Terraria v1.4.4.9
Terraria source code documentation
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◆ Normalize() [1/3]

void Microsoft.Xna.Framework.Quaternion.Normalize ( )
inline

Definition at line 86 of file Quaternion.cs.

87 {
88 float num = X * X + Y * Y + Z * Z + W * W;
89 float num2 = 1f / (float)Math.Sqrt(num);
90 X *= num2;
91 Y *= num2;
92 Z *= num2;
93 W *= num2;
94 }
static double Sqrt(double d)

References System.Math.Sqrt(), Microsoft.Xna.Framework.Quaternion.W, Microsoft.Xna.Framework.Quaternion.X, Microsoft.Xna.Framework.Quaternion.Y, and Microsoft.Xna.Framework.Quaternion.Z.