Asset< Texture2D >[] _rockTextures
Asset< Texture2D > _planetTexture
override void Deactivate(params object[] args)
Asset< Texture2D > _beamTexture
Asset< Texture2D > _bgTexture
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
int SortMethod(LightPillar pillar1, LightPillar pillar2)
override void Update(GameTime gameTime)
override float GetCloudAlpha()
override Color OnTileColor(Color inColor)
override void Activate(Vector2 position, params object[] args)
static Asset< Texture2D > BlackTile
static double worldSurface
static Vector2 screenPosition
static IAssetRepository Assets