override bool Update(ref Ufo ufo)
 
override void InitializeUfo(ref Ufo ufo)
 
void InitializeUfo(ref Ufo ufo)
 
override void InitializeUfo(ref Ufo ufo)
 
override bool Update(ref Ufo ufo)
 
override void Deactivate(params object[] args)
 
override void Activate(Vector2 position, params object[] args)
 
override void Update(GameTime gameTime)
 
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
static Asset< Texture2D >[] GlowMask
 
static Asset< Texture2D >[] Extra
 
static Microsoft.Xna.Framework.Color ColorOfTheSkies
 
static Vector2 screenPosition
 
static UnifiedRandom rand
 
static UnifiedRandom Random
 
Ufo(Texture2D texture, float depth=1f)
 
IUfoController _controller
 
IUfoController Controller
 
Rectangle GetSourceRectangle()