Terraria v1.4.4.9
Terraria source code documentation
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Microsoft.Xna.Framework.Quaternion Member List

This is the complete list of members for Microsoft.Xna.Framework.Quaternion, including all inherited members.

_identityMicrosoft.Xna.Framework.Quaternionprivatestatic
Add(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Concatenate(Quaternion value1, Quaternion value2)Microsoft.Xna.Framework.Quaternioninlinestatic
Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Conjugate()Microsoft.Xna.Framework.Quaternioninline
Conjugate(Quaternion value)Microsoft.Xna.Framework.Quaternioninlinestatic
Conjugate(ref Quaternion value, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
CreateFromAxisAngle(Vector3 axis, float angle)Microsoft.Xna.Framework.Quaternioninlinestatic
CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
CreateFromRotationMatrix(Matrix matrix)Microsoft.Xna.Framework.Quaternioninlinestatic
CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
CreateFromYawPitchRoll(float yaw, float pitch, float roll)Microsoft.Xna.Framework.Quaternioninlinestatic
CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Divide(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Dot(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result)Microsoft.Xna.Framework.Quaternioninlinestatic
Equals(Quaternion other)Microsoft.Xna.Framework.Quaternioninline
Equals(object obj)Microsoft.Xna.Framework.Quaternioninline
IEquatable< Quaternion >.Equals(T? other)System.IEquatable< Quaternion >
GetHashCode()Microsoft.Xna.Framework.Quaternioninline
IdentityMicrosoft.Xna.Framework.Quaternionstatic
Inverse(Quaternion quaternion)Microsoft.Xna.Framework.Quaternioninlinestatic
Inverse(ref Quaternion quaternion, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Length()Microsoft.Xna.Framework.Quaternioninline
LengthSquared()Microsoft.Xna.Framework.Quaternioninline
Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount)Microsoft.Xna.Framework.Quaternioninlinestatic
Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Multiply(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Multiply(Quaternion quaternion1, float scaleFactor)Microsoft.Xna.Framework.Quaternioninlinestatic
Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Negate(Quaternion quaternion)Microsoft.Xna.Framework.Quaternioninlinestatic
Negate(ref Quaternion quaternion, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Normalize()Microsoft.Xna.Framework.Quaternioninline
Normalize(Quaternion quaternion)Microsoft.Xna.Framework.Quaternioninlinestatic
Normalize(ref Quaternion quaternion, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
operator!=(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
operator*(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
operator*(Quaternion quaternion1, float scaleFactor)Microsoft.Xna.Framework.Quaternioninlinestatic
operator+(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
operator-(Quaternion quaternion)Microsoft.Xna.Framework.Quaternioninlinestatic
operator-(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
operator/(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
operator==(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
Quaternion(float x, float y, float z, float w)Microsoft.Xna.Framework.Quaternioninline
Quaternion(Vector3 vectorPart, float scalarPart)Microsoft.Xna.Framework.Quaternioninline
Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount)Microsoft.Xna.Framework.Quaternioninlinestatic
Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
Subtract(Quaternion quaternion1, Quaternion quaternion2)Microsoft.Xna.Framework.Quaternioninlinestatic
Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)Microsoft.Xna.Framework.Quaternioninlinestatic
ToString()Microsoft.Xna.Framework.Quaternioninline
WMicrosoft.Xna.Framework.Quaternion
XMicrosoft.Xna.Framework.Quaternion
YMicrosoft.Xna.Framework.Quaternion
ZMicrosoft.Xna.Framework.Quaternion