Terraria v1.4.4.9
Terraria source code documentation
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◆ Inverse() [1/2]

static Quaternion Microsoft.Xna.Framework.Quaternion.Inverse ( Quaternion quaternion)
inlinestatic

Definition at line 143 of file Quaternion.cs.

144 {
145 float num = quaternion.X * quaternion.X + quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z + quaternion.W * quaternion.W;
146 float num2 = 1f / num;
147 Quaternion result = default(Quaternion);
148 result.X = (0f - quaternion.X) * num2;
149 result.Y = (0f - quaternion.Y) * num2;
150 result.Z = (0f - quaternion.Z) * num2;
151 result.W = quaternion.W * num2;
152 return result;
153 }
Quaternion(float x, float y, float z, float w)
Definition Quaternion.cs:29

References Microsoft.Xna.Framework.Quaternion.W, Microsoft.Xna.Framework.Quaternion.X, Microsoft.Xna.Framework.Quaternion.Y, and Microsoft.Xna.Framework.Quaternion.Z.