override void Deactivate(params object[] args)
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
Asset< Texture2D > _planetTexture
override Color OnTileColor(Color inColor)
int SortMethod(Star meteor1, Star meteor2)
Asset< Texture2D >[] _starTextures
override void Update(GameTime gameTime)
override float GetCloudAlpha()
Asset< Texture2D > _bgTexture
override void Activate(Vector2 position, params object[] args)
static Asset< Texture2D > BlackTile
static double worldSurface
static Vector2 screenPosition
static IAssetRepository Assets
static float GlobalTimeWrappedHourly