|
Terraria v1.4.4.9
Terraria source code documentation
|
This is the complete list of members for Microsoft.Xna.Framework.Quaternion, including all inherited members.
| _identity | Microsoft.Xna.Framework.Quaternion | privatestatic |
| Add(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Concatenate(Quaternion value1, Quaternion value2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Conjugate() | Microsoft.Xna.Framework.Quaternion | inline |
| Conjugate(Quaternion value) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Conjugate(ref Quaternion value, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| CreateFromAxisAngle(Vector3 axis, float angle) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| CreateFromRotationMatrix(Matrix matrix) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| CreateFromYawPitchRoll(float yaw, float pitch, float roll) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Divide(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Dot(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Equals(Quaternion other) | Microsoft.Xna.Framework.Quaternion | inline |
| Equals(object obj) | Microsoft.Xna.Framework.Quaternion | inline |
| IEquatable< Quaternion >.Equals(T? other) | System.IEquatable< Quaternion > | |
| GetHashCode() | Microsoft.Xna.Framework.Quaternion | inline |
| Identity | Microsoft.Xna.Framework.Quaternion | static |
| Inverse(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Inverse(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Length() | Microsoft.Xna.Framework.Quaternion | inline |
| LengthSquared() | Microsoft.Xna.Framework.Quaternion | inline |
| Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Multiply(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Multiply(Quaternion quaternion1, float scaleFactor) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Negate(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Negate(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Normalize() | Microsoft.Xna.Framework.Quaternion | inline |
| Normalize(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Normalize(ref Quaternion quaternion, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator!=(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator*(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator*(Quaternion quaternion1, float scaleFactor) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator+(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator-(Quaternion quaternion) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator-(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator/(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| operator==(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Quaternion(float x, float y, float z, float w) | Microsoft.Xna.Framework.Quaternion | inline |
| Quaternion(Vector3 vectorPart, float scalarPart) | Microsoft.Xna.Framework.Quaternion | inline |
| Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Subtract(Quaternion quaternion1, Quaternion quaternion2) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | Microsoft.Xna.Framework.Quaternion | inlinestatic |
| ToString() | Microsoft.Xna.Framework.Quaternion | inline |
| W | Microsoft.Xna.Framework.Quaternion | |
| X | Microsoft.Xna.Framework.Quaternion | |
| Y | Microsoft.Xna.Framework.Quaternion | |
| Z | Microsoft.Xna.Framework.Quaternion |