
Definition NPCID.cs:10770
const short IceMimic
Definition NPCID.cs:11626
const short SmallTwiggyZombie
Definition NPCID.cs:10296
const short GemSquirrelTopaz
Definition NPCID.cs:11648
const short PrimeVice
Definition NPCID.cs:10628
const short GemSquirrelDiamond
Definition NPCID.cs:11656
const short MoonLordFreeEye
Definition NPCID.cs:11168
const short DoctorBones
Definition NPCID.cs:10472
const short Butcher
Definition NPCID.cs:11284
const short SkeletronHand
Definition NPCID.cs:10440
const short SandsharkCorrupt
Definition NPCID.cs:11454
const short Krampus
Definition NPCID.cs:11070
const short SantaClaus
Definition NPCID.cs:10652
const short PirateShip
Definition NPCID.cs:11346
const short RedDragonfly
Definition NPCID.cs:11566
const short QueenSlimeMinionBlue
Definition NPCID.cs:11684
const short Clinger
Definition NPCID.cs:10570
const short TaxCollector
Definition NPCID.cs:11382
static readonly int[] NetIdMap
Definition NPCID.cs:9748
const short SkeletronPrime
Definition NPCID.cs:10622
const short BigCrimslime
Definition NPCID.cs:10318
const short ZombieMushroomHat
Definition NPCID.cs:10878
const short Crawdad2
Definition NPCID.cs:11354
const short Snail
Definition NPCID.cs:11086
const short Salamander5
Definition NPCID.cs:11368
const short MagmaSnail
Definition NPCID.cs:11678
const short IceBat
Definition NPCID.cs:10668
const short Pupfish
Definition NPCID.cs:11582
const short Lihzahrd
Definition NPCID.cs:10764
const short SandShark
Definition NPCID.cs:11452
const short VortexHornetQueen
Definition NPCID.cs:11218
const short LittleHornetHoney
Definition NPCID.cs:10252
const short MisterStabby
Definition NPCID.cs:10656
const short BigCrimera
Definition NPCID.cs:10322
const short StardustSpiderSmall
Definition NPCID.cs:11188
const short GoldfishWalker
Definition NPCID.cs:10828
const short DD2GoblinT3
Definition NPCID.cs:11476
const short Grebe
Definition NPCID.cs:11584
const short DesertScorpionWalk
Definition NPCID.cs:11428
const short Nymph
Definition NPCID.cs:10760
const short BloodEelHead
Definition NPCID.cs:11610
const short VoodooDemon
Definition NPCID.cs:10500
const short SandsharkHallow
Definition NPCID.cs:11458
const short SolarCorite
Definition NPCID.cs:11204
const short Pixie
Definition NPCID.cs:10518
const short FlyingAntlion
Definition NPCID.cs:11530
const short Medusa
Definition NPCID.cs:11324
const short MoonLordCore
Definition NPCID.cs:11164
const short SlimeRibbonRed
Definition NPCID.cs:11040
const short DD2JavelinstT2
Definition NPCID.cs:11492
const short PigronCorruption
Definition NPCID.cs:10708
const short ChaosBall
Definition NPCID.cs:10428
const short GemBunnyAmethyst
Definition NPCID.cs:11660
const short GolemHead
Definition NPCID.cs:10860
const short ArmedZombiePincussion
Definition NPCID.cs:11230
const short Psycho
Definition NPCID.cs:11296
const short TownSlimeCopper
Definition NPCID.cs:11736
const short JungleCreeperWall
Definition NPCID.cs:10842
const short Slimer2
Definition NPCID.cs:10364
const short Maggot
Definition NPCID.cs:11580
const short BlazingWheel
Definition NPCID.cs:10512
const short TravellingMerchant
Definition NPCID.cs:11104
const short SkeletonCommando
Definition NPCID.cs:10954
const short BloodEelBody
Definition NPCID.cs:11612
const short DD2DarkMageT1
Definition NPCID.cs:11496
const short DD2Bartender
Definition NPCID.cs:11468
const short CaveBat
Definition NPCID.cs:10466
const short Duck
Definition NPCID.cs:11092
const short SlimeMasked
Definition NPCID.cs:10972
const short GemSquirrelEmerald
Definition NPCID.cs:11652
const short Turtle
Definition NPCID.cs:11600
const short BigHornetSpikey
Definition NPCID.cs:10242
const short GreenSlime
Definition NPCID.cs:10362
const short PlanterasTentacle
Definition NPCID.cs:10896
const short BoundTownSlimeYellow
Definition NPCID.cs:11742
const short PirateShipCannon
Definition NPCID.cs:11348
const short ZombieDoctor
Definition NPCID.cs:11006
const short PurpleSlime
Definition NPCID.cs:10354
const short DD2AttackerTest
Definition NPCID.cs:11462
const short MoonLordLeechBlob
Definition NPCID.cs:11170
const short DiggerTail
Definition NPCID.cs:10562
const short BloodEelTail
Definition NPCID.cs:11614
static int FromLegacyName(string name)
Definition NPCID.cs:11748
const short MartianSaucerTurret
Definition NPCID.cs:11154
const short PossessedArmor
Definition NPCID.cs:10648
const short Antlion
Definition NPCID.cs:10506
const short ArmedZombie
Definition NPCID.cs:11226
const short PurpleEye
Definition NPCID.cs:10756
const short LittleMossHornet
Definition NPCID.cs:10330
const short HellArmoredBones
Definition NPCID.cs:10922
const short ZombieEskimo
Definition NPCID.cs:10690
const short Spore
Definition NPCID.cs:10898
const short WallofFleshEye
Definition NPCID.cs:10596
const short CrimsonAxe
Definition NPCID.cs:10726
const short SeaSnail
Definition NPCID.cs:10808
const short SandSlime
Definition NPCID.cs:11442
const short LightningBug
Definition NPCID.cs:11084
const short IcyMerman
Definition NPCID.cs:10780
const short Demon
Definition NPCID.cs:10492
const short BlackDragonfly
Definition NPCID.cs:11558
const short BlackRecluseWall
Definition NPCID.cs:10844
const short SlimeRibbonGreen
Definition NPCID.cs:11038
const short Scarecrow3
Definition NPCID.cs:10982
const short AncientDoom
Definition NPCID.cs:11414
const short LunarTowerSolar
Definition NPCID.cs:11402
const short HellArmoredBonesSword
Definition NPCID.cs:10928
const short DemonEyeSpaceship
Definition NPCID.cs:11004
const short Scarecrow10
Definition NPCID.cs:10996
const short JungleCreeper
Definition NPCID.cs:10840
const short AngryBones
Definition NPCID.cs:10430
const short Nailhead
Definition NPCID.cs:11290
const short SmallPantlessSkeleton
Definition NPCID.cs:10264
const short Painter
Definition NPCID.cs:10822
const short GreekSkeleton
Definition NPCID.cs:11326
const short BigStinger
Definition NPCID.cs:10334
const short PigronHallow
Definition NPCID.cs:10710
const short Crimslime
Definition NPCID.cs:10734
const short BloodZombie
Definition NPCID.cs:11342
const short DD2WitherBeastT3
Definition NPCID.cs:11506
const short SleepyEye2
Definition NPCID.cs:10290
const short ZombieXmas
Definition NPCID.cs:11030
const short DD2SkeletonT3
Definition NPCID.cs:11502
const short TargetDummy
Definition NPCID.cs:11340
const short AncientCultistSquidhead
Definition NPCID.cs:11410
const short Goldfish
Definition NPCID.cs:10478
const short DemonEye2
Definition NPCID.cs:10282
const short ShimmerSlime
Definition NPCID.cs:11720
const short GiantFlyingFox
Definition NPCID.cs:10672
const short GoldGoldfishWalker
Definition NPCID.cs:11554
const short DukeFishron
Definition NPCID.cs:11108
const short Drippler
Definition NPCID.cs:11344
const short MushiLadybug
Definition NPCID.cs:10884
const short GemSquirrelAmethyst
Definition NPCID.cs:11646
const short FairyCritterBlue
Definition NPCID.cs:11538
const short WyvernBody3
Definition NPCID.cs:10550
const short DiabolistWhite
Definition NPCID.cs:10940
const short Splinterling
Definition NPCID.cs:11020
const short ZombieElfGirl
Definition NPCID.cs:11048
const short PincushionZombie
Definition NPCID.cs:10740
const short PrimeSaw
Definition NPCID.cs:10626
const short HeadlessHorseman
Definition NPCID.cs:10998
const short SporeBat
Definition NPCID.cs:11636
const short Salamander3
Definition NPCID.cs:11364
const short LightMummy
Definition NPCID.cs:10528
const short MartianWalker
Definition NPCID.cs:11408
const short BirdBlue
Definition NPCID.cs:10962
const short CataractEye2
Definition NPCID.cs:10292
const short BigPincushionZombie
Definition NPCID.cs:10306
const short TheDestroyerBody
Definition NPCID.cs:10638
const short Fritz
Definition NPCID.cs:11288
const short LihzahrdCrawler
Definition NPCID.cs:10766
const short WaterSphere
Definition NPCID.cs:10434
const short DD2WyvernT3
Definition NPCID.cs:11488
const short DD2GoblinBomberT3
Definition NPCID.cs:11482
const short BigBoned
Definition NPCID.cs:10340
const short Penguin
Definition NPCID.cs:10664
const short CyanBeetle
Definition NPCID.cs:10804
const short Angler
Definition NPCID.cs:11106
const short DD2WitherBeastT2
Definition NPCID.cs:11504
const short DevourerBody
Definition NPCID.cs:10384
const short CreatureFromTheDeep
Definition NPCID.cs:11286
const short WyvernTail
Definition NPCID.cs:10552
const short CursedSkull
Definition NPCID.cs:10436
const short TwiggyZombie
Definition NPCID.cs:10746
const short Squirrel
Definition NPCID.cs:10966
const short TombCrawlerHead
Definition NPCID.cs:11394
const short SleepingAngler
Definition NPCID.cs:11120
const short DD2KoboldFlyerT2
Definition NPCID.cs:11516
const short ShadowFlameApparition
Definition NPCID.cs:11308
const short Everscream
Definition NPCID.cs:11056
const short SmallMisassembledSkeleton
Definition NPCID.cs:10268
const short WitchDoctor
Definition NPCID.cs:10824
const short GraniteGolem
Definition NPCID.cs:11328
const short PartyGirl
Definition NPCID.cs:10784
const short BigZombie
Definition NPCID.cs:10314
const short BlackSlime
Definition NPCID.cs:10356
const short SmallSlimedZombie
Definition NPCID.cs:10304
const short SkeletronHead
Definition NPCID.cs:10438
const short BlueJellyfish
Definition NPCID.cs:10494
const short Wizard
Definition NPCID.cs:10584
const short DevourerTail
Definition NPCID.cs:10386
const short RaggedCaster
Definition NPCID.cs:10930
const short GemSquirrelAmber
Definition NPCID.cs:11658
const short GoblinPeon
Definition NPCID.cs:10420
const short MartianEngineer
Definition NPCID.cs:11140
const short ArmedZombieSwamp
Definition NPCID.cs:11234
const short LacBeetle
Definition NPCID.cs:10806
const short DesertLamiaLight
Definition NPCID.cs:11424
const short BlueArmoredBones
Definition NPCID.cs:10914
const short AncientLight
Definition NPCID.cs:11412
const short DuneSplicerTail
Definition NPCID.cs:11392
const short Squid
Definition NPCID.cs:10810
const short DialatedEye2
Definition NPCID.cs:10288
const short LittleCrimslime
Definition NPCID.cs:10320
const short BigHornetStingy
Definition NPCID.cs:10238
const short Tim
Definition NPCID.cs:10458
const short BaldZombie
Definition NPCID.cs:10632
const short GreenEye
Definition NPCID.cs:10754
const short SnowFlinx
Definition NPCID.cs:10738
const short SolarCrawltipedeHead
Definition NPCID.cs:11192
const short ChaosElemental
Definition NPCID.cs:10608
const short CrimsonBunny
Definition NPCID.cs:11292
const short BigMimicCorruption
Definition NPCID.cs:11310
const short NecromancerArmored
Definition NPCID.cs:10936
const short TruffleWorm
Definition NPCID.cs:11116
const short StardustCellSmall
Definition NPCID.cs:11180
const short VampireBat
Definition NPCID.cs:10684
const short BoundWizard
Definition NPCID.cs:10580
const short Salamander7
Definition NPCID.cs:11372
const short DyeTrader
Definition NPCID.cs:10782
const short LunarTowerStardust
Definition NPCID.cs:11350
const short GoblinTinkerer
Definition NPCID.cs:10582
const short Pinky
Definition NPCID.cs:10360
const short Skeleton
Definition NPCID.cs:10410
const short Lavafly
Definition NPCID.cs:11676
const short GoblinSummoner
Definition NPCID.cs:11306
const short RustyArmoredBonesSword
Definition NPCID.cs:10910
const short TownCat
Definition NPCID.cs:11642
const short BlueMacaw
Definition NPCID.cs:11712
const short Mouse
Definition NPCID.cs:10968
const short SkeletonArcher
Definition NPCID.cs:10588
const short TheBride
Definition NPCID.cs:11440
const short GiantFlyingAntlion
Definition NPCID.cs:11386
const short GoldBird
Definition NPCID.cs:11248
const short CultistArcherBlue
Definition NPCID.cs:11126
const short VortexRifleman
Definition NPCID.cs:11216
const short GreenDragonfly
Definition NPCID.cs:11562
const short GoblinArcher
Definition NPCID.cs:10590
const short Gastropod
Definition NPCID.cs:10612
const short OldMan
Definition NPCID.cs:10442
const short None3
Definition NPCID.cs:10660
const short RustyArmoredBonesFlail
Definition NPCID.cs:10908
const short BigPantlessSkeleton
Definition NPCID.cs:10262
const short DD2Betsy
Definition NPCID.cs:11470
const short PenguinBlack
Definition NPCID.cs:10666
const short Scarecrow7
Definition NPCID.cs:10990
const short EnchantedSword
Definition NPCID.cs:10536
static Microsoft.Xna.Framework.Color hslToRgb(Vector3 hslVector)
Definition Main.cs:44913
NPCBestiaryDrawModifiers(int seriouslyWhyCantStructsHaveParameterlessConstructors)
Definition NPCID.cs:41