override Color OnTileColor(Color inColor)
override float GetCloudAlpha()
Asset< Texture2D > _meteorTexture
override void Update(GameTime gameTime)
int SortMethod(Meteor meteor1, Meteor meteor2)
override void Deactivate(params object[] args)
Asset< Texture2D > _bgTexture
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
override void Activate(Vector2 position, params object[] args)
Asset< Texture2D > _planetTexture
static Asset< Texture2D > BlackTile
static double worldSurface
static Vector2 screenPosition
static IAssetRepository Assets