31 for (
int i = 0; i < num; i++)
39 if (!value.IsActive())
static float Clamp(float value, float min, float max)
bool ICollection< KeyValuePair< TKey, TValue > >. Remove(KeyValuePair< TKey, TValue > keyValuePair)
Dictionary< string, T > _effects
float ProcessCloudAlpha()
void SetStartingDepth(float depth)
void Draw(SpriteBatch spriteBatch)
void DrawToDepth(SpriteBatch spriteBatch, float minDepth)
void DrawRemainingDepth(SpriteBatch spriteBatch)
void Update(GameTime gameTime)
Color ProcessTileColor(Color color)
void DrawDepthRange(SpriteBatch spriteBatch, float minDepth, float maxDepth)
override void OnActivate(CustomSky effect, Vector2 position)
static SkyManager Instance
LinkedList< CustomSky > _activeSkies