override float GetCloudAlpha()
override void Deactivate(params object[] args)
override void Activate(Vector2 position, params object[] args)
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
MoonLordSky(bool forPlayer)
bool UpdateMoonLordIndex()
override void Update(GameTime gameTime)
override Color OnTileColor(Color inColor)
static Asset< Texture2D > BlackTile