Terraria v1.4.4.9
Terraria source code documentation
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◆ Concatenate() [1/2]

static Quaternion Microsoft.Xna.Framework.Quaternion.Concatenate ( Quaternion value1,
Quaternion value2 )
inlinestatic

Definition at line 433 of file Quaternion.cs.

434 {
435 float x = value2.X;
436 float y = value2.Y;
437 float z = value2.Z;
438 float w = value2.W;
439 float x2 = value1.X;
440 float y2 = value1.Y;
441 float z2 = value1.Z;
442 float w2 = value1.W;
443 float num = y * z2 - z * y2;
444 float num2 = z * x2 - x * z2;
445 float num3 = x * y2 - y * x2;
446 float num4 = x * x2 + y * y2 + z * z2;
447 Quaternion result = default(Quaternion);
448 result.X = x * w2 + x2 * w + num;
449 result.Y = y * w2 + y2 * w + num2;
450 result.Z = z * w2 + z2 * w + num3;
451 result.W = w * w2 - num4;
452 return result;
453 }
Quaternion(float x, float y, float z, float w)
Definition Quaternion.cs:29

References Microsoft.Xna.Framework.Quaternion.W, Microsoft.Xna.Framework.Quaternion.X, Microsoft.Xna.Framework.Quaternion.Y, and Microsoft.Xna.Framework.Quaternion.Z.