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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| void | Reset () |
| void | Update (GameTime gameTime) |
| void | Draw (SpriteBatch spriteBatch) |
| void | DrawToDepth (SpriteBatch spriteBatch, float minDepth) |
| void | DrawDepthRange (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
| void | DrawRemainingDepth (SpriteBatch spriteBatch) |
| void | ResetDepthTracker () |
| void | SetStartingDepth (float depth) |
| override void | OnActivate (CustomSky effect, Vector2 position) |
| Color | ProcessTileColor (Color color) |
| float | ProcessCloudAlpha () |
| void | Bind (string name, T effect) |
| void | Load () |
| T | Activate (string name, Vector2 position=default(Vector2), params object[] args) |
| void | Deactivate (string name, params object[] args) |
| virtual void | OnActivate (T effect, Vector2 position) |
| virtual void | OnDeactivate (T effect) |
Static Public Attributes | |
| static SkyManager | Instance = new SkyManager() |
Protected Attributes | |
| bool | _isLoaded |
| Dictionary< string, T > | _effects |
Properties | |
| bool | IsLoaded [get] |
| T | this[string key] [get, set] |
Private Attributes | |
| float | _lastDepth |
| LinkedList< CustomSky > | _activeSkies = new LinkedList<CustomSky>() |
Definition at line 7 of file SkyManager.cs.