Terraria v1.4.4.9
Terraria source code documentation
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◆ Add() [1/2]

static Quaternion Microsoft.Xna.Framework.Quaternion.Add ( Quaternion quaternion1,
Quaternion quaternion2 )
inlinestatic

Definition at line 493 of file Quaternion.cs.

494 {
495 Quaternion result = default(Quaternion);
496 result.X = quaternion1.X + quaternion2.X;
497 result.Y = quaternion1.Y + quaternion2.Y;
498 result.Z = quaternion1.Z + quaternion2.Z;
499 result.W = quaternion1.W + quaternion2.W;
500 return result;
501 }
Quaternion(float x, float y, float z, float w)
Definition Quaternion.cs:29

References Microsoft.Xna.Framework.Quaternion.W, Microsoft.Xna.Framework.Quaternion.X, Microsoft.Xna.Framework.Quaternion.Y, and Microsoft.Xna.Framework.Quaternion.Z.