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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| CreditsRollSky () | |
| override void | Update (GameTime gameTime) |
| override void | Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth) |
| override bool | IsActive () |
| override void | Reset () |
| override void | Activate (Vector2 position, params object[] args) |
| override void | Deactivate (params object[] args) |
| virtual Color | OnTileColor (Color inColor) |
| virtual float | GetCloudAlpha () |
| override bool | IsVisible () |
| void | Load () |
| virtual void | OnLoad () |
Public Attributes | |
| float | Opacity |
Protected Attributes | |
| bool | _isLoaded |
| EffectPriority | _priority |
Properties | |
| int | AmountOfTimeNeededForFullPlay [get] |
| bool | IsLoaded [get] |
| EffectPriority | Priority [get] |
Private Member Functions | |
| void | EnsureSegmentsAreMade () |
Private Attributes | |
| int | _endTime |
| int | _currentTime |
| CreditsRollComposer | _composer = new CreditsRollComposer() |
| List< IAnimationSegment > | _segmentsInGame = new List<IAnimationSegment>() |
| List< IAnimationSegment > | _segmentsInMainMenu = new List<IAnimationSegment>() |
| bool | _isActive |
| bool | _wantsToBeSeen |
| float | _opacity |
Definition at line 10 of file CreditsRollSky.cs.