Terraria v1.4.4.9
Terraria source code documentation
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◆ Y

float Microsoft.Xna.Framework.Quaternion.Y

Definition at line 17 of file Quaternion.cs.

Referenced by Microsoft.Xna.Framework.Quaternion.Quaternion(), Microsoft.Xna.Framework.Quaternion.Quaternion(), Microsoft.Xna.Framework.Quaternion.Add(), Microsoft.Xna.Framework.Quaternion.Concatenate(), Microsoft.Xna.Framework.Quaternion.Conjugate(), Microsoft.Xna.Framework.Matrix.CreateFromQuaternion(), Microsoft.Xna.Framework.Quaternion.Divide(), Microsoft.Xna.Framework.Quaternion.Equals(), Microsoft.Xna.Framework.Quaternion.GetHashCode(), Microsoft.Xna.Framework.Quaternion.Inverse(), Microsoft.Xna.Framework.Quaternion.Length(), Microsoft.Xna.Framework.Quaternion.LengthSquared(), Microsoft.Xna.Framework.Quaternion.Lerp(), Microsoft.Xna.Framework.Quaternion.Multiply(), Microsoft.Xna.Framework.Quaternion.Negate(), Microsoft.Xna.Framework.Quaternion.Normalize(), Microsoft.Xna.Framework.Quaternion.operator!=(), Microsoft.Xna.Framework.Quaternion.operator*(), Microsoft.Xna.Framework.Quaternion.operator+(), Microsoft.Xna.Framework.Quaternion.operator-(), Microsoft.Xna.Framework.Quaternion.operator-(), Microsoft.Xna.Framework.Quaternion.operator/(), Microsoft.Xna.Framework.Quaternion.operator==(), Microsoft.Xna.Framework.Quaternion.Slerp(), Microsoft.Xna.Framework.Quaternion.Subtract(), Microsoft.Xna.Framework.Quaternion.ToString(), Microsoft.Xna.Framework.Matrix.Transform(), Microsoft.Xna.Framework.Plane.Transform(), Microsoft.Xna.Framework.Vector2.Transform(), Microsoft.Xna.Framework.Vector4.Transform(), Microsoft.Xna.Framework.Vector3.Transform(), Microsoft.Xna.Framework.Vector4.Transform(), and Microsoft.Xna.Framework.Vector4.Transform().