Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
struct | LightPillar |
Public Member Functions | |
override void | OnLoad () |
override void | Update (GameTime gameTime) |
override Color | OnTileColor (Color inColor) |
override void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
override float | GetCloudAlpha () |
override void | Activate (Vector2 position, params object[] args) |
override void | Deactivate (params object[] args) |
override void | Reset () |
override bool | IsActive () |
override bool | IsVisible () |
void | Load () |
Public Attributes | |
float | Opacity |
Protected Attributes | |
bool | _isLoaded |
EffectPriority | _priority |
Properties | |
bool | IsLoaded [get] |
EffectPriority | Priority [get] |
Private Member Functions | |
int | SortMethod (LightPillar pillar1, LightPillar pillar2) |
Private Attributes | |
LightPillar[] | _pillars |
UnifiedRandom | _random = new UnifiedRandom() |
Asset< Texture2D > | _planetTexture |
Asset< Texture2D > | _bgTexture |
Asset< Texture2D > | _beamTexture |
Asset< Texture2D >[] | _rockTextures |
bool | _isActive |
float | _fadeOpacity |
Definition at line 10 of file NebulaSky.cs.