Terraria v1.4.4.9
Terraria source code documentation
|
Classes | |
class | ImmediateSpritebatchForPlayerDyesEffect |
interface | IShaderEffect |
Public Member Functions | |
PlayerSegment (int targetTime, Vector2 anchorOffset, Vector2 normalizedHitboxOrigin) | |
PlayerSegment | UseShaderEffect (IShaderEffect shaderEffect) |
override void | Draw (ref GameAnimationSegment info) |
AnimationSegmentWithActions< T > | Then (IAnimationSegmentAction< T > act) |
AnimationSegmentWithActions< T > | With (IAnimationSegmentAction< T > act) |
Protected Member Functions | |
override void | Bind (IAnimationSegmentAction< Player > act) |
void | ProcessActions (T obj, float localTimeForObject) |
void | Bind (IAnimationSegmentAction< T > act) |
Protected Attributes | |
int | _targetTime |
Properties | |
float | DedicatedTimeNeeded [get] |
Private Member Functions | |
void | ResetPlayerAnimation (ref GameAnimationSegment info) |
Private Attributes | |
Player | _player |
Vector2 | _anchorOffset |
Vector2 | _normalizedOriginForHitbox |
IShaderEffect | _shaderEffect |
int | _dedicatedTimeNeeded |
int | _lastDedicatedTimeNeeded |
List< IAnimationSegmentAction< T > > | _actions |
Static Private Attributes | |
static Item | _blankItem = new Item() |
Definition at line 117 of file Segments.cs.