Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.Skies.CreditsRollSky Class Reference

Public Member Functions

 CreditsRollSky ()
 
override void Update (GameTime gameTime)
 
override void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
override bool IsActive ()
 
override void Reset ()
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
virtual Color OnTileColor (Color inColor)
 
virtual float GetCloudAlpha ()
 
override bool IsVisible ()
 
void Load ()
 
virtual void OnLoad ()
 

Public Attributes

float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

int AmountOfTimeNeededForFullPlay [get]
 
bool IsLoaded [get]
 
EffectPriority Priority [get]
 

Private Member Functions

void EnsureSegmentsAreMade ()
 

Private Attributes

int _endTime
 
int _currentTime
 
CreditsRollComposer _composer = new CreditsRollComposer()
 
List< IAnimationSegment_segmentsInGame = new List<IAnimationSegment>()
 
List< IAnimationSegment_segmentsInMainMenu = new List<IAnimationSegment>()
 
bool _isActive
 
bool _wantsToBeSeen
 
float _opacity
 

Detailed Description

Definition at line 10 of file CreditsRollSky.cs.


The documentation for this class was generated from the following file: