Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadSkies()

static void Terraria.Initializers.ScreenEffectInitializer.LoadSkies ( )
inlinestaticprivate

Definition at line 52 of file ScreenEffectInitializer.cs.

53 {
54 SkyManager.Instance["Party"] = new PartySky();
55 SkyManager.Instance["Martian"] = new MartianSky();
56 SkyManager.Instance["Nebula"] = new NebulaSky();
57 SkyManager.Instance["Stardust"] = new StardustSky();
58 SkyManager.Instance["Vortex"] = new VortexSky();
59 SkyManager.Instance["Solar"] = new SolarSky();
60 SkyManager.Instance["Slime"] = new SlimeSky();
61 SkyManager.Instance["MoonLord"] = new MoonLordSky(forPlayer: false);
62 SkyManager.Instance["CreditsRoll"] = new CreditsRollSky();
63 SkyManager.Instance["MonolithNebula"] = new NebulaSky();
64 SkyManager.Instance["MonolithStardust"] = new StardustSky();
65 SkyManager.Instance["MonolithVortex"] = new VortexSky();
66 SkyManager.Instance["MonolithSolar"] = new SolarSky();
67 SkyManager.Instance["MonolithMoonLord"] = new MoonLordSky(forPlayer: true);
68 SkyManager.Instance["Sandstorm"] = new SandstormSky();
69 SkyManager.Instance["Blizzard"] = new BlizzardSky();
70 SkyManager.Instance["Ambience"] = new AmbientSky();
71 SkyManager.Instance["Lantern"] = new LanternSky();
72 SkyManager.Instance.Load();
73 }

References Terraria.Graphics.Effects.SkyManager.Instance.

Referenced by Terraria.Initializers.ScreenEffectInitializer.Load().