Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateFromAxisAngle() [1/2]

static void Microsoft.Xna.Framework.Quaternion.CreateFromAxisAngle ( ref Vector3 axis,
float angle,
out Quaternion result )
inlinestatic

Definition at line 178 of file Quaternion.cs.

179 {
180 float num = angle * 0.5f;
181 float num2 = (float)Math.Sin(num);
182 float w = (float)Math.Cos(num);
183 result.X = axis.X * num2;
184 result.Y = axis.Y * num2;
185 result.Z = axis.Z * num2;
186 result.W = w;
187 }
static double Cos(double d)
static double Sin(double a)

References System.Math.Cos(), and System.Math.Sin().