Terraria
v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
◆
CreateFromAxisAngle()
[2/2]
static
Quaternion
Microsoft.Xna.Framework.Quaternion.CreateFromAxisAngle
(
Vector3
axis
,
float
angle
)
inline
static
Definition at line
165
of file
Quaternion.cs
.
166
{
167
float
num = angle * 0.5f;
168
float
num2 = (float)
Math
.
Sin
(num);
169
float
w = (float)
Math
.
Cos
(num);
170
Quaternion
result =
default
(
Quaternion
);
171
result.X = axis.X * num2;
172
result.Y = axis.Y * num2;
173
result.Z = axis.Z * num2;
174
result.W = w;
175
return
result;
176
}
System.Math.Cos
static double Cos(double d)
System.Math.Sin
static double Sin(double a)
System.Math
Definition
Math.cs:13
Microsoft.Xna.Framework.Quaternion.Quaternion
Quaternion(float x, float y, float z, float w)
Definition
Quaternion.cs:29
References
System.Math.Cos()
, and
System.Math.Sin()
.
Microsoft
Xna
Framework
Quaternion
Generated by
1.10.0