override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
override void Update(GameTime gameTime)
override void Deactivate(params object[] args)
override void Activate(Vector2 position, params object[] args)
Asset< Texture2D >[] _textures
static Microsoft.Xna.Framework.Color ColorOfTheSkies
static double worldSurface
static Vector2 screenPosition
static IAssetRepository Assets
Rectangle GetSourceRectangle()