Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.Skies.NebulaSky Class Reference

Classes

struct  LightPillar
 

Public Member Functions

override void OnLoad ()
 
override void Update (GameTime gameTime)
 
override Color OnTileColor (Color inColor)
 
override void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
override float GetCloudAlpha ()
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
override void Reset ()
 
override bool IsActive ()
 
override bool IsVisible ()
 
void Load ()
 

Public Attributes

float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

bool IsLoaded [get]
 
EffectPriority Priority [get]
 

Private Member Functions

int SortMethod (LightPillar pillar1, LightPillar pillar2)
 

Private Attributes

LightPillar[] _pillars
 
UnifiedRandom _random = new UnifiedRandom()
 
Asset< Texture2D_planetTexture
 
Asset< Texture2D_bgTexture
 
Asset< Texture2D_beamTexture
 
Asset< Texture2D >[] _rockTextures
 
bool _isActive
 
float _fadeOpacity
 

Detailed Description

Definition at line 10 of file NebulaSky.cs.


The documentation for this class was generated from the following file: