Terraria
v1.4.4.9
Terraria source code documentation
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CreateFromAxisAngle()
[1/2]
static void Microsoft.Xna.Framework.Quaternion.CreateFromAxisAngle
(
ref
Vector3
axis
,
float
angle
,
out
Quaternion
result
)
inline
static
Definition at line
178
of file
Quaternion.cs
.
179
{
180
float
num = angle * 0.5f;
181
float
num2 = (float)
Math
.
Sin
(num);
182
float
w = (float)
Math
.
Cos
(num);
183
result.X = axis.X * num2;
184
result.Y = axis.Y * num2;
185
result.Z = axis.Z * num2;
186
result.W = w;
187
}
System.Math.Cos
static double Cos(double d)
System.Math.Sin
static double Sin(double a)
System.Math
Definition
Math.cs:13
References
System.Math.Cos()
, and
System.Math.Sin()
.
Microsoft
Xna
Framework
Quaternion
Generated by
1.10.0