override Color OnTileColor(Color inColor)
Asset< Texture2D > _boltTexture
override void Update(GameTime gameTime)
override void Deactivate(params object[] args)
override float GetCloudAlpha()
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
Asset< Texture2D > _bgTexture
override void Activate(Vector2 position, params object[] args)
Asset< Texture2D > _planetTexture
Asset< Texture2D > _flashTexture
static Asset< Texture2D > BlackTile
static double worldSurface
static Vector2 screenPosition
static IAssetRepository Assets