override bool Update(ref Ufo ufo)
override void InitializeUfo(ref Ufo ufo)
void InitializeUfo(ref Ufo ufo)
override void InitializeUfo(ref Ufo ufo)
override bool Update(ref Ufo ufo)
override void Deactivate(params object[] args)
override void Activate(Vector2 position, params object[] args)
override void Update(GameTime gameTime)
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
static Asset< Texture2D >[] GlowMask
static Asset< Texture2D >[] Extra
static Microsoft.Xna.Framework.Color ColorOfTheSkies
static Vector2 screenPosition
static UnifiedRandom rand
static UnifiedRandom Random
Ufo(Texture2D texture, float depth=1f)
IUfoController _controller
IUfoController Controller
Rectangle GetSourceRectangle()