Terraria v1.4.4.9
Terraria source code documentation
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◆ Multiply() [2/4]

static Quaternion Microsoft.Xna.Framework.Quaternion.Multiply ( Quaternion quaternion1,
Quaternion quaternion2 )
inlinestatic

Definition at line 529 of file Quaternion.cs.

530 {
531 float x = quaternion1.X;
532 float y = quaternion1.Y;
533 float z = quaternion1.Z;
534 float w = quaternion1.W;
535 float x2 = quaternion2.X;
536 float y2 = quaternion2.Y;
537 float z2 = quaternion2.Z;
538 float w2 = quaternion2.W;
539 float num = y * z2 - z * y2;
540 float num2 = z * x2 - x * z2;
541 float num3 = x * y2 - y * x2;
542 float num4 = x * x2 + y * y2 + z * z2;
543 Quaternion result = default(Quaternion);
544 result.X = x * w2 + x2 * w + num;
545 result.Y = y * w2 + y2 * w + num2;
546 result.Z = z * w2 + z2 * w + num3;
547 result.W = w * w2 - num4;
548 return result;
549 }
Quaternion(float x, float y, float z, float w)
Definition Quaternion.cs:29

References Microsoft.Xna.Framework.Quaternion.W, Microsoft.Xna.Framework.Quaternion.X, Microsoft.Xna.Framework.Quaternion.Y, and Microsoft.Xna.Framework.Quaternion.Z.