Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Microsoft.Xna.Framework.Quaternion, including all inherited members.
_identity | Microsoft.Xna.Framework.Quaternion | privatestatic |
Add(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Concatenate(Quaternion value1, Quaternion value2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Conjugate() | Microsoft.Xna.Framework.Quaternion | inline |
Conjugate(Quaternion value) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Conjugate(ref Quaternion value, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
CreateFromAxisAngle(Vector3 axis, float angle) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
CreateFromRotationMatrix(Matrix matrix) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Divide(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Dot(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Equals(Quaternion other) | Microsoft.Xna.Framework.Quaternion | inline |
Equals(object obj) | Microsoft.Xna.Framework.Quaternion | inline |
IEquatable< Quaternion >.Equals(T? other) | System.IEquatable< Quaternion > | |
GetHashCode() | Microsoft.Xna.Framework.Quaternion | inline |
Identity | Microsoft.Xna.Framework.Quaternion | static |
Inverse(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Inverse(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Length() | Microsoft.Xna.Framework.Quaternion | inline |
LengthSquared() | Microsoft.Xna.Framework.Quaternion | inline |
Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Multiply(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Multiply(Quaternion quaternion1, float scaleFactor) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Negate(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Negate(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Normalize() | Microsoft.Xna.Framework.Quaternion | inline |
Normalize(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Normalize(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator!=(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator*(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator*(Quaternion quaternion1, float scaleFactor) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator+(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator-(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator-(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator/(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
operator==(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Quaternion(float x, float y, float z, float w) | Microsoft.Xna.Framework.Quaternion | inline |
Quaternion(Vector3 vectorPart, float scalarPart) | Microsoft.Xna.Framework.Quaternion | inline |
Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Subtract(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
ToString() | Microsoft.Xna.Framework.Quaternion | inline |
W | Microsoft.Xna.Framework.Quaternion | |
X | Microsoft.Xna.Framework.Quaternion | |
Y | Microsoft.Xna.Framework.Quaternion | |
Z | Microsoft.Xna.Framework.Quaternion |